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	<id>https://wiki.fatechan.top/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ResIsBestStat</id>
	<title>Fate/Starry Night Wiki - User contributions [en]</title>
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	<updated>2026-04-06T13:44:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Nomadic_Cities&amp;diff=228</id>
		<title>Nomadic Cities</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Nomadic_Cities&amp;diff=228"/>
		<updated>2026-02-23T10:57:16Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: /* Polaris */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majority of humans have taken to the sea ever since the cataclysm destroyed and flooded most of the habitable lands. They reside in nomadic cities, which are not only propelled by modernized sea rune Magecraft, but high tech stabilizers and artificial soil. The leylines present in nomadic cities have been shaped like railway systems, allowing citizens to ride them via high tech boots.&lt;br /&gt;
&lt;br /&gt;
Each nomadic city takes on the shape of a star with either 8, 6, 4, or 2 arms. The more arms there are, the bigger and more developed the city is.&lt;br /&gt;
&lt;br /&gt;
== List of city types ==&lt;br /&gt;
=== Stella Maris ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;q&amp;gt;The 8 Armed Star&amp;lt;/q&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stella Maris&#039;&#039; cities are mostly megapolises that have fully developed. They act like an average old world city, with a wide array of facilities that cater to people from different backgrounds. While they don’t specialize in anything specific, these cities tend to be the most robust in both the technological and magecraft scene, since they have become hotspots for other, lesser cities to latch onto and trade with.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!City Type&lt;br /&gt;
!Stella Maris&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capacity (humans)&#039;&#039;&#039;&lt;br /&gt;
|Up to 10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars&#039;&#039;&#039;&lt;br /&gt;
|~30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Land Area&#039;&#039;&#039;&lt;br /&gt;
|Comparable to London&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cynosura ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;q&amp;gt;The 6 Armed Star&amp;lt;/q&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cynosura&#039;&#039; cities’ developments are usually propelled by specializing in specific departments such as being the center of commerce, research, and the cultivation of various goods. While more ambitious cities set out on turning themselves into a megapolis, the majority are content with their status and are happy to remain as a lesser, albeit fully functioning city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!City Type&lt;br /&gt;
!Cynosura&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capacity (humans)&#039;&#039;&#039;&lt;br /&gt;
|Up to 5 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars&#039;&#039;&#039;&lt;br /&gt;
|~150&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Land Area&#039;&#039;&#039;&lt;br /&gt;
|Comparable to Singapore&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dhruva ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;q&amp;gt;The 4 Armed Star&amp;lt;/q&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dhruva&#039;&#039; cities are a lot smaller and a lot more restricted in function, usually unable to fully sustain themselves and have to import various goods to keep the city running. However, this in turn makes them more focused in serving their respective purposes. In addition, their smaller size grants them the capability to migrate on water, albeit at a much slower pace that most ships.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!City Type&lt;br /&gt;
!Dhruva&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capacity (humans)&#039;&#039;&#039;&lt;br /&gt;
|Up to 1 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars&#039;&#039;&#039;&lt;br /&gt;
|~600&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Land Area&#039;&#039;&#039;&lt;br /&gt;
|Comparable to Honolulu&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Polaris ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;q&amp;gt;The 2 Armed ‘Star’ (AKA ships)&amp;lt;/q&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to resource constraints, ships make up the majority of the new world’s intercity transportation. For simplicity’s sake, all ships are classified as 2 armed ‘stars’ &#039;&#039;(Polaris)&#039;&#039; due to them taking on the shape of a thin diamond from the bird’s-eye view. These can be as small as a boat or as large as a cruiser, serving various functions such as transportation, entertainment, cargo, or militaristic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!City Type&lt;br /&gt;
!Polaris&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capacity (humans)&#039;&#039;&#039;&lt;br /&gt;
|Up to 5 thousand&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars&#039;&#039;&#039;&lt;br /&gt;
|Varies&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Republic_Frames&amp;diff=227</id>
		<title>Republic Frames</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Republic_Frames&amp;diff=227"/>
		<updated>2026-02-23T08:35:42Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original [[S.E.R.V.A.N.T.s|S.E.R.V.A.N.T. Frame type]] and the oldest one to be used in the &#039;&#039;Starry Night&#039;&#039; setting. Created by Republic, it allows Masters to summon a Servant and access most of the basic functionalities of a Master-Servant relationship, albeit with some caveats.&lt;br /&gt;
&lt;br /&gt;
== Serial Number &amp;amp; Kill Switch ==&lt;br /&gt;
Each Servant summoned into a Republic Frame can be tracked using the &#039;&#039;unique serial number&#039;&#039; assigned to each frame. They can also be &#039;&#039;&#039;forced to shut down&#039;&#039;&#039; via &#039;&#039;Republic’s&#039;&#039; central network that monitors these Mystic Codes. This essentially works as a &#039;&#039;&#039;kill switch&#039;&#039;&#039; that allows an authorized personnel to disable the Mystic Code, effectively killing the Servant.&lt;br /&gt;
&lt;br /&gt;
A Master has access to said kill switch &#039;&#039;&#039;only if they have bonded with the Servant&#039;&#039;&#039; and gained access to the serial number on the Mystic Code’s core. Once they have bonded with the Servant, Republic loses access to the Servant’s serial number. Otherwise, management of said servant is done via Republic’s central network.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once initiated, deactivation via the kill switch cannot be revoked. It is the highest privilege granted to the Master who has bonded with the Servant.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Servant can, however, technically escape the kill signal by leaving the city they inhabit and avoiding contact with a city’s radio waves. However, this is merely a temporary solution, since cities are the only locations in the world where one can obtain mana batteries. In a sense, they would be dooming themselves to a slow death since they cannot absorb atmospheric mana and lack a Master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bonding ==&lt;br /&gt;
Arguably, the most unique feature that comes with a Republic Frame is its ability to &#039;&#039;bond&#039;&#039; with a Master.&lt;br /&gt;
&lt;br /&gt;
It is possible for anyone (including commoners) to forge a connection with a Servant’s processor core this way, so long as the following conditions have been met:&lt;br /&gt;
&lt;br /&gt;
# The potential Master has installed &#039;&#039;&#039;artificial magic circuits&#039;&#039;&#039; on their body, which are used to sync up to the processor core to establish an initial connection.&lt;br /&gt;
# The Servant in question isn’t bonded to anyone else at the moment.&lt;br /&gt;
The bond grants the master unrestricted access to the processor core’s &#039;&#039;serial number&#039;&#039; and by extension, the &#039;&#039;&#039;&#039;&#039;kill switch&#039;&#039;&#039;&#039;&#039; that can permanently shut down the Servant unit. This protocol bypasses any defensive mechanism the Servant may set up to prevent their shutdown, and overrides any command issued by the head company monitoring the Servant via their central network.&lt;br /&gt;
&lt;br /&gt;
The act of bonding itself varies, depending on the traits of the Servant. Some Servants demand specific types of actions to form a connection, which is usually tied to their myth or their feats. As such, there is no universal way to perform a bond and it is a case-by-case basis. Because of this, some Masters forego bonding altogether, in case they do not fit the Servant’s criteria.&lt;br /&gt;
&lt;br /&gt;
The bonding process is left vague on purpose. It’s entirely up to the writer’s interpretation and dependent on the Servant in question. Some Servants can bond via a simple formal agreement, such as a contract or a verbal vow, while others require more complicated methods such as a blood pact or a sacrifice.&lt;br /&gt;
&lt;br /&gt;
=== Severing the Bond ===&lt;br /&gt;
There are multiple ways to sever an established bond:&lt;br /&gt;
&lt;br /&gt;
# Deactivating the Servant via its kill switch (initiated by the Master).&lt;br /&gt;
# Destroying the Master’s artificial mana circuits (initiated by anyone).&lt;br /&gt;
# Killing the Servant and/or master (initiated by anyone).&lt;br /&gt;
After severing the bond, a Servant is able to bond with a new Master provided that they still live. A Master is able to bond with a new Servant &#039;&#039;&#039;provided that their artificial mana circuits have not been damaged.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Risks of Severing the Bond ===&lt;br /&gt;
Severing the bond places great strain on a Master’s artificial magic circuits, which they used to forge the bond. The damage caused is dependent on the location of said artificial circuit.&lt;br /&gt;
&lt;br /&gt;
In addition, severing a bond will plague the current Master with memories of the Servant’s previous Masters in the form of severe hallucinations, a condition labelled as &#039;&#039;&#039;Erosion&#039;&#039;&#039; by current day researchers. Prevention of this backflow of memory is impossible. Prediction of when the hallucinations will hit is impossible. Prolonged exposure to these hallucinations may have negative consequences on a Master’s day-to-day life. Suppressants in the form of pills can alleviate the symptoms somewhat, but they will never truly go away.&lt;br /&gt;
&lt;br /&gt;
Therefore, Magi and Commoners are generally ill-advised to contract with a Servant via bonding &#039;&#039;unless they have adequately steeled themselves for the consequences.&#039;&#039; Likewise, if you see a stray Servant in a cardboard box on the side of the street begging for a new owner and/or mana batteries, please call the Servant Shelter Hotline at &#039;&#039;&#039;xxx-xxxx&#039;&#039;&#039; to arrange a retrieval service instead.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[NHE Frames]]&lt;br /&gt;
* [[Frame Types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Frame_Types&amp;diff=226</id>
		<title>Frame Types</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Frame_Types&amp;diff=226"/>
		<updated>2026-02-23T08:35:09Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: /* Neo Holy Empire (Church) Frames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of the various S.E.R.V.A.N.T. Frame Types currently shown in the &#039;&#039;Starry Night&#039;&#039; setting, along with a brief summary of their quirks, details, advantages and main strengths.&lt;br /&gt;
&lt;br /&gt;
=== Republic Frames ===&lt;br /&gt;
&#039;&#039;&#039;Control Type:&#039;&#039;&#039; Bonding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Distribution:&#039;&#039;&#039; Republic owned venues&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Operational and In-Stock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Republic Frames are outfitted with Republic processors that contain 10% of the Holy Grail’s data. This data grants the Servant frames several key features:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# A &#039;&#039;&#039;kill switch&#039;&#039;&#039; that allows Republic’s network or a bonded Master to disable the Mystic Code, effectively killing the summoned Servant.&lt;br /&gt;
# The ability to &#039;&#039;&#039;bond&#039;&#039;&#039; with the summoned Servant, which allows the Master to fuel the Servant with the Master’s own mana instead of relying on mana batteries. &#039;&#039;In addition, bonding unlocks a slew of other functions in the Servant frame, such as &#039;&#039;&#039;telepathy, mana sharing, and strengthening.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite Republic’s best attempts at foregoing Bonding and generating Command Spells in their frames, they lack the data to do so. Attempts to reverse engineer the Church’s frames have gone poorly due to the strong encryption the Church inserted in their chips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Trust&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust&#039;&#039;&#039; is the central theme of Republic frames, as they perform best when the Master and Servant are highly compatible. This leads to &#039;&#039;&#039;bonding&#039;&#039;&#039;, a process that vastly empowers the Servant frame via &#039;&#039;&#039;telepathy, mana sharing, and [[Frame Types#Strengthening*|strengthening*]].&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Neo Holy Empire (Church) Frames ===&lt;br /&gt;
&#039;&#039;&#039;Control Type:&#039;&#039;&#039; Command Spells&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Distribution:&#039;&#039;&#039; Church owned factories&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Operational and In-Stock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Church’s frames are outfitted with Church processors that contain data gathered by the numerous Holy Grail Wars that have occurred after the great flood. This data grants the Servant frames several key features:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# 3 Command Spells that allow the Master to force their Servant to comply with their orders. &#039;&#039;They are tied to each Servant summoned. After all 3 Command Spells have been expended, the Servant can no longer receive mana from their Master. They will die when their mana is depleted.&#039;&#039;&lt;br /&gt;
# A loss of the Bonding and Kill Switch functions, as well as the ability to ingest Mana Batteries.&lt;br /&gt;
&lt;br /&gt;
Despite the Neo Holy Empire’s attempts at implementing both Bonding and Command Spells into their frames, they are unable to reverse engineer Republic’s processors due to the defensive Geas included in every Republic processor, which causes them to self-destruct if anyone attempts to tamper with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contract&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no trust&#039;&#039;&#039; to speak of with Church frames. Telepathy is unnecessary, and &#039;&#039;&#039;[[Frame Types#Strengthening*|strengthening*]]&#039;&#039;&#039; outside of using Command Spells is unreliable. The contract between a Master and Servant is as strong as the Command Spells binding them together. Lose them all, and the Servant dies the moment they run out of mana.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Differences between Republic and Church Frames ==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Function&lt;br /&gt;
!Republic Frame (Pre-Bonding)&lt;br /&gt;
!Republic Frame (Post-Bonding)&lt;br /&gt;
!Church Frame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Replenishing Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana batteries&lt;br /&gt;
Mana transfer sessions&lt;br /&gt;
|Mana sharing with M/S&lt;br /&gt;
Mana transfer sessions&lt;br /&gt;
|Mana sharing with M/S&lt;br /&gt;
Mana transfer sessions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kill Switch&#039;&#039;&#039;&lt;br /&gt;
|Controlled by Republic’s network&lt;br /&gt;
|Controlled by the Master (reclaimed by Republic if bond is severed)&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command Spells&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|3 spells tied to the summoned Servant. Same functionality as canon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strengthening&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Telepathy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contracting with a different Master&#039;&#039;&#039;&lt;br /&gt;
|Yes. &lt;br /&gt;
&lt;br /&gt;
Since there is technically no binding ‘contract’ involved, a Servant is free to go with any Master they wish to.&lt;br /&gt;
|Yes.&lt;br /&gt;
&lt;br /&gt;
However, there are consequences attached to breaking the bond with the previous Master.&lt;br /&gt;
|Yes/No.&lt;br /&gt;
&lt;br /&gt;
The CS provided by the limited processor chip is a one-time feature tied to that specific Servant frame. &lt;br /&gt;
&lt;br /&gt;
Contracting with a different Master is possible only if that Servant frame’s CS hasn’t been depleted.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Strengthening* ====&lt;br /&gt;
{{Warning|This is not meant to be a direct stat upgrade, &#039;&#039;&#039;unless&#039;&#039;&#039; you planned for Servant growth ahead of time (during Signups &#039;&#039;&#039;before&#039;&#039;&#039; each new RP season &amp;amp; approved by the mods). Please do not use this feature to justify boosting your Servant stats to beyond what is reasonable or allowed on our server.&lt;br /&gt;
&lt;br /&gt;
On the other hand, you are more than welcome to give your Servant a weakness, or a defective trait that only goes away after bonding with a Master.&lt;br /&gt;
&lt;br /&gt;
Just like many other settings of our RP, this is up to the writer’s interpretation and dependent on the Servant in question.}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Republic Frames]]&lt;br /&gt;
* [[NHE Frames]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=NHE_Frames&amp;diff=225</id>
		<title>NHE Frames</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=NHE_Frames&amp;diff=225"/>
		<updated>2026-02-23T08:34:52Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compared to Republic, the Neo Holy Empire has been working with a completely different dataset, and thus, both organizations have made different breakthroughs in their tech. Because of this, the Church frames are lacking certain features that are present on Republic frames, but make up for it with features that Republic frames lack in converse.&lt;br /&gt;
&lt;br /&gt;
== Command Spells ==&lt;br /&gt;
The most notable difference between [[Republic Frames]] and Church Frames are how they maintain ‘control’ over their Servants. While Republic frames exercise control via the &#039;&#039;&#039;serial number and their ability to bond&#039;&#039;&#039; with a Master, Church frames have access to &#039;&#039;&#039;Command Spells&#039;&#039;&#039;, which are given to a Master upon summoning their Servant.&lt;br /&gt;
&lt;br /&gt;
Much like in the years before the flood, Command Spells are like the leash of a dog, able to reinforce and restrain a Servant, such as preventing them from performing certain actions, or forcing them to commit actions they otherwise wouldn’t. They can also be used to temporarily boost a Servant’s parameters, such as by ordering them to defeat a specific foe. However, these buffs are temporary, and rarely last longer than a single fight.&lt;br /&gt;
&lt;br /&gt;
The Command Spells represent absolute obedience. When an order is given through them, a Servant must obey it. At most, they can resist them through Personal Skills, Noble Phantasms, or through an abstract conceptual advantage. This has, naturally, affected how people view Servants within Church cities. With Command Spells, a Master can control even the most unruly Servant, capable of ordering them around without fear. Because of this safeguard, there are a much greater quantity of Masters in Church cities when compared to Republic cities.&lt;br /&gt;
&lt;br /&gt;
However, though they possess Command Spells, the Church frames &#039;&#039;&#039;lack the abilities of bonding and the consumption of mana batteries to quickly and effortlessly replenish their mana&#039;&#039;&#039;, which are found in Republic frames. Because of this, Church Servants possess a weaker mana output and a lesser overall mana supply to draw upon, and the lack of a bond means a Master &#039;&#039;&#039;cannot communicate telepathically with their Servant.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Republic Frames]]&lt;br /&gt;
* [[Frame Types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=224</id>
		<title>S.E.R.V.A.N.T.s</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=224"/>
		<updated>2026-02-23T08:33:27Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: /* Serial Number Legend (Class) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Servant-frame-1.jpg|thumb|319x319px|An unused S.E.R.V.A.N.T. frame that has yet to be activated.]]&lt;br /&gt;
Technology now has a symbiotic relationship with Magecraft, which is further proven by the newly developed S.E.R.V.A.N.T. Mystic Codes.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes are similar to normal Mystic Codes. They are magical artifacts that are similar to golems and automatons in design, but with modern technology serving as their structure. Their chassis and exoskeleton is entirely manmade, being a husk that is similar to a cyborg-like body merged with their properties enchanted by magecraft.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes enable the summoning of Heroic Spirits in the absence of the Holy Grail.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
The creation of S.E.R.V.A.N.T. frames is still a mystery. No one knows who created the first processor, but it most likely was someone from after the cataclysm. Aside from containing 10% of the Grail’s data, the processor is also engraved with information on what happened to humanity after that tragic event, keeping summoned Heroic Spirits up to date with the most recent happenings.&lt;br /&gt;
&lt;br /&gt;
However, this is most odd, since the Holy Grail is theorized to have been destroyed after the cataclysm, so it is unknown on how the Grail’s data could be stored inside a processor.&lt;br /&gt;
&lt;br /&gt;
Regardless, &#039;&#039;&#039;Republic&#039;&#039;&#039; is credited as the organization that first discovered it.&lt;br /&gt;
&lt;br /&gt;
=== Republic &amp;amp; the Neo Holy Empire ===&lt;br /&gt;
Currently, all commercial S.E.R.V.A.N.T. factories are owned by a single organization known as Republic. These [[Republic Frames|frames]] are sold in most major cities at a premium. Anyone can purchase them, provided they have the necessary funds.&lt;br /&gt;
&lt;br /&gt;
The Neo Holy Empire produces [[NHE Frames|their own S.E.R.V.A.N.T. frames]] as well, albeit at a much smaller scale and not for sale to the common populace. Only church-affiliated individuals may purchase them. Their technology also slightly differs from that of Republic’s.&lt;br /&gt;
&lt;br /&gt;
For more information, please refer to Republic &amp;amp; NHE Frames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spirit Core ==&lt;br /&gt;
The Core of a S.E.R.V.A.N.T. frame is designed on principle to be the closest thing possible to a Spirit Origin Core. Engraved in that core is a powerful processor, one strong enough to hold a mere 10% of the lost Holy Grail’s data within.&lt;br /&gt;
&lt;br /&gt;
These complex calculations and remnants of True Magic are normally idle, but activate upon interacting with a summoning ritual. A singular command is then run through the processor, the only feasible command out of the 10% that could be obtained from the Grail: ‘Summon Heroic Spirit’.&lt;br /&gt;
&lt;br /&gt;
Once a Heroic Spirit is summoned, the Mystic Code’s functions gradually change. The processor goes inactive, preventing further summons and becoming the Servant’s own Spirit Core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A used, but well-preserved processor chip is a highly effective summoning catalyst.&#039;&#039;&#039; It can almost, without fail, enable the summoning of the same Heroic Spirit, or a Heroic Spirit with strong ties to the original inhabitant of the processor. As such, deactivated processor chips belonging to powerful Heroic Spirits are highly coveted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Serial Number ==&lt;br /&gt;
Every S.E.R.V.A.N.T. frame comes with its own unique &#039;&#039;&#039;serial number&#039;&#039;&#039; inscribed onto their core during production.&lt;br /&gt;
&lt;br /&gt;
=== Serial Number Naming Scheme ===&lt;br /&gt;
Every serial number is formed by four sections: &#039;&#039;&#039;Class, Origin, Death,&#039;&#039;&#039; and a &#039;&#039;&#039;Random Number Identifier.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;For example, the Serial Number for the prodigious Servant, &#039;&#039;&#039;King Arthur&#039;&#039;&#039;, would be written as &#039;&#039;&#039;SBGB050169.&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!SB&lt;br /&gt;
!GB&lt;br /&gt;
!0501&lt;br /&gt;
!69&lt;br /&gt;
|-&lt;br /&gt;
|Saber&lt;br /&gt;
|Great Britain, their birthplace and origin of their legend.&lt;br /&gt;
|Start of 6th Century, which is Arthur’s rumoured death date.&lt;br /&gt;
|Two random digits created by the system. Used as unique identifiers in case two Servants share the same class, origin and death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further examples are listed down below, but most serial numbers given to Servants abide by this standard. Certain Servants are given special serial codes, mostly unique identifiers that only owners of the central network can understand. They are usually given to ‘peculiar’ Servants that are worth paying special attention to.&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Examples ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Serial Number&lt;br /&gt;
!Servant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ARUR250033&#039;&#039;&#039;&lt;br /&gt;
|Gilgamesh&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LCIR000101&#039;&#039;&#039;&lt;br /&gt;
|Cu Chulainn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RDMA032367&#039;&#039;&#039;&lt;br /&gt;
|Alexander The Great&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ASJP161220&#039;&#039;&#039;&lt;br /&gt;
|Sasaki Kojiro&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Class) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Class&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SB&#039;&#039;&#039; = Saber&lt;br /&gt;
|&#039;&#039;&#039;AR&#039;&#039;&#039; = Archer&lt;br /&gt;
|&#039;&#039;&#039;LC&#039;&#039;&#039; = Lancer&lt;br /&gt;
|&#039;&#039;&#039;RD&#039;&#039;&#039; = Rider&lt;br /&gt;
|&#039;&#039;&#039;AS&#039;&#039;&#039; = Assassin&lt;br /&gt;
|&#039;&#039;&#039;CS&#039;&#039;&#039; = Caster&lt;br /&gt;
|&#039;&#039;&#039;BZ&#039;&#039;&#039; = Berserker&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Origin) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Origin&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;bbreviated &#039;&#039;&#039;B&#039;&#039;&#039;irthplace&lt;br /&gt;
|&#039;&#039;&#039;FI&#039;&#039;&#039; = Fictional Origin&lt;br /&gt;
|&#039;&#039;&#039;MY&#039;&#039;&#039; = Mythical Origin&lt;br /&gt;
|&#039;&#039;&#039;DE&#039;&#039;&#039; = Deity/Divine Spirit Origin&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mana Upkeep ==&lt;br /&gt;
A Servant summoned within a S.E.R.V.A.N.T. frame has specific ways to manage their mana upkeep:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;(Republic Frames Only)&#039;&#039;&#039; - Obtaining mana batteries that are designed specifically for S.E.R.V.A.N.T. Mystic Codes. They are commonly available, be it at convenience stores or supermarkets. Only Masters have permission to purchase them legally (See Magic-Mana Batteries).&lt;br /&gt;
# &#039;&#039;&#039;(Republic &amp;amp; Church Frames)&#039;&#039;&#039; - Traditional mana transfer sessions.&lt;br /&gt;
# &#039;&#039;&#039;(Church Frames &amp;amp; Post-bonding Republic Frames)&#039;&#039;&#039; - Mana sharing enabled by establishing a bond with a Servant (see Summoning &amp;amp; Bonding).&lt;br /&gt;
Unlike in the past, Servants in this setting cannot gather raw mana or ether from the environment itself. (see [[Magecraft]]).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
Regardless of how much mana a Heroic Spirit obtains, they are a far cry from any version of them that could be summoned from the Counter Force or the Throne of Heroes in the Old World. Due to the identical specs used by all of the mass produced S.E.R.V.A.N.T. frames, it could be said that most Heroic Spirits summoned through them have the same baseline ‘power level’ as each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summoning a Servant ==&lt;br /&gt;
Once a S.E.R.V.A.N.T. frame’s core is activated, it will instinctively attempt to summon a Heroic Spirit. A successful summon results in the core morphing the cybernetic body of the Mystic Code into a facsimile of the Heroic Spirit that was summoned.&lt;br /&gt;
&lt;br /&gt;
At this point, the Mystic Code is considered more Servant than golem and it becomes impossible to treat it as a conventional machine. The summoning is permanent and the processor goes inactive, making it impossible to summon a Heroic Spirit twice while using the same Mystic Code.&lt;br /&gt;
&lt;br /&gt;
A Servant summoned via this method will retain all of its memories from the Throne of Heroes, along with the memories it obtained from the processor (what happened to humanity post cataclysm). A Servant will also realize the nature of its mechanical body, but most likely won’t do anything about it since it is no different than having a body purely made of Ether (in FSN) or Data (in Fate/Extra).&lt;br /&gt;
&lt;br /&gt;
From here on, functions of Republic and Church frames begin to differ. Please refer to Republic &amp;amp; NHE Frames for a more detailed explanation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
{{Warning|This section pertains to &#039;&#039;&#039;Republic Frames only.&#039;&#039;&#039; Church Frames are more limited in nature and can only be obtained privately. As such, their availability varies greatly depending on context.}}&lt;br /&gt;
&lt;br /&gt;
Despite the prevalence of S.E.R.V.A.N.T. frames, they are still costly to obtain, both legally and illegally. Owning a unit is a hefty investment akin to owning a luxury car, and incidents such as stolen frames are rampant in poorer districts of nomadic cities.&lt;br /&gt;
&lt;br /&gt;
Masters can either purchase a fresh S.E.R.V.A.N.T. frame to activate themselves, or they can go to auctions and bid on ‘prebuilt’ Servants summoned by other, more competent mages.&lt;br /&gt;
&lt;br /&gt;
Aside from competitive environments such as Holy Grail Wars, Servants have fully integrated themselves into the average city life. Their purpose isn’t always stellar, sometimes reduced to being trophies for the wealthy or doing manual labour that keeps a city running.&lt;br /&gt;
&lt;br /&gt;
Naturally, not all summoned Servants are content with their new status. Rebellious Servants are quite common, but the existence of the &#039;&#039;&#039;kill switch&#039;&#039;&#039; &#039;&#039;(Republic Frames Only)&#039;&#039; forces most of them to be complacent. Despite this, Heroic Spirits are still very much necessary for humanity due to the amount of threats that pervade the world.&lt;br /&gt;
&lt;br /&gt;
=== Auctions ===&lt;br /&gt;
Many skilled mages are willing to summon Heroic Spirits for buyers in exchange for goods, wares or money. These buyers then put up the Heroic Spirits for sale on auctions, allowing any individual rich enough to purchase them, be it in person or online via the CWW.&lt;br /&gt;
&lt;br /&gt;
These auctions are usually approved by Republic or the Neo Holy Empire and a license must be purchased in order to legally hold an auction. This doesn’t stop black market auctions from happening, however.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Republic Frames]]&lt;br /&gt;
* [[NHE Frames]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=223</id>
		<title>S.E.R.V.A.N.T.s</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=223"/>
		<updated>2026-02-23T08:33:04Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: /* Serial Number Legend (Origin) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Servant-frame-1.jpg|thumb|319x319px|An unused S.E.R.V.A.N.T. frame that has yet to be activated.]]&lt;br /&gt;
Technology now has a symbiotic relationship with Magecraft, which is further proven by the newly developed S.E.R.V.A.N.T. Mystic Codes.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes are similar to normal Mystic Codes. They are magical artifacts that are similar to golems and automatons in design, but with modern technology serving as their structure. Their chassis and exoskeleton is entirely manmade, being a husk that is similar to a cyborg-like body merged with their properties enchanted by magecraft.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes enable the summoning of Heroic Spirits in the absence of the Holy Grail.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
The creation of S.E.R.V.A.N.T. frames is still a mystery. No one knows who created the first processor, but it most likely was someone from after the cataclysm. Aside from containing 10% of the Grail’s data, the processor is also engraved with information on what happened to humanity after that tragic event, keeping summoned Heroic Spirits up to date with the most recent happenings.&lt;br /&gt;
&lt;br /&gt;
However, this is most odd, since the Holy Grail is theorized to have been destroyed after the cataclysm, so it is unknown on how the Grail’s data could be stored inside a processor.&lt;br /&gt;
&lt;br /&gt;
Regardless, &#039;&#039;&#039;Republic&#039;&#039;&#039; is credited as the organization that first discovered it.&lt;br /&gt;
&lt;br /&gt;
=== Republic &amp;amp; the Neo Holy Empire ===&lt;br /&gt;
Currently, all commercial S.E.R.V.A.N.T. factories are owned by a single organization known as Republic. These [[Republic Frames|frames]] are sold in most major cities at a premium. Anyone can purchase them, provided they have the necessary funds.&lt;br /&gt;
&lt;br /&gt;
The Neo Holy Empire produces [[NHE Frames|their own S.E.R.V.A.N.T. frames]] as well, albeit at a much smaller scale and not for sale to the common populace. Only church-affiliated individuals may purchase them. Their technology also slightly differs from that of Republic’s.&lt;br /&gt;
&lt;br /&gt;
For more information, please refer to Republic &amp;amp; NHE Frames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spirit Core ==&lt;br /&gt;
The Core of a S.E.R.V.A.N.T. frame is designed on principle to be the closest thing possible to a Spirit Origin Core. Engraved in that core is a powerful processor, one strong enough to hold a mere 10% of the lost Holy Grail’s data within.&lt;br /&gt;
&lt;br /&gt;
These complex calculations and remnants of True Magic are normally idle, but activate upon interacting with a summoning ritual. A singular command is then run through the processor, the only feasible command out of the 10% that could be obtained from the Grail: ‘Summon Heroic Spirit’.&lt;br /&gt;
&lt;br /&gt;
Once a Heroic Spirit is summoned, the Mystic Code’s functions gradually change. The processor goes inactive, preventing further summons and becoming the Servant’s own Spirit Core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A used, but well-preserved processor chip is a highly effective summoning catalyst.&#039;&#039;&#039; It can almost, without fail, enable the summoning of the same Heroic Spirit, or a Heroic Spirit with strong ties to the original inhabitant of the processor. As such, deactivated processor chips belonging to powerful Heroic Spirits are highly coveted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Serial Number ==&lt;br /&gt;
Every S.E.R.V.A.N.T. frame comes with its own unique &#039;&#039;&#039;serial number&#039;&#039;&#039; inscribed onto their core during production.&lt;br /&gt;
&lt;br /&gt;
=== Serial Number Naming Scheme ===&lt;br /&gt;
Every serial number is formed by four sections: &#039;&#039;&#039;Class, Origin, Death,&#039;&#039;&#039; and a &#039;&#039;&#039;Random Number Identifier.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;For example, the Serial Number for the prodigious Servant, &#039;&#039;&#039;King Arthur&#039;&#039;&#039;, would be written as &#039;&#039;&#039;SBGB050169.&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!SB&lt;br /&gt;
!GB&lt;br /&gt;
!0501&lt;br /&gt;
!69&lt;br /&gt;
|-&lt;br /&gt;
|Saber&lt;br /&gt;
|Great Britain, their birthplace and origin of their legend.&lt;br /&gt;
|Start of 6th Century, which is Arthur’s rumoured death date.&lt;br /&gt;
|Two random digits created by the system. Used as unique identifiers in case two Servants share the same class, origin and death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further examples are listed down below, but most serial numbers given to Servants abide by this standard. Certain Servants are given special serial codes, mostly unique identifiers that only owners of the central network can understand. They are usually given to ‘peculiar’ Servants that are worth paying special attention to.&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Examples ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Serial Number&lt;br /&gt;
!Servant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ARUR250033&#039;&#039;&#039;&lt;br /&gt;
|Gilgamesh&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LCIR000101&#039;&#039;&#039;&lt;br /&gt;
|Cu Chulainn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RDMA032367&#039;&#039;&#039;&lt;br /&gt;
|Alexander The Great&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ASJP161220&#039;&#039;&#039;&lt;br /&gt;
|Sasaki Kojiro&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Class) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SB&#039;&#039;&#039; = Saber&lt;br /&gt;
|&#039;&#039;&#039;AR&#039;&#039;&#039; = Archer&lt;br /&gt;
|&#039;&#039;&#039;LC&#039;&#039;&#039; = Lancer&lt;br /&gt;
|&#039;&#039;&#039;RD&#039;&#039;&#039; = Rider&lt;br /&gt;
|&#039;&#039;&#039;AS&#039;&#039;&#039; = Assassin&lt;br /&gt;
|&#039;&#039;&#039;CS&#039;&#039;&#039; = Caster&lt;br /&gt;
|&#039;&#039;&#039;BZ&#039;&#039;&#039; = Berserker&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Origin) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Origin&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;bbreviated &#039;&#039;&#039;B&#039;&#039;&#039;irthplace&lt;br /&gt;
|&#039;&#039;&#039;FI&#039;&#039;&#039; = Fictional Origin&lt;br /&gt;
|&#039;&#039;&#039;MY&#039;&#039;&#039; = Mythical Origin&lt;br /&gt;
|&#039;&#039;&#039;DE&#039;&#039;&#039; = Deity/Divine Spirit Origin&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mana Upkeep ==&lt;br /&gt;
A Servant summoned within a S.E.R.V.A.N.T. frame has specific ways to manage their mana upkeep:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;(Republic Frames Only)&#039;&#039;&#039; - Obtaining mana batteries that are designed specifically for S.E.R.V.A.N.T. Mystic Codes. They are commonly available, be it at convenience stores or supermarkets. Only Masters have permission to purchase them legally (See Magic-Mana Batteries).&lt;br /&gt;
# &#039;&#039;&#039;(Republic &amp;amp; Church Frames)&#039;&#039;&#039; - Traditional mana transfer sessions.&lt;br /&gt;
# &#039;&#039;&#039;(Church Frames &amp;amp; Post-bonding Republic Frames)&#039;&#039;&#039; - Mana sharing enabled by establishing a bond with a Servant (see Summoning &amp;amp; Bonding).&lt;br /&gt;
Unlike in the past, Servants in this setting cannot gather raw mana or ether from the environment itself. (see [[Magecraft]]).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
Regardless of how much mana a Heroic Spirit obtains, they are a far cry from any version of them that could be summoned from the Counter Force or the Throne of Heroes in the Old World. Due to the identical specs used by all of the mass produced S.E.R.V.A.N.T. frames, it could be said that most Heroic Spirits summoned through them have the same baseline ‘power level’ as each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summoning a Servant ==&lt;br /&gt;
Once a S.E.R.V.A.N.T. frame’s core is activated, it will instinctively attempt to summon a Heroic Spirit. A successful summon results in the core morphing the cybernetic body of the Mystic Code into a facsimile of the Heroic Spirit that was summoned.&lt;br /&gt;
&lt;br /&gt;
At this point, the Mystic Code is considered more Servant than golem and it becomes impossible to treat it as a conventional machine. The summoning is permanent and the processor goes inactive, making it impossible to summon a Heroic Spirit twice while using the same Mystic Code.&lt;br /&gt;
&lt;br /&gt;
A Servant summoned via this method will retain all of its memories from the Throne of Heroes, along with the memories it obtained from the processor (what happened to humanity post cataclysm). A Servant will also realize the nature of its mechanical body, but most likely won’t do anything about it since it is no different than having a body purely made of Ether (in FSN) or Data (in Fate/Extra).&lt;br /&gt;
&lt;br /&gt;
From here on, functions of Republic and Church frames begin to differ. Please refer to Republic &amp;amp; NHE Frames for a more detailed explanation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
{{Warning|This section pertains to &#039;&#039;&#039;Republic Frames only.&#039;&#039;&#039; Church Frames are more limited in nature and can only be obtained privately. As such, their availability varies greatly depending on context.}}&lt;br /&gt;
&lt;br /&gt;
Despite the prevalence of S.E.R.V.A.N.T. frames, they are still costly to obtain, both legally and illegally. Owning a unit is a hefty investment akin to owning a luxury car, and incidents such as stolen frames are rampant in poorer districts of nomadic cities.&lt;br /&gt;
&lt;br /&gt;
Masters can either purchase a fresh S.E.R.V.A.N.T. frame to activate themselves, or they can go to auctions and bid on ‘prebuilt’ Servants summoned by other, more competent mages.&lt;br /&gt;
&lt;br /&gt;
Aside from competitive environments such as Holy Grail Wars, Servants have fully integrated themselves into the average city life. Their purpose isn’t always stellar, sometimes reduced to being trophies for the wealthy or doing manual labour that keeps a city running.&lt;br /&gt;
&lt;br /&gt;
Naturally, not all summoned Servants are content with their new status. Rebellious Servants are quite common, but the existence of the &#039;&#039;&#039;kill switch&#039;&#039;&#039; &#039;&#039;(Republic Frames Only)&#039;&#039; forces most of them to be complacent. Despite this, Heroic Spirits are still very much necessary for humanity due to the amount of threats that pervade the world.&lt;br /&gt;
&lt;br /&gt;
=== Auctions ===&lt;br /&gt;
Many skilled mages are willing to summon Heroic Spirits for buyers in exchange for goods, wares or money. These buyers then put up the Heroic Spirits for sale on auctions, allowing any individual rich enough to purchase them, be it in person or online via the CWW.&lt;br /&gt;
&lt;br /&gt;
These auctions are usually approved by Republic or the Neo Holy Empire and a license must be purchased in order to legally hold an auction. This doesn’t stop black market auctions from happening, however.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Republic Frames]]&lt;br /&gt;
* [[NHE Frames]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=221</id>
		<title>S.E.R.V.A.N.T.s</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=221"/>
		<updated>2026-02-22T19:56:41Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Servant-frame-1.jpg|thumb|319x319px|An unused S.E.R.V.A.N.T. frame that has yet to be activated.]]&lt;br /&gt;
Technology now has a symbiotic relationship with Magecraft, which is further proven by the newly developed S.E.R.V.A.N.T. Mystic Codes.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes are similar to normal Mystic Codes. They are magical artifacts that are similar to golems and automatons in design, but with modern technology serving as their structure. Their chassis and exoskeleton is entirely manmade, being a husk that is similar to a cyborg-like body merged with their properties enchanted by magecraft.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes enable the summoning of Heroic Spirits in the absence of the Holy Grail.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
The creation of S.E.R.V.A.N.T. frames is still a mystery. No one knows who created the first processor, but it most likely was someone from after the cataclysm. Aside from containing 10% of the Grail’s data, the processor is also engraved with information on what happened to humanity after that tragic event, keeping summoned Heroic Spirits up to date with the most recent happenings.&lt;br /&gt;
&lt;br /&gt;
However, this is most odd, since the Holy Grail is theorized to have been destroyed after the cataclysm, so it is unknown on how the Grail’s data could be stored inside a processor.&lt;br /&gt;
&lt;br /&gt;
Regardless, &#039;&#039;&#039;Republic&#039;&#039;&#039; is credited as the organization that first discovered it.&lt;br /&gt;
&lt;br /&gt;
=== Republic &amp;amp; the Neo Holy Empire ===&lt;br /&gt;
Currently, all commercial S.E.R.V.A.N.T. factories are owned by a single organization known as Republic. These [[Republic Frames|frames]] are sold in most major cities at a premium. Anyone can purchase them, provided they have the necessary funds.&lt;br /&gt;
&lt;br /&gt;
The Neo Holy Empire produces [[NHE Frames|their own S.E.R.V.A.N.T. frames]] as well, albeit at a much smaller scale and not for sale to the common populace. Only church-affiliated individuals may purchase them. Their technology also slightly differs from that of Republic’s.&lt;br /&gt;
&lt;br /&gt;
For more information, please refer to Republic &amp;amp; NHE Frames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spirit Core ==&lt;br /&gt;
The Core of a S.E.R.V.A.N.T. frame is designed on principle to be the closest thing possible to a Spirit Origin Core. Engraved in that core is a powerful processor, one strong enough to hold a mere 10% of the lost Holy Grail’s data within.&lt;br /&gt;
&lt;br /&gt;
These complex calculations and remnants of True Magic are normally idle, but activate upon interacting with a summoning ritual. A singular command is then run through the processor, the only feasible command out of the 10% that could be obtained from the Grail: ‘Summon Heroic Spirit’.&lt;br /&gt;
&lt;br /&gt;
Once a Heroic Spirit is summoned, the Mystic Code’s functions gradually change. The processor goes inactive, preventing further summons and becoming the Servant’s own Spirit Core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A used, but well-preserved processor chip is a highly effective summoning catalyst.&#039;&#039;&#039; It can almost, without fail, enable the summoning of the same Heroic Spirit, or a Heroic Spirit with strong ties to the original inhabitant of the processor. As such, deactivated processor chips belonging to powerful Heroic Spirits are highly coveted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Serial Number ==&lt;br /&gt;
Every S.E.R.V.A.N.T. frame comes with its own unique &#039;&#039;&#039;serial number&#039;&#039;&#039; inscribed onto their core during production.&lt;br /&gt;
&lt;br /&gt;
=== Serial Number Naming Scheme ===&lt;br /&gt;
Every serial number is formed by four sections: &#039;&#039;&#039;Class, Origin, Death,&#039;&#039;&#039; and a &#039;&#039;&#039;Random Number Identifier.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;For example, the Serial Number for the prodigious Servant, &#039;&#039;&#039;King Arthur&#039;&#039;&#039;, would be written as &#039;&#039;&#039;SBGB050169.&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!SB&lt;br /&gt;
!GB&lt;br /&gt;
!0501&lt;br /&gt;
!69&lt;br /&gt;
|-&lt;br /&gt;
|Saber&lt;br /&gt;
|Great Britain, their birthplace and origin of their legend.&lt;br /&gt;
|Start of 6th Century, which is Arthur’s rumoured death date.&lt;br /&gt;
|Two random digits created by the system. Used as unique identifiers in case two Servants share the same class, origin and death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further examples are listed down below, but most serial numbers given to Servants abide by this standard. Certain Servants are given special serial codes, mostly unique identifiers that only owners of the central network can understand. They are usually given to ‘peculiar’ Servants that are worth paying special attention to.&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Examples ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Serial Number&lt;br /&gt;
!Servant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ARUR250033&#039;&#039;&#039;&lt;br /&gt;
|Gilgamesh&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LCIR000101&#039;&#039;&#039;&lt;br /&gt;
|Cu Chulainn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RDMA032367&#039;&#039;&#039;&lt;br /&gt;
|Alexander The Great&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ASJP161220&#039;&#039;&#039;&lt;br /&gt;
|Sasaki Kojiro&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Class) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SB&#039;&#039;&#039; = Saber&lt;br /&gt;
|&#039;&#039;&#039;AR&#039;&#039;&#039; = Archer&lt;br /&gt;
|&#039;&#039;&#039;LC&#039;&#039;&#039; = Lancer&lt;br /&gt;
|&#039;&#039;&#039;RD&#039;&#039;&#039; = Rider&lt;br /&gt;
|&#039;&#039;&#039;AS&#039;&#039;&#039; = Assassin&lt;br /&gt;
|&#039;&#039;&#039;CS&#039;&#039;&#039; = Caster&lt;br /&gt;
|&#039;&#039;&#039;BZ&#039;&#039;&#039; = Berserker&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Origin) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Origin&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;bbreviated &#039;&#039;&#039;B&#039;&#039;&#039;irthplace&lt;br /&gt;
|&#039;&#039;&#039;FI&#039;&#039;&#039; = Fictional Origin&lt;br /&gt;
|&#039;&#039;&#039;MY&#039;&#039;&#039; = Mythical Origin&lt;br /&gt;
|&#039;&#039;&#039;DE&#039;&#039;&#039; = Deity/Divine Spirit Origin&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mana Upkeep ==&lt;br /&gt;
A Servant summoned within a S.E.R.V.A.N.T. frame has specific ways to manage their mana upkeep:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;(Republic Frames Only)&#039;&#039;&#039; - Obtaining mana batteries that are designed specifically for S.E.R.V.A.N.T. Mystic Codes. They are commonly available, be it at convenience stores or supermarkets. Only Masters have permission to purchase them legally (See Magic-Mana Batteries).&lt;br /&gt;
# &#039;&#039;&#039;(Republic &amp;amp; Church Frames)&#039;&#039;&#039; - Traditional mana transfer sessions.&lt;br /&gt;
# &#039;&#039;&#039;(Church Frames &amp;amp; Post-bonding Republic Frames)&#039;&#039;&#039; - Mana sharing enabled by establishing a bond with a Servant (see Summoning &amp;amp; Bonding).&lt;br /&gt;
Unlike in the past, Servants in this setting cannot gather raw mana or ether from the environment itself. (see [[Magecraft]]).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
Regardless of how much mana a Heroic Spirit obtains, they are a far cry from any version of them that could be summoned from the Counter Force or the Throne of Heroes in the Old World. Due to the identical specs used by all of the mass produced S.E.R.V.A.N.T. frames, it could be said that most Heroic Spirits summoned through them have the same baseline ‘power level’ as each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summoning a Servant ==&lt;br /&gt;
Once a S.E.R.V.A.N.T. frame’s core is activated, it will instinctively attempt to summon a Heroic Spirit. A successful summon results in the core morphing the cybernetic body of the Mystic Code into a facsimile of the Heroic Spirit that was summoned.&lt;br /&gt;
&lt;br /&gt;
At this point, the Mystic Code is considered more Servant than golem and it becomes impossible to treat it as a conventional machine. The summoning is permanent and the processor goes inactive, making it impossible to summon a Heroic Spirit twice while using the same Mystic Code.&lt;br /&gt;
&lt;br /&gt;
A Servant summoned via this method will retain all of its memories from the Throne of Heroes, along with the memories it obtained from the processor (what happened to humanity post cataclysm). A Servant will also realize the nature of its mechanical body, but most likely won’t do anything about it since it is no different than having a body purely made of Ether (in FSN) or Data (in Fate/Extra).&lt;br /&gt;
&lt;br /&gt;
From here on, functions of Republic and Church frames begin to differ. Please refer to Republic &amp;amp; NHE Frames for a more detailed explanation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
{{Warning|This section pertains to &#039;&#039;&#039;Republic Frames only.&#039;&#039;&#039; Church Frames are more limited in nature and can only be obtained privately. As such, their availability varies greatly depending on context.}}&lt;br /&gt;
&lt;br /&gt;
Despite the prevalence of S.E.R.V.A.N.T. frames, they are still costly to obtain, both legally and illegally. Owning a unit is a hefty investment akin to owning a luxury car, and incidents such as stolen frames are rampant in poorer districts of nomadic cities.&lt;br /&gt;
&lt;br /&gt;
Masters can either purchase a fresh S.E.R.V.A.N.T. frame to activate themselves, or they can go to auctions and bid on ‘prebuilt’ Servants summoned by other, more competent mages.&lt;br /&gt;
&lt;br /&gt;
Aside from competitive environments such as Holy Grail Wars, Servants have fully integrated themselves into the average city life. Their purpose isn’t always stellar, sometimes reduced to being trophies for the wealthy or doing manual labour that keeps a city running.&lt;br /&gt;
&lt;br /&gt;
Naturally, not all summoned Servants are content with their new status. Rebellious Servants are quite common, but the existence of the &#039;&#039;&#039;kill switch&#039;&#039;&#039; &#039;&#039;(Republic Frames Only)&#039;&#039; forces most of them to be complacent. Despite this, Heroic Spirits are still very much necessary for humanity due to the amount of threats that pervade the world.&lt;br /&gt;
&lt;br /&gt;
=== Auctions ===&lt;br /&gt;
Many skilled mages are willing to summon Heroic Spirits for buyers in exchange for goods, wares or money. These buyers then put up the Heroic Spirits for sale on auctions, allowing any individual rich enough to purchase them, be it in person or online via the CWW.&lt;br /&gt;
&lt;br /&gt;
These auctions are usually approved by Republic or the Neo Holy Empire and a license must be purchased in order to legally hold an auction. This doesn’t stop black market auctions from happening, however.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Republic Frames]]&lt;br /&gt;
* [[NHE Frames]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=The_Holy_Grail&amp;diff=220</id>
		<title>The Holy Grail</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=The_Holy_Grail&amp;diff=220"/>
		<updated>2026-02-22T19:55:19Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Holy-grail-2.png|left|thumb|The Holy Grail.]]&lt;br /&gt;
As years pass, the mud from the Fuyuki Grail keeps crashing into the waves of the flooded world from underneath the sea. While the flood keeps the Grail Mud at bay, a small percentage of mana manages to filter through the waters, albeit changed and rendered harmless due to the small quantity that makes it through. However, this mana that fills the air is incapable of being used by &#039;&#039;&#039;normal mages&#039;&#039;&#039; [[Magecraft|due to its changes]], hence why humans require &#039;&#039;&#039;artificial circuits&#039;&#039;&#039; in order to filter it and control it with their natural circuits.&lt;br /&gt;
&lt;br /&gt;
But sometimes, that harmless mana in the atmosphere coalesces into something greater. Sometimes, multiple sources of mana filtered by the flood return to a single mass, finding other traces of energy like itself, until it eventually manifests into a miniature &#039;&#039;&#039;Holy Grail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a miniature Grail appears, it is usually in a populated location, often a [[Nomadic Cities|nomadic city]]. There, it awaits for a certain number of &#039;&#039;&#039;Masters and [[S.E.R.V.A.N.T.s|Servants]]&#039;&#039;&#039; to be gathered and start a &#039;&#039;&#039;Holy Grail War&#039;&#039;&#039;, after which it manifests in a more physical form &#039;&#039;&#039;when enough blood and mana has been spilled.&#039;&#039;&#039; If a certain amount of time passes and a Holy Grail War has not started, then the Grail will &#039;&#039;&#039;vanish and reappear in another nomadic city.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grail Sightings ==&lt;br /&gt;
The first documented case of a new Grail being discovered was in &#039;&#039;&#039;Season 5&#039;&#039;&#039;, in the Epoque Holy Grail War in 2077. It is capable of granting simple wishes, and unresponsive if a wish is asked from it that goes beyond human limits/cannot be supported by the amount of mana it has at hand.&lt;br /&gt;
&lt;br /&gt;
The discovery of these Grails has caused both the Church and Republic to go on high alert, since Grail sightings are signs that the Grail Mud’s mana is leaking into the atmosphere. Both factions seek to collect these Grails from the winners, if possible, so that they may study them for a wide variety of reasons.&lt;br /&gt;
&lt;br /&gt;
Ever since the events of &#039;&#039;&#039;Season 3&#039;&#039;&#039;, the rate of Grail sightings has increased. This is due to a myriad of factors, namely:&lt;br /&gt;
* The events of Nirvana have caused a higher percentage of mana from the Grail Mud to leak into the atmosphere, greatly accelerating the rate that new Grails are formed.&lt;br /&gt;
* The Grail Mud is getting slightly more active, since it has become ‘hopeful’ due to the hole in the flood’s defenses that was caused by Nirvana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Holy Grail Chip ==&lt;br /&gt;
Both Republic and Church S.E.R.V.A.N.T. frames are made from &#039;&#039;&#039;10% of the data of the Holy Grail&#039;&#039;&#039;, giving them several pros. and cons. along with a separate set of features. Data obtained from the study of the &#039;&#039;‘wild Grails’&#039;&#039; that have started to spawn around the globe is also put towards research into frames in an attempt to create frames capable of holding more than 10% of the Grail’s data.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=219</id>
		<title>The World, 2100+</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=219"/>
		<updated>2026-02-22T19:54:32Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: /* The World at Large */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The World at Large =&lt;br /&gt;
[[Magecraft]] and [[S.E.R.V.A.N.T.s|Technology]] have been supporting each other ever since the cataclysm. This caused humanity’s technological progress to skyrocket, thanks to the assistance of Magecraft which made the ‘impossible possible’.&lt;br /&gt;
&lt;br /&gt;
Due to the difficulty of locating all the cities/ships scattered across the globe, it takes monumental effort to conduct research on a global scale. The following are information extrapolated from the census conducted between 2095 and 2100, thanks to the continuous effort by Alexandria and affiliated archive cities.&lt;br /&gt;
 &amp;lt;div class=&amp;quot;high-use-box&amp;quot;&amp;gt;{{Warning|Cities who have lost contact are not included in the census. As such, the following data is only an approximate representation of the state of the New World.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Total World Population&lt;br /&gt;
!Around 1.3 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars (Cities)&#039;&#039;&#039;&lt;br /&gt;
|~800&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landforms&#039;&#039;&#039;&lt;br /&gt;
|The world has been completely flooded. The water is only a few thousand meters deep, yet for some reason, even the tallest mountains have disappeared from the surface. The water itself remains nigh impenetrable past the 1000 meters mark.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Resources&#039;&#039;&#039;&lt;br /&gt;
|Scarce. The natural generation of resources such as ore and fuel remains a highly specialized craft. Cities that have successfully manipulated their leylines and foundations to do so are highly coveted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
|Traditional vehicles and machines are severely limited in scale and availability. Most cities that aren’t Stella Maris tier only have public transportation available. Compared to ships, airplanes are a rare commodity. Rental services are available, though they are usually reserved for the most influential persons and cities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
|Communication on a global scale is slow and severely limited compared to the Old World. Emails are no longer instantaneous, and intercity calls are expensive. Refer to the rest of this section for details.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most important takeaway is that humans now live in [[Nomadic Cities|nomadic cities]] floating on the ocean, and cities usually keep to themselves. Some cities are fully developed, while others struggle for resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
=== City Wide Web (CWW/Citynet) ===&lt;br /&gt;
The World Wide Web has fully collapsed due to the flood. Radio and phone signals also became a thing of the past as humans were forced to restore their world without having these tools at their disposal.&lt;br /&gt;
&lt;br /&gt;
However, once the nomadic cities finally found their footing, so did magi and network specialists. They cooperated in an attempt to revive these lost arts of humanity, and succeeded with the development of the &#039;&#039;&#039;City Wide Web&#039;&#039;&#039;, known as &#039;&#039;&#039;CWW&#039;&#039;&#039; or &#039;&#039;&#039;Citynet&#039;&#039;&#039; for short.&lt;br /&gt;
&lt;br /&gt;
CWW functions similarly to the internet, except that it is tied down to a nomadic city instead of having multiple data centers across the globe. As such, humans can only access data from their city, meaning that &#039;&#039;&#039;they cannot obtain data from neighbouring nomadic cities easily.&#039;&#039;&#039; It is possible to send data to other cities and access their data, but the further away a city is, the longer it takes to receive a response.&lt;br /&gt;
&lt;br /&gt;
Sending an email from one city to another city on the opposite of the globe, for example, would take at least 2 hours. This is because the signal would need to pass through numerous cities in order to reach its destination, due to the lack of fiber networks in a world filled with water.&lt;br /&gt;
&lt;br /&gt;
However, some resources are shared between all cities. Important resources such as &#039;&#039;&#039;[[Global Services|Servantpedia™]]&#039;&#039;&#039; and old world data are stored inside special hard drives belonging to the network managers of each nomadic city. These drives are periodically updated with new data and constantly monitored by the city network. Every city owns at least one of these special hard drives. This allows even the average citizen to be able to access these resources through the city’s own search engine.&lt;br /&gt;
&lt;br /&gt;
But this only applies to events from the old world or news that is more than a few months old. &#039;&#039;&#039;Recent events, in comparison, are usually kept under wraps and limited to the city in which they occurred.&#039;&#039;&#039; Most nomadic cities usually keep to themselves, unless their information is incredibly useful and needs to be accessed by another city for political or financial reasons. In these cases, an exchange of data between the two cities usually occurs, or in the worst case scenario, negotiations break down and nobody walks away with anything.&lt;br /&gt;
&lt;br /&gt;
Cities that take smaller cities under their wing also take advantage of the CWW. When two cities form an alliance and merge into a single city, their data centers are usually merged with each other, resulting in both of them sharing the same CWW and allowing citizens from both cities to access each others’ resources. Said data centers are also constantly synced and updated with one another. Of course, this doesn’t apply to allied cities that haven’t merged into one entity.&lt;br /&gt;
&lt;br /&gt;
=== Radio Towers and Phones ===&lt;br /&gt;
Just like the CWW, magi and network developers united forces and managed to restore radio and mobile towers to the world. These towers are bound to nomadic cities and manage to transmit a signal that encompasses areas that go beyond the city, allowing the signal to reach even people outside of the city. This is incredibly helpful for contacting neighbouring cities or nearby travellers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Every tower in a city utilizes its own network&#039;&#039;&#039;, meaning that travellers with phones will have to change SIMs at every city in order to be able to make calls. As such, some make it a habit to carry multiple SIMs on them, especially if they often travel from city to city.&lt;br /&gt;
&lt;br /&gt;
Of course, dead zones are far more common in this world than they were in the old world. As such, phones are mostly only used in the city, and rarely used outside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
Nomadic cities are capable of moving on their own as the name implies. The movement is necessary to avoid the Grail Mud’s gradual corruption of the surrounding environment, along with allowing cities to constantly travel to new areas in the search of resources and neighbouring cities. This process is slow, and it could take months or even years for two cities to dock with each other.&lt;br /&gt;
&lt;br /&gt;
Intercity transportation instead mostly relies on ships. Ships are commonly used as cargo transport as well as travelling transport. Most nomadic cities have at least one arm (since they are star shaped) that functions as a dedicated docking zone, allowing for ships to arrive and depart with the greatest of ease. This facilitates trading in the New World and allows the nomadic cities to thrive even in this harsh environment.&lt;br /&gt;
&lt;br /&gt;
Jets and planes are also sometimes used as intercity transportation, but are incredibly rare and inefficient due to the costs involved. Planes usually require their own, specialized airport islands in order to even take off in the first place. Only incredibly rich people, usually members of important organizations, are able to afford such luxury items.&lt;br /&gt;
&lt;br /&gt;
Domestic travel is a bit more subdued. Public transport is a lot more common in the current year, with some cities having trains, railways, funiculars, subways, skyways and so on. However, what all of these numerous systems have in common is that they are linked to leylines. &#039;&#039;&#039;Without leylines, transportation systems simply do not work,&#039;&#039;&#039; hence why nomadic cities value them so much.&lt;br /&gt;
&lt;br /&gt;
=== Mana Rails ===&lt;br /&gt;
In many cities, Mana Rails exist as an additional mode of transport. They are built on top of a city’s leylines and resonate with specially crafted footwear, enabling the rider to hover slightly above the Rails and travel at a fixed speed.&lt;br /&gt;
&lt;br /&gt;
The effect isn’t so different from that of a maglev train. However, due to safety concerns, the speed imposed on each mana rail differs from district to district, and are overseen by the Mana Rail Management offices in each city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
Most nomadic cities are outfitted with &#039;&#039;&#039;weather domes&#039;&#039;&#039;, thanks to the blueprints for them being present in every nomadic city database. It is unknown who first inserted them there, but this person has long since been forgotten by even the oldest of ancestors.&lt;br /&gt;
&lt;br /&gt;
Regardless, weather domes have become a common necessity for nomadic cities. These artificial blankets make the cities almost look like snow globes, with the domes capable of changing the weather gradually or rapidly. A day can have rain, but can immediately have sun just a few minutes later. It all depends on the will of the city’s leaders along with their current power output.&lt;br /&gt;
&lt;br /&gt;
The weather domes are surprisingly efficient and do not require too much power to remain operational. However, their functionality is reliant on the leylines, so destruction or malfunction of the leylines could permanently damage the weather system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency &amp;amp; Trading ==&lt;br /&gt;
Traditional paper money lost its value after the apocalypse, with cities starting to value resources and materials instead. However, the rulers of various nomadic cities would be surprised at the existence of hidden tokens inside their respective city databases.&lt;br /&gt;
&lt;br /&gt;
All city databases come with a limited amount of &#039;&#039;&#039;NAT (New Atlas Tokens).&#039;&#039;&#039; The tokens generated for each city seem to be dependent on the city’s size, with Dhruva type cities having only around a few hundred million tokens while Stella Maris have trillions.&lt;br /&gt;
&lt;br /&gt;
Initially, these tokens seemed to have no purpose at all. However, further analysis revealed that the amount of tokens a city held directly impacted the city’s overall power output. The more tokens a city had, the more efficient it was, and therefore, the longer it would last.&lt;br /&gt;
&lt;br /&gt;
It didn’t take long for the rulers to turn NATs into a uniform currency that was utilized worldwide. The rarity of the tokens, coupled with the inability to produce any new tokens, meant that gaining new tokens relied on trading with other cities. It is therefore not uncommon to see cities trade NATs with neighbours in exchange for goods like crops or clean water.&lt;br /&gt;
&lt;br /&gt;
Even common citizens are capable of using NATs. NATs are what most citizens receive as their salary for their work, and it is a universally accepted currency in most nomadic cities. Of course, due to NATs directly impacting the city’s functionality, citizens are taxed on a monthly basis by their local government in order to keep powering the city.&lt;br /&gt;
&lt;br /&gt;
=== Alternate Currencies ===&lt;br /&gt;
Some cities find NATs far too valuable to be traded, due to these tokens directly affecting the city’s performance. Therefore, they only trade via goods and exchanges. It is not uncommon to see two cities trade not through tokens, but through a simple bartering process. A city that is lacking meat, for example, is willing to trade crops with another city in exchange for meat.&lt;br /&gt;
&lt;br /&gt;
Large organizations, like Republic and the Neo Holy Empire, have also attempted to introduce their own currencies into the business. Cities under Republic’s control commonly use &#039;&#039;&#039;RES (Republic Ensured Salary)&#039;&#039;&#039; as their main currency and ask for their citizens to use that currency for all of their transactions. Likewise, the Church uses &#039;&#039;&#039;DAD (Deacon’s Ascendant Denar)&#039;&#039;&#039; as their currency of choice.&lt;br /&gt;
&lt;br /&gt;
Both RES and DAD are digital currencies, but the organisations behind them also allow for the printing of plastic currency for ease of transport and added security against hacking. This has actually contributed to the resurgence of banks in certain business orientated cities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Laws &amp;amp; Enforcement ==&lt;br /&gt;
Despite humanity’s struggles and the nomadic cities trying to band together to survive, there will always be selfish individuals who value themselves above the rest. While this certainly applies to the ruling class of certain cities, it can also apply to the underbelly. Criminals aren’t an uncommon sight in nomadic cities and will usually steal, rob and murder any unsuspecting victim just to survive.&lt;br /&gt;
&lt;br /&gt;
Due to the lack of resources to provide proper jails and containment cells, criminals are treated harshly in the new world. Those who commit minor offences, such as theft or robberies, have their properties and goods relinquished and are forced to start back from ‘zero’ as a low class citizen. If they lack goods to seize altogether, they are instead given a debt to pay back and are forbidden from leaving the city until they do so.&lt;br /&gt;
&lt;br /&gt;
Those who commit murder or severe crimes are exiled from the city altogether, usually denied even basic supplies such as food or water. It is considered to be the same as a death sentence.&lt;br /&gt;
&lt;br /&gt;
The law enforcement in nomadic cities varies, but most of the time it is controlled by the ruling class. Aristocrats, businessmen and governors will commonly elect a group of trusted Magi to serve as their watchful dogs that monitor the city. While this can lead to citizens being protected, it can also lead to abuse from those same enforcers. It isn’t a rare sight to see cities be filled with corrupted law enforcement.&lt;br /&gt;
&lt;br /&gt;
Church controlled cities have their own, unique brand of law enforcement which is composed of Executors that have failed the Executor exam. Despite lacking the aptitude to be an Executor of the Church, these ‘failures’ are far more capable than the average Magus and are unconditionally devout to the Church, resulting in low corruption rates amongst Church affiliated cities.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Nomadic Cities]]&lt;br /&gt;
* [[Global Services]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=218</id>
		<title>The World, 2100+</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=218"/>
		<updated>2026-02-22T19:53:46Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: /* City Wide Web (CWW/Citynet) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The World at Large =&lt;br /&gt;
[[Magecraft]] and [[S.E.R.V.A.N.T.s|Technology]] have been supporting each other ever since the cataclysm. This caused humanity’s technological progress to skyrocket, thanks to the assistance of Magecraft which made the ‘impossible possible’.&lt;br /&gt;
&lt;br /&gt;
Due to the difficulty of locating all the cities/ships scattered across the globe, it takes monumental effort to conduct research on a global scale. The following are information extrapolated from the census conducted between 2095 and 2100, thanks to the continuous effort by Alexandria and affiliated archive cities.&lt;br /&gt;
 &amp;lt;div class=&amp;quot;high-use-box&amp;quot;&amp;gt;{{Warning|Cities who have lost contact are not included in the census. As such, the following data is only an approximate representation of the state of the New World.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Total World Population&lt;br /&gt;
!Around 1.3 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars (Cities)&#039;&#039;&#039;&lt;br /&gt;
|~800&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landforms&#039;&#039;&#039;&lt;br /&gt;
|The world has been completely flooded. The water is only a few thousand meters deep, yet for some reason, even the tallest mountains have disappeared from the surface. The water itself remains nigh impenetrable past the 1000 meters mark.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Resources&#039;&#039;&#039;&lt;br /&gt;
|Scarce. The natural generation of resources such as ore and fuel remains a highly specialized craft. Cities that have successfully manipulated their leylines and foundations to do so are highly coveted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
|Traditional vehicles and machines are severely limited in scale and availability. Most cities that aren’t Stella Maris tier only have public transportation available. Compared to ships, airplanes are a rare commodity. Rental services are available, though they are usually reserved for the most influential persons and cities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
|Communication on a global scale is slow and severely limited compared to the Old World. Emails are no longer instantaneous, and intercity calls are expensive. Refer to the rest of this section for details.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most important takeaway is that humans now live in nomadic cities floating on the ocean, and cities usually keep to themselves. Some cities are fully developed, while others struggle for resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
=== City Wide Web (CWW/Citynet) ===&lt;br /&gt;
The World Wide Web has fully collapsed due to the flood. Radio and phone signals also became a thing of the past as humans were forced to restore their world without having these tools at their disposal.&lt;br /&gt;
&lt;br /&gt;
However, once the nomadic cities finally found their footing, so did magi and network specialists. They cooperated in an attempt to revive these lost arts of humanity, and succeeded with the development of the &#039;&#039;&#039;City Wide Web&#039;&#039;&#039;, known as &#039;&#039;&#039;CWW&#039;&#039;&#039; or &#039;&#039;&#039;Citynet&#039;&#039;&#039; for short.&lt;br /&gt;
&lt;br /&gt;
CWW functions similarly to the internet, except that it is tied down to a nomadic city instead of having multiple data centers across the globe. As such, humans can only access data from their city, meaning that &#039;&#039;&#039;they cannot obtain data from neighbouring nomadic cities easily.&#039;&#039;&#039; It is possible to send data to other cities and access their data, but the further away a city is, the longer it takes to receive a response.&lt;br /&gt;
&lt;br /&gt;
Sending an email from one city to another city on the opposite of the globe, for example, would take at least 2 hours. This is because the signal would need to pass through numerous cities in order to reach its destination, due to the lack of fiber networks in a world filled with water.&lt;br /&gt;
&lt;br /&gt;
However, some resources are shared between all cities. Important resources such as &#039;&#039;&#039;[[Global Services|Servantpedia™]]&#039;&#039;&#039; and old world data are stored inside special hard drives belonging to the network managers of each nomadic city. These drives are periodically updated with new data and constantly monitored by the city network. Every city owns at least one of these special hard drives. This allows even the average citizen to be able to access these resources through the city’s own search engine.&lt;br /&gt;
&lt;br /&gt;
But this only applies to events from the old world or news that is more than a few months old. &#039;&#039;&#039;Recent events, in comparison, are usually kept under wraps and limited to the city in which they occurred.&#039;&#039;&#039; Most nomadic cities usually keep to themselves, unless their information is incredibly useful and needs to be accessed by another city for political or financial reasons. In these cases, an exchange of data between the two cities usually occurs, or in the worst case scenario, negotiations break down and nobody walks away with anything.&lt;br /&gt;
&lt;br /&gt;
Cities that take smaller cities under their wing also take advantage of the CWW. When two cities form an alliance and merge into a single city, their data centers are usually merged with each other, resulting in both of them sharing the same CWW and allowing citizens from both cities to access each others’ resources. Said data centers are also constantly synced and updated with one another. Of course, this doesn’t apply to allied cities that haven’t merged into one entity.&lt;br /&gt;
&lt;br /&gt;
=== Radio Towers and Phones ===&lt;br /&gt;
Just like the CWW, magi and network developers united forces and managed to restore radio and mobile towers to the world. These towers are bound to nomadic cities and manage to transmit a signal that encompasses areas that go beyond the city, allowing the signal to reach even people outside of the city. This is incredibly helpful for contacting neighbouring cities or nearby travellers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Every tower in a city utilizes its own network&#039;&#039;&#039;, meaning that travellers with phones will have to change SIMs at every city in order to be able to make calls. As such, some make it a habit to carry multiple SIMs on them, especially if they often travel from city to city.&lt;br /&gt;
&lt;br /&gt;
Of course, dead zones are far more common in this world than they were in the old world. As such, phones are mostly only used in the city, and rarely used outside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
Nomadic cities are capable of moving on their own as the name implies. The movement is necessary to avoid the Grail Mud’s gradual corruption of the surrounding environment, along with allowing cities to constantly travel to new areas in the search of resources and neighbouring cities. This process is slow, and it could take months or even years for two cities to dock with each other.&lt;br /&gt;
&lt;br /&gt;
Intercity transportation instead mostly relies on ships. Ships are commonly used as cargo transport as well as travelling transport. Most nomadic cities have at least one arm (since they are star shaped) that functions as a dedicated docking zone, allowing for ships to arrive and depart with the greatest of ease. This facilitates trading in the New World and allows the nomadic cities to thrive even in this harsh environment.&lt;br /&gt;
&lt;br /&gt;
Jets and planes are also sometimes used as intercity transportation, but are incredibly rare and inefficient due to the costs involved. Planes usually require their own, specialized airport islands in order to even take off in the first place. Only incredibly rich people, usually members of important organizations, are able to afford such luxury items.&lt;br /&gt;
&lt;br /&gt;
Domestic travel is a bit more subdued. Public transport is a lot more common in the current year, with some cities having trains, railways, funiculars, subways, skyways and so on. However, what all of these numerous systems have in common is that they are linked to leylines. &#039;&#039;&#039;Without leylines, transportation systems simply do not work,&#039;&#039;&#039; hence why nomadic cities value them so much.&lt;br /&gt;
&lt;br /&gt;
=== Mana Rails ===&lt;br /&gt;
In many cities, Mana Rails exist as an additional mode of transport. They are built on top of a city’s leylines and resonate with specially crafted footwear, enabling the rider to hover slightly above the Rails and travel at a fixed speed.&lt;br /&gt;
&lt;br /&gt;
The effect isn’t so different from that of a maglev train. However, due to safety concerns, the speed imposed on each mana rail differs from district to district, and are overseen by the Mana Rail Management offices in each city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
Most nomadic cities are outfitted with &#039;&#039;&#039;weather domes&#039;&#039;&#039;, thanks to the blueprints for them being present in every nomadic city database. It is unknown who first inserted them there, but this person has long since been forgotten by even the oldest of ancestors.&lt;br /&gt;
&lt;br /&gt;
Regardless, weather domes have become a common necessity for nomadic cities. These artificial blankets make the cities almost look like snow globes, with the domes capable of changing the weather gradually or rapidly. A day can have rain, but can immediately have sun just a few minutes later. It all depends on the will of the city’s leaders along with their current power output.&lt;br /&gt;
&lt;br /&gt;
The weather domes are surprisingly efficient and do not require too much power to remain operational. However, their functionality is reliant on the leylines, so destruction or malfunction of the leylines could permanently damage the weather system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency &amp;amp; Trading ==&lt;br /&gt;
Traditional paper money lost its value after the apocalypse, with cities starting to value resources and materials instead. However, the rulers of various nomadic cities would be surprised at the existence of hidden tokens inside their respective city databases.&lt;br /&gt;
&lt;br /&gt;
All city databases come with a limited amount of &#039;&#039;&#039;NAT (New Atlas Tokens).&#039;&#039;&#039; The tokens generated for each city seem to be dependent on the city’s size, with Dhruva type cities having only around a few hundred million tokens while Stella Maris have trillions.&lt;br /&gt;
&lt;br /&gt;
Initially, these tokens seemed to have no purpose at all. However, further analysis revealed that the amount of tokens a city held directly impacted the city’s overall power output. The more tokens a city had, the more efficient it was, and therefore, the longer it would last.&lt;br /&gt;
&lt;br /&gt;
It didn’t take long for the rulers to turn NATs into a uniform currency that was utilized worldwide. The rarity of the tokens, coupled with the inability to produce any new tokens, meant that gaining new tokens relied on trading with other cities. It is therefore not uncommon to see cities trade NATs with neighbours in exchange for goods like crops or clean water.&lt;br /&gt;
&lt;br /&gt;
Even common citizens are capable of using NATs. NATs are what most citizens receive as their salary for their work, and it is a universally accepted currency in most nomadic cities. Of course, due to NATs directly impacting the city’s functionality, citizens are taxed on a monthly basis by their local government in order to keep powering the city.&lt;br /&gt;
&lt;br /&gt;
=== Alternate Currencies ===&lt;br /&gt;
Some cities find NATs far too valuable to be traded, due to these tokens directly affecting the city’s performance. Therefore, they only trade via goods and exchanges. It is not uncommon to see two cities trade not through tokens, but through a simple bartering process. A city that is lacking meat, for example, is willing to trade crops with another city in exchange for meat.&lt;br /&gt;
&lt;br /&gt;
Large organizations, like Republic and the Neo Holy Empire, have also attempted to introduce their own currencies into the business. Cities under Republic’s control commonly use &#039;&#039;&#039;RES (Republic Ensured Salary)&#039;&#039;&#039; as their main currency and ask for their citizens to use that currency for all of their transactions. Likewise, the Church uses &#039;&#039;&#039;DAD (Deacon’s Ascendant Denar)&#039;&#039;&#039; as their currency of choice.&lt;br /&gt;
&lt;br /&gt;
Both RES and DAD are digital currencies, but the organisations behind them also allow for the printing of plastic currency for ease of transport and added security against hacking. This has actually contributed to the resurgence of banks in certain business orientated cities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Laws &amp;amp; Enforcement ==&lt;br /&gt;
Despite humanity’s struggles and the nomadic cities trying to band together to survive, there will always be selfish individuals who value themselves above the rest. While this certainly applies to the ruling class of certain cities, it can also apply to the underbelly. Criminals aren’t an uncommon sight in nomadic cities and will usually steal, rob and murder any unsuspecting victim just to survive.&lt;br /&gt;
&lt;br /&gt;
Due to the lack of resources to provide proper jails and containment cells, criminals are treated harshly in the new world. Those who commit minor offences, such as theft or robberies, have their properties and goods relinquished and are forced to start back from ‘zero’ as a low class citizen. If they lack goods to seize altogether, they are instead given a debt to pay back and are forbidden from leaving the city until they do so.&lt;br /&gt;
&lt;br /&gt;
Those who commit murder or severe crimes are exiled from the city altogether, usually denied even basic supplies such as food or water. It is considered to be the same as a death sentence.&lt;br /&gt;
&lt;br /&gt;
The law enforcement in nomadic cities varies, but most of the time it is controlled by the ruling class. Aristocrats, businessmen and governors will commonly elect a group of trusted Magi to serve as their watchful dogs that monitor the city. While this can lead to citizens being protected, it can also lead to abuse from those same enforcers. It isn’t a rare sight to see cities be filled with corrupted law enforcement.&lt;br /&gt;
&lt;br /&gt;
Church controlled cities have their own, unique brand of law enforcement which is composed of Executors that have failed the Executor exam. Despite lacking the aptitude to be an Executor of the Church, these ‘failures’ are far more capable than the average Magus and are unconditionally devout to the Church, resulting in low corruption rates amongst Church affiliated cities.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Nomadic Cities]]&lt;br /&gt;
* [[Global Services]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=217</id>
		<title>The World, 2100+</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=217"/>
		<updated>2026-02-22T19:53:19Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: /* The World at Large */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The World at Large =&lt;br /&gt;
[[Magecraft]] and [[S.E.R.V.A.N.T.s|Technology]] have been supporting each other ever since the cataclysm. This caused humanity’s technological progress to skyrocket, thanks to the assistance of Magecraft which made the ‘impossible possible’.&lt;br /&gt;
&lt;br /&gt;
Due to the difficulty of locating all the cities/ships scattered across the globe, it takes monumental effort to conduct research on a global scale. The following are information extrapolated from the census conducted between 2095 and 2100, thanks to the continuous effort by Alexandria and affiliated archive cities.&lt;br /&gt;
 &amp;lt;div class=&amp;quot;high-use-box&amp;quot;&amp;gt;{{Warning|Cities who have lost contact are not included in the census. As such, the following data is only an approximate representation of the state of the New World.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Total World Population&lt;br /&gt;
!Around 1.3 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars (Cities)&#039;&#039;&#039;&lt;br /&gt;
|~800&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landforms&#039;&#039;&#039;&lt;br /&gt;
|The world has been completely flooded. The water is only a few thousand meters deep, yet for some reason, even the tallest mountains have disappeared from the surface. The water itself remains nigh impenetrable past the 1000 meters mark.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Resources&#039;&#039;&#039;&lt;br /&gt;
|Scarce. The natural generation of resources such as ore and fuel remains a highly specialized craft. Cities that have successfully manipulated their leylines and foundations to do so are highly coveted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
|Traditional vehicles and machines are severely limited in scale and availability. Most cities that aren’t Stella Maris tier only have public transportation available. Compared to ships, airplanes are a rare commodity. Rental services are available, though they are usually reserved for the most influential persons and cities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
|Communication on a global scale is slow and severely limited compared to the Old World. Emails are no longer instantaneous, and intercity calls are expensive. Refer to the rest of this section for details.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most important takeaway is that humans now live in nomadic cities floating on the ocean, and cities usually keep to themselves. Some cities are fully developed, while others struggle for resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
=== City Wide Web (CWW/Citynet) ===&lt;br /&gt;
The World Wide Web has fully collapsed due to the flood. Radio and phone signals also became a thing of the past as humans were forced to restore their world without having these tools at their disposal.&lt;br /&gt;
&lt;br /&gt;
However, once the nomadic cities finally found their footing, so did magi and network specialists. They cooperated in an attempt to revive these lost arts of humanity, and succeeded with the development of the &#039;&#039;&#039;City Wide Web&#039;&#039;&#039;, known as &#039;&#039;&#039;CWW&#039;&#039;&#039; or &#039;&#039;&#039;Citynet&#039;&#039;&#039; for short.&lt;br /&gt;
&lt;br /&gt;
CWW functions similarly to the internet, except that it is tied down to a nomadic city instead of having multiple data centers across the globe. As such, humans can only access data from their city, meaning that &#039;&#039;&#039;they cannot obtain data from neighbouring nomadic cities easily.&#039;&#039;&#039; It is possible to send data to other cities and access their data, but the further away a city is, the longer it takes to receive a response.&lt;br /&gt;
&lt;br /&gt;
Sending an email from one city to another city on the opposite of the globe, for example, would take at least 2 hours. This is because the signal would need to pass through numerous cities in order to reach its destination, due to the lack of fiber networks in a world filled with water.&lt;br /&gt;
&lt;br /&gt;
However, some resources are shared between all cities. Important resources such as &#039;&#039;&#039;Servantpedia™&#039;&#039;&#039; and old world data are stored inside special hard drives belonging to the network managers of each nomadic city. These drives are periodically updated with new data and constantly monitored by the city network. Every city owns at least one of these special hard drives. This allows even the average citizen to be able to access these resources through the city’s own search engine.&lt;br /&gt;
&lt;br /&gt;
But this only applies to events from the old world or news that is more than a few months old. &#039;&#039;&#039;Recent events, in comparison, are usually kept under wraps and limited to the city in which they occurred.&#039;&#039;&#039; Most nomadic cities usually keep to themselves, unless their information is incredibly useful and needs to be accessed by another city for political or financial reasons. In these cases, an exchange of data between the two cities usually occurs, or in the worst case scenario, negotiations break down and nobody walks away with anything.&lt;br /&gt;
&lt;br /&gt;
Cities that take smaller cities under their wing also take advantage of the CWW. When two cities form an alliance and merge into a single city, their data centers are usually merged with each other, resulting in both of them sharing the same CWW and allowing citizens from both cities to access each others’ resources. Said data centers are also constantly synced and updated with one another. Of course, this doesn’t apply to allied cities that haven’t merged into one entity.&lt;br /&gt;
&lt;br /&gt;
=== Radio Towers and Phones ===&lt;br /&gt;
Just like the CWW, magi and network developers united forces and managed to restore radio and mobile towers to the world. These towers are bound to nomadic cities and manage to transmit a signal that encompasses areas that go beyond the city, allowing the signal to reach even people outside of the city. This is incredibly helpful for contacting neighbouring cities or nearby travellers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Every tower in a city utilizes its own network&#039;&#039;&#039;, meaning that travellers with phones will have to change SIMs at every city in order to be able to make calls. As such, some make it a habit to carry multiple SIMs on them, especially if they often travel from city to city.&lt;br /&gt;
&lt;br /&gt;
Of course, dead zones are far more common in this world than they were in the old world. As such, phones are mostly only used in the city, and rarely used outside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
Nomadic cities are capable of moving on their own as the name implies. The movement is necessary to avoid the Grail Mud’s gradual corruption of the surrounding environment, along with allowing cities to constantly travel to new areas in the search of resources and neighbouring cities. This process is slow, and it could take months or even years for two cities to dock with each other.&lt;br /&gt;
&lt;br /&gt;
Intercity transportation instead mostly relies on ships. Ships are commonly used as cargo transport as well as travelling transport. Most nomadic cities have at least one arm (since they are star shaped) that functions as a dedicated docking zone, allowing for ships to arrive and depart with the greatest of ease. This facilitates trading in the New World and allows the nomadic cities to thrive even in this harsh environment.&lt;br /&gt;
&lt;br /&gt;
Jets and planes are also sometimes used as intercity transportation, but are incredibly rare and inefficient due to the costs involved. Planes usually require their own, specialized airport islands in order to even take off in the first place. Only incredibly rich people, usually members of important organizations, are able to afford such luxury items.&lt;br /&gt;
&lt;br /&gt;
Domestic travel is a bit more subdued. Public transport is a lot more common in the current year, with some cities having trains, railways, funiculars, subways, skyways and so on. However, what all of these numerous systems have in common is that they are linked to leylines. &#039;&#039;&#039;Without leylines, transportation systems simply do not work,&#039;&#039;&#039; hence why nomadic cities value them so much.&lt;br /&gt;
&lt;br /&gt;
=== Mana Rails ===&lt;br /&gt;
In many cities, Mana Rails exist as an additional mode of transport. They are built on top of a city’s leylines and resonate with specially crafted footwear, enabling the rider to hover slightly above the Rails and travel at a fixed speed.&lt;br /&gt;
&lt;br /&gt;
The effect isn’t so different from that of a maglev train. However, due to safety concerns, the speed imposed on each mana rail differs from district to district, and are overseen by the Mana Rail Management offices in each city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
Most nomadic cities are outfitted with &#039;&#039;&#039;weather domes&#039;&#039;&#039;, thanks to the blueprints for them being present in every nomadic city database. It is unknown who first inserted them there, but this person has long since been forgotten by even the oldest of ancestors.&lt;br /&gt;
&lt;br /&gt;
Regardless, weather domes have become a common necessity for nomadic cities. These artificial blankets make the cities almost look like snow globes, with the domes capable of changing the weather gradually or rapidly. A day can have rain, but can immediately have sun just a few minutes later. It all depends on the will of the city’s leaders along with their current power output.&lt;br /&gt;
&lt;br /&gt;
The weather domes are surprisingly efficient and do not require too much power to remain operational. However, their functionality is reliant on the leylines, so destruction or malfunction of the leylines could permanently damage the weather system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency &amp;amp; Trading ==&lt;br /&gt;
Traditional paper money lost its value after the apocalypse, with cities starting to value resources and materials instead. However, the rulers of various nomadic cities would be surprised at the existence of hidden tokens inside their respective city databases.&lt;br /&gt;
&lt;br /&gt;
All city databases come with a limited amount of &#039;&#039;&#039;NAT (New Atlas Tokens).&#039;&#039;&#039; The tokens generated for each city seem to be dependent on the city’s size, with Dhruva type cities having only around a few hundred million tokens while Stella Maris have trillions.&lt;br /&gt;
&lt;br /&gt;
Initially, these tokens seemed to have no purpose at all. However, further analysis revealed that the amount of tokens a city held directly impacted the city’s overall power output. The more tokens a city had, the more efficient it was, and therefore, the longer it would last.&lt;br /&gt;
&lt;br /&gt;
It didn’t take long for the rulers to turn NATs into a uniform currency that was utilized worldwide. The rarity of the tokens, coupled with the inability to produce any new tokens, meant that gaining new tokens relied on trading with other cities. It is therefore not uncommon to see cities trade NATs with neighbours in exchange for goods like crops or clean water.&lt;br /&gt;
&lt;br /&gt;
Even common citizens are capable of using NATs. NATs are what most citizens receive as their salary for their work, and it is a universally accepted currency in most nomadic cities. Of course, due to NATs directly impacting the city’s functionality, citizens are taxed on a monthly basis by their local government in order to keep powering the city.&lt;br /&gt;
&lt;br /&gt;
=== Alternate Currencies ===&lt;br /&gt;
Some cities find NATs far too valuable to be traded, due to these tokens directly affecting the city’s performance. Therefore, they only trade via goods and exchanges. It is not uncommon to see two cities trade not through tokens, but through a simple bartering process. A city that is lacking meat, for example, is willing to trade crops with another city in exchange for meat.&lt;br /&gt;
&lt;br /&gt;
Large organizations, like Republic and the Neo Holy Empire, have also attempted to introduce their own currencies into the business. Cities under Republic’s control commonly use &#039;&#039;&#039;RES (Republic Ensured Salary)&#039;&#039;&#039; as their main currency and ask for their citizens to use that currency for all of their transactions. Likewise, the Church uses &#039;&#039;&#039;DAD (Deacon’s Ascendant Denar)&#039;&#039;&#039; as their currency of choice.&lt;br /&gt;
&lt;br /&gt;
Both RES and DAD are digital currencies, but the organisations behind them also allow for the printing of plastic currency for ease of transport and added security against hacking. This has actually contributed to the resurgence of banks in certain business orientated cities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Laws &amp;amp; Enforcement ==&lt;br /&gt;
Despite humanity’s struggles and the nomadic cities trying to band together to survive, there will always be selfish individuals who value themselves above the rest. While this certainly applies to the ruling class of certain cities, it can also apply to the underbelly. Criminals aren’t an uncommon sight in nomadic cities and will usually steal, rob and murder any unsuspecting victim just to survive.&lt;br /&gt;
&lt;br /&gt;
Due to the lack of resources to provide proper jails and containment cells, criminals are treated harshly in the new world. Those who commit minor offences, such as theft or robberies, have their properties and goods relinquished and are forced to start back from ‘zero’ as a low class citizen. If they lack goods to seize altogether, they are instead given a debt to pay back and are forbidden from leaving the city until they do so.&lt;br /&gt;
&lt;br /&gt;
Those who commit murder or severe crimes are exiled from the city altogether, usually denied even basic supplies such as food or water. It is considered to be the same as a death sentence.&lt;br /&gt;
&lt;br /&gt;
The law enforcement in nomadic cities varies, but most of the time it is controlled by the ruling class. Aristocrats, businessmen and governors will commonly elect a group of trusted Magi to serve as their watchful dogs that monitor the city. While this can lead to citizens being protected, it can also lead to abuse from those same enforcers. It isn’t a rare sight to see cities be filled with corrupted law enforcement.&lt;br /&gt;
&lt;br /&gt;
Church controlled cities have their own, unique brand of law enforcement which is composed of Executors that have failed the Executor exam. Despite lacking the aptitude to be an Executor of the Church, these ‘failures’ are far more capable than the average Magus and are unconditionally devout to the Church, resulting in low corruption rates amongst Church affiliated cities.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Nomadic Cities]]&lt;br /&gt;
* [[Global Services]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=NHE_Frames&amp;diff=216</id>
		<title>NHE Frames</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=NHE_Frames&amp;diff=216"/>
		<updated>2026-02-22T19:52:11Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: /* Command Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compared to Republic, the Neo Holy Empire has been working with a completely different dataset, and thus, both organizations have made different breakthroughs in their tech. Because of this, the Church frames are lacking certain features that are present on Republic frames, but make up for it with features that Republic frames lack in converse.&lt;br /&gt;
&lt;br /&gt;
== Command Spells ==&lt;br /&gt;
The most notable difference between [[Republic Frames]] and Church Frames are how they maintain ‘control’ over their Servants. While Republic frames exercise control via the &#039;&#039;&#039;serial number and their ability to bond&#039;&#039;&#039; with a Master, Church frames have access to &#039;&#039;&#039;Command Spells&#039;&#039;&#039;, which are given to a Master upon summoning their Servant.&lt;br /&gt;
&lt;br /&gt;
Much like in the years before the flood, Command Spells are like the leash of a dog, able to reinforce and restrain a Servant, such as preventing them from performing certain actions, or forcing them to commit actions they otherwise wouldn’t. They can also be used to temporarily boost a Servant’s parameters, such as by ordering them to defeat a specific foe. However, these buffs are temporary, and rarely last longer than a single fight.&lt;br /&gt;
&lt;br /&gt;
The Command Spells represent absolute obedience. When an order is given through them, a Servant must obey it. At most, they can resist them through Personal Skills, Noble Phantasms, or through an abstract conceptual advantage. This has, naturally, affected how people view Servants within Church cities. With Command Spells, a Master can control even the most unruly Servant, capable of ordering them around without fear. Because of this safeguard, there are a much greater quantity of Masters in Church cities when compared to Republic cities.&lt;br /&gt;
&lt;br /&gt;
However, though they possess Command Spells, the Church frames &#039;&#039;&#039;lack the abilities of bonding and the consumption of mana batteries to quickly and effortlessly replenish their mana&#039;&#039;&#039;, which are found in Republic frames. Because of this, Church Servants possess a weaker mana output and a lesser overall mana supply to draw upon, and the lack of a bond means a Master &#039;&#039;&#039;cannot communicate telepathically with their Servant.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Republic Frames]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=215</id>
		<title>S.E.R.V.A.N.T.s</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=215"/>
		<updated>2026-02-22T19:51:37Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: /* Republic &amp;amp; the Neo Holy Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Servant-frame-1.jpg|thumb|319x319px|An unused S.E.R.V.A.N.T. frame that has yet to be activated.]]&lt;br /&gt;
Technology now has a symbiotic relationship with Magecraft, which is further proven by the newly developed S.E.R.V.A.N.T. Mystic Codes.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes are similar to normal Mystic Codes. They are magical artifacts that are similar to golems and automatons in design, but with modern technology serving as their structure. Their chassis and exoskeleton is entirely manmade, being a husk that is similar to a cyborg-like body merged with their properties enchanted by magecraft.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes enable the summoning of Heroic Spirits in the absence of the Holy Grail.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
The creation of S.E.R.V.A.N.T. frames is still a mystery. No one knows who created the first processor, but it most likely was someone from after the cataclysm. Aside from containing 10% of the Grail’s data, the processor is also engraved with information on what happened to humanity after that tragic event, keeping summoned Heroic Spirits up to date with the most recent happenings.&lt;br /&gt;
&lt;br /&gt;
However, this is most odd, since the Holy Grail is theorized to have been destroyed after the cataclysm, so it is unknown on how the Grail’s data could be stored inside a processor.&lt;br /&gt;
&lt;br /&gt;
Regardless, &#039;&#039;&#039;Republic&#039;&#039;&#039; is credited as the organization that first discovered it.&lt;br /&gt;
&lt;br /&gt;
=== Republic &amp;amp; the Neo Holy Empire ===&lt;br /&gt;
Currently, all commercial S.E.R.V.A.N.T. factories are owned by a single organization known as Republic. These [[Republic Frames|frames]] are sold in most major cities at a premium. Anyone can purchase them, provided they have the necessary funds.&lt;br /&gt;
&lt;br /&gt;
The Neo Holy Empire produces [[NHE Frames|their own S.E.R.V.A.N.T. frames]] as well, albeit at a much smaller scale and not for sale to the common populace. Only church-affiliated individuals may purchase them. Their technology also slightly differs from that of Republic’s.&lt;br /&gt;
&lt;br /&gt;
For more information, please refer to Republic &amp;amp; NHE Frames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spirit Core ==&lt;br /&gt;
The Core of a S.E.R.V.A.N.T. frame is designed on principle to be the closest thing possible to a Spirit Origin Core. Engraved in that core is a powerful processor, one strong enough to hold a mere 10% of the lost Holy Grail’s data within.&lt;br /&gt;
&lt;br /&gt;
These complex calculations and remnants of True Magic are normally idle, but activate upon interacting with a summoning ritual. A singular command is then run through the processor, the only feasible command out of the 10% that could be obtained from the Grail: ‘Summon Heroic Spirit’.&lt;br /&gt;
&lt;br /&gt;
Once a Heroic Spirit is summoned, the Mystic Code’s functions gradually change. The processor goes inactive, preventing further summons and becoming the Servant’s own Spirit Core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A used, but well-preserved processor chip is a highly effective summoning catalyst.&#039;&#039;&#039; It can almost, without fail, enable the summoning of the same Heroic Spirit, or a Heroic Spirit with strong ties to the original inhabitant of the processor. As such, deactivated processor chips belonging to powerful Heroic Spirits are highly coveted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Serial Number ==&lt;br /&gt;
Every S.E.R.V.A.N.T. frame comes with its own unique &#039;&#039;&#039;serial number&#039;&#039;&#039; inscribed onto their core during production.&lt;br /&gt;
&lt;br /&gt;
=== Serial Number Naming Scheme ===&lt;br /&gt;
Every serial number is formed by four sections: &#039;&#039;&#039;Class, Origin, Death,&#039;&#039;&#039; and a &#039;&#039;&#039;Random Number Identifier.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;For example, the Serial Number for the prodigious Servant, &#039;&#039;&#039;King Arthur&#039;&#039;&#039;, would be written as &#039;&#039;&#039;SBGB050169.&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!SB&lt;br /&gt;
!GB&lt;br /&gt;
!0501&lt;br /&gt;
!69&lt;br /&gt;
|-&lt;br /&gt;
|Saber&lt;br /&gt;
|Great Britain, their birthplace and origin of their legend.&lt;br /&gt;
|Start of 6th Century, which is Arthur’s rumoured death date.&lt;br /&gt;
|Two random digits created by the system. Used as unique identifiers in case two Servants share the same class, origin and death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further examples are listed down below, but most serial numbers given to Servants abide by this standard. Certain Servants are given special serial codes, mostly unique identifiers that only owners of the central network can understand. They are usually given to ‘peculiar’ Servants that are worth paying special attention to.&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Examples ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Serial Number&lt;br /&gt;
!Servant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ARUR250033&#039;&#039;&#039;&lt;br /&gt;
|Gilgamesh&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LCIR000101&#039;&#039;&#039;&lt;br /&gt;
|Cu Chulainn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RDMA032367&#039;&#039;&#039;&lt;br /&gt;
|Alexander The Great&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ASJP161220&#039;&#039;&#039;&lt;br /&gt;
|Sasaki Kojiro&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Class) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SB&#039;&#039;&#039; = Saber&lt;br /&gt;
|&#039;&#039;&#039;AR&#039;&#039;&#039; = Archer&lt;br /&gt;
|&#039;&#039;&#039;LC&#039;&#039;&#039; = Lancer&lt;br /&gt;
|&#039;&#039;&#039;RD&#039;&#039;&#039; = Rider&lt;br /&gt;
|&#039;&#039;&#039;AS&#039;&#039;&#039; = Assassin&lt;br /&gt;
|&#039;&#039;&#039;CS&#039;&#039;&#039; = Caster&lt;br /&gt;
|&#039;&#039;&#039;BZ&#039;&#039;&#039; = Berserker&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Origin) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Origin&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;bbreviated &#039;&#039;&#039;B&#039;&#039;&#039;irthplace&lt;br /&gt;
|&#039;&#039;&#039;FI&#039;&#039;&#039; = Fictional Origin&lt;br /&gt;
|&#039;&#039;&#039;MY&#039;&#039;&#039; = Mythical Origin&lt;br /&gt;
|&#039;&#039;&#039;DE&#039;&#039;&#039; = Deity/Divine Spirit Origin&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mana Upkeep ==&lt;br /&gt;
A Servant summoned within a S.E.R.V.A.N.T. frame has specific ways to manage their mana upkeep:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;(Republic Frames Only)&#039;&#039;&#039; - Obtaining mana batteries that are designed specifically for S.E.R.V.A.N.T. Mystic Codes. They are commonly available, be it at convenience stores or supermarkets. Only Masters have permission to purchase them legally (See Magic-Mana Batteries).&lt;br /&gt;
# &#039;&#039;&#039;(Republic &amp;amp; Church Frames)&#039;&#039;&#039; - Traditional mana transfer sessions.&lt;br /&gt;
# &#039;&#039;&#039;(Church Frames &amp;amp; Post-bonding Republic Frames)&#039;&#039;&#039; - Mana sharing enabled by establishing a bond with a Servant (see Summoning &amp;amp; Bonding).&lt;br /&gt;
Unlike in the past, Servants in this setting cannot gather raw mana or ether from the environment itself. (see [[Magecraft]]).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
Regardless of how much mana a Heroic Spirit obtains, they are a far cry from any version of them that could be summoned from the Counter Force or the Throne of Heroes in the Old World. Due to the identical specs used by all of the mass produced S.E.R.V.A.N.T. frames, it could be said that most Heroic Spirits summoned through them have the same baseline ‘power level’ as each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summoning a Servant ==&lt;br /&gt;
Once a S.E.R.V.A.N.T. frame’s core is activated, it will instinctively attempt to summon a Heroic Spirit. A successful summon results in the core morphing the cybernetic body of the Mystic Code into a facsimile of the Heroic Spirit that was summoned.&lt;br /&gt;
&lt;br /&gt;
At this point, the Mystic Code is considered more Servant than golem and it becomes impossible to treat it as a conventional machine. The summoning is permanent and the processor goes inactive, making it impossible to summon a Heroic Spirit twice while using the same Mystic Code.&lt;br /&gt;
&lt;br /&gt;
A Servant summoned via this method will retain all of its memories from the Throne of Heroes, along with the memories it obtained from the processor (what happened to humanity post cataclysm). A Servant will also realize the nature of its mechanical body, but most likely won’t do anything about it since it is no different than having a body purely made of Ether (in FSN) or Data (in Fate/Extra).&lt;br /&gt;
&lt;br /&gt;
From here on, functions of Republic and Church frames begin to differ. Please refer to Republic &amp;amp; NHE Frames for a more detailed explanation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
{{Warning|This section pertains to &#039;&#039;&#039;Republic Frames only.&#039;&#039;&#039; Church Frames are more limited in nature and can only be obtained privately. As such, their availability varies greatly depending on context.}}&lt;br /&gt;
&lt;br /&gt;
Despite the prevalence of S.E.R.V.A.N.T. frames, they are still costly to obtain, both legally and illegally. Owning a unit is a hefty investment akin to owning a luxury car, and incidents such as stolen frames are rampant in poorer districts of nomadic cities.&lt;br /&gt;
&lt;br /&gt;
Masters can either purchase a fresh S.E.R.V.A.N.T. frame to activate themselves, or they can go to auctions and bid on ‘prebuilt’ Servants summoned by other, more competent mages.&lt;br /&gt;
&lt;br /&gt;
Aside from competitive environments such as Holy Grail Wars, Servants have fully integrated themselves into the average city life. Their purpose isn’t always stellar, sometimes reduced to being trophies for the wealthy or doing manual labour that keeps a city running.&lt;br /&gt;
&lt;br /&gt;
Naturally, not all summoned Servants are content with their new status. Rebellious Servants are quite common, but the existence of the &#039;&#039;&#039;kill switch&#039;&#039;&#039; &#039;&#039;(Republic Frames Only)&#039;&#039; forces most of them to be complacent. Despite this, Heroic Spirits are still very much necessary for humanity due to the amount of threats that pervade the world.&lt;br /&gt;
&lt;br /&gt;
=== Auctions ===&lt;br /&gt;
Many skilled mages are willing to summon Heroic Spirits for buyers in exchange for goods, wares or money. These buyers then put up the Heroic Spirits for sale on auctions, allowing any individual rich enough to purchase them, be it in person or online via the CWW.&lt;br /&gt;
&lt;br /&gt;
These auctions are usually approved by Republic or the Neo Holy Empire and a license must be purchased in order to legally hold an auction. This doesn’t stop black market auctions from happening, however.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Frame_Types&amp;diff=214</id>
		<title>Frame Types</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Frame_Types&amp;diff=214"/>
		<updated>2026-02-22T19:50:31Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of the various S.E.R.V.A.N.T. Frame Types currently shown in the &#039;&#039;Starry Night&#039;&#039; setting, along with a brief summary of their quirks, details, advantages and main strengths.&lt;br /&gt;
&lt;br /&gt;
=== Republic Frames ===&lt;br /&gt;
&#039;&#039;&#039;Control Type:&#039;&#039;&#039; Bonding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Distribution:&#039;&#039;&#039; Republic owned venues&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Operational and In-Stock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Republic Frames are outfitted with Republic processors that contain 10% of the Holy Grail’s data. This data grants the Servant frames several key features:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# A &#039;&#039;&#039;kill switch&#039;&#039;&#039; that allows Republic’s network or a bonded Master to disable the Mystic Code, effectively killing the summoned Servant.&lt;br /&gt;
# The ability to &#039;&#039;&#039;bond&#039;&#039;&#039; with the summoned Servant, which allows the Master to fuel the Servant with the Master’s own mana instead of relying on mana batteries. &#039;&#039;In addition, bonding unlocks a slew of other functions in the Servant frame, such as &#039;&#039;&#039;telepathy, mana sharing, and strengthening.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite Republic’s best attempts at foregoing Bonding and generating Command Spells in their frames, they lack the data to do so. Attempts to reverse engineer the Church’s frames have gone poorly due to the strong encryption the Church inserted in their chips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Trust&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust&#039;&#039;&#039; is the central theme of Republic frames, as they perform best when the Master and Servant are highly compatible. This leads to &#039;&#039;&#039;bonding&#039;&#039;&#039;, a process that vastly empowers the Servant frame via &#039;&#039;&#039;telepathy, mana sharing, and [[Frame Types#Strengthening*|strengthening*]].&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neo Holy Empire (Church) Frames ==&lt;br /&gt;
&#039;&#039;&#039;Control Type:&#039;&#039;&#039; Command Spells&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Distribution:&#039;&#039;&#039; Church owned factories&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Operational and In-Stock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Church’s frames are outfitted with Church processors that contain data gathered by the numerous Holy Grail Wars that have occurred after the great flood. This data grants the Servant frames several key features:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# 3 Command Spells that allow the Master to force their Servant to comply with their orders. &#039;&#039;They are tied to each Servant summoned. After all 3 Command Spells have been expended, the Servant can no longer receive mana from their Master. They will die when their mana is depleted.&#039;&#039;&lt;br /&gt;
# A loss of the Bonding and Kill Switch functions, as well as the ability to ingest Mana Batteries.&lt;br /&gt;
&lt;br /&gt;
Despite the Neo Holy Empire’s attempts at implementing both Bonding and Command Spells into their frames, they are unable to reverse engineer Republic’s processors due to the defensive Geas included in every Republic processor, which causes them to self-destruct if anyone attempts to tamper with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contract&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no trust&#039;&#039;&#039; to speak of with Church frames. Telepathy is unnecessary, and &#039;&#039;&#039;[[Frame Types#Strengthening*|strengthening*]]&#039;&#039;&#039; outside of using Command Spells is unreliable. The contract between a Master and Servant is as strong as the Command Spells binding them together. Lose them all, and the Servant dies the moment they run out of mana.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Differences between Republic and Church Frames ==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Function&lt;br /&gt;
!Republic Frame (Pre-Bonding)&lt;br /&gt;
!Republic Frame (Post-Bonding)&lt;br /&gt;
!Church Frame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Replenishing Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana batteries&lt;br /&gt;
Mana transfer sessions&lt;br /&gt;
|Mana sharing with M/S&lt;br /&gt;
Mana transfer sessions&lt;br /&gt;
|Mana sharing with M/S&lt;br /&gt;
Mana transfer sessions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kill Switch&#039;&#039;&#039;&lt;br /&gt;
|Controlled by Republic’s network&lt;br /&gt;
|Controlled by the Master (reclaimed by Republic if bond is severed)&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command Spells&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|3 spells tied to the summoned Servant. Same functionality as canon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strengthening&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Telepathy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contracting with a different Master&#039;&#039;&#039;&lt;br /&gt;
|Yes. &lt;br /&gt;
&lt;br /&gt;
Since there is technically no binding ‘contract’ involved, a Servant is free to go with any Master they wish to.&lt;br /&gt;
|Yes.&lt;br /&gt;
&lt;br /&gt;
However, there are consequences attached to breaking the bond with the previous Master.&lt;br /&gt;
|Yes/No.&lt;br /&gt;
&lt;br /&gt;
The CS provided by the limited processor chip is a one-time feature tied to that specific Servant frame. &lt;br /&gt;
&lt;br /&gt;
Contracting with a different Master is possible only if that Servant frame’s CS hasn’t been depleted.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Strengthening* ====&lt;br /&gt;
{{Warning|This is not meant to be a direct stat upgrade, &#039;&#039;&#039;unless&#039;&#039;&#039; you planned for Servant growth ahead of time (during Signups &#039;&#039;&#039;before&#039;&#039;&#039; each new RP season &amp;amp; approved by the mods). Please do not use this feature to justify boosting your Servant stats to beyond what is reasonable or allowed on our server.&lt;br /&gt;
&lt;br /&gt;
On the other hand, you are more than welcome to give your Servant a weakness, or a defective trait that only goes away after bonding with a Master.&lt;br /&gt;
&lt;br /&gt;
Just like many other settings of our RP, this is up to the writer’s interpretation and dependent on the Servant in question.}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Republic Frames]]&lt;br /&gt;
* [[NHE Frames]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Frame_Types&amp;diff=213</id>
		<title>Frame Types</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Frame_Types&amp;diff=213"/>
		<updated>2026-02-22T19:49:33Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: /* Differences between Republic and Church Frames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of the various S.E.R.V.A.N.T. Frame Types currently shown in the &#039;&#039;Starry Night&#039;&#039; setting, along with a brief summary of their quirks, details, advantages and main strengths.&lt;br /&gt;
&lt;br /&gt;
=== Republic Frames ===&lt;br /&gt;
&#039;&#039;&#039;Control Type:&#039;&#039;&#039; Bonding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Distribution:&#039;&#039;&#039; Republic owned venues&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Operational and In-Stock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Republic Frames are outfitted with Republic processors that contain 10% of the Holy Grail’s data. This data grants the Servant frames several key features:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# A &#039;&#039;&#039;kill switch&#039;&#039;&#039; that allows Republic’s network or a bonded Master to disable the Mystic Code, effectively killing the summoned Servant.&lt;br /&gt;
# The ability to &#039;&#039;&#039;bond&#039;&#039;&#039; with the summoned Servant, which allows the Master to fuel the Servant with the Master’s own mana instead of relying on mana batteries. &#039;&#039;In addition, bonding unlocks a slew of other functions in the Servant frame, such as &#039;&#039;&#039;telepathy, mana sharing, and strengthening.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite Republic’s best attempts at foregoing Bonding and generating Command Spells in their frames, they lack the data to do so. Attempts to reverse engineer the Church’s frames have gone poorly due to the strong encryption the Church inserted in their chips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Trust&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust&#039;&#039;&#039; is the central theme of Republic frames, as they perform best when the Master and Servant are highly compatible. This leads to &#039;&#039;&#039;bonding&#039;&#039;&#039;, a process that vastly empowers the Servant frame via &#039;&#039;&#039;telepathy, mana sharing, and strengthening*.&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neo Holy Empire (Church) Frames ==&lt;br /&gt;
&#039;&#039;&#039;Control Type:&#039;&#039;&#039; Command Spells&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Distribution:&#039;&#039;&#039; Church owned factories&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Operational and In-Stock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Church’s frames are outfitted with Church processors that contain data gathered by the numerous Holy Grail Wars that have occurred after the great flood. This data grants the Servant frames several key features:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# 3 Command Spells that allow the Master to force their Servant to comply with their orders. &#039;&#039;They are tied to each Servant summoned. After all 3 Command Spells have been expended, the Servant can no longer receive mana from their Master. They will die when their mana is depleted.&#039;&#039;&lt;br /&gt;
# A loss of the Bonding and Kill Switch functions, as well as the ability to ingest Mana Batteries.&lt;br /&gt;
&lt;br /&gt;
Despite the Neo Holy Empire’s attempts at implementing both Bonding and Command Spells into their frames, they are unable to reverse engineer Republic’s processors due to the defensive Geas included in every Republic processor, which causes them to self-destruct if anyone attempts to tamper with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contract&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no trust&#039;&#039;&#039; to speak of with Church frames. Telepathy is unnecessary, and &#039;&#039;&#039;strengthening*&#039;&#039;&#039; outside of using Command Spells is unreliable. The contract between a Master and Servant is as strong as the Command Spells binding them together. Lose them all, and the Servant dies the moment they run out of mana.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Differences between Republic and Church Frames ==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Function&lt;br /&gt;
!Republic Frame (Pre-Bonding)&lt;br /&gt;
!Republic Frame (Post-Bonding)&lt;br /&gt;
!Church Frame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Replenishing Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana batteries&lt;br /&gt;
Mana transfer sessions&lt;br /&gt;
|Mana sharing with M/S&lt;br /&gt;
Mana transfer sessions&lt;br /&gt;
|Mana sharing with M/S&lt;br /&gt;
Mana transfer sessions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kill Switch&#039;&#039;&#039;&lt;br /&gt;
|Controlled by Republic’s network&lt;br /&gt;
|Controlled by the Master (reclaimed by Republic if bond is severed)&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command Spells&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|3 spells tied to the summoned Servant. Same functionality as canon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strengthening&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Telepathy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contracting with a different Master&#039;&#039;&#039;&lt;br /&gt;
|Yes. &lt;br /&gt;
&lt;br /&gt;
Since there is technically no binding ‘contract’ involved, a Servant is free to go with any Master they wish to.&lt;br /&gt;
|Yes.&lt;br /&gt;
&lt;br /&gt;
However, there are consequences attached to breaking the bond with the previous Master.&lt;br /&gt;
|Yes/No.&lt;br /&gt;
&lt;br /&gt;
The CS provided by the limited processor chip is a one-time feature tied to that specific Servant frame. &lt;br /&gt;
&lt;br /&gt;
Contracting with a different Master is possible only if that Servant frame’s CS hasn’t been depleted.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Strengthening* ====&lt;br /&gt;
{{Warning|This is not meant to be a direct stat upgrade, &#039;&#039;&#039;unless&#039;&#039;&#039; you planned for Servant growth ahead of time (during Signups &#039;&#039;&#039;before&#039;&#039;&#039; each new RP season &amp;amp; approved by the mods). Please do not use this feature to justify boosting your Servant stats to beyond what is reasonable or allowed on our server.&lt;br /&gt;
&lt;br /&gt;
On the other hand, you are more than welcome to give your Servant a weakness, or a defective trait that only goes away after bonding with a Master.&lt;br /&gt;
&lt;br /&gt;
Just like many other settings of our RP, this is up to the writer’s interpretation and dependent on the Servant in question.}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Republic Frames]]&lt;br /&gt;
* [[NHE Frames]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Frame_Types&amp;diff=212</id>
		<title>Frame Types</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Frame_Types&amp;diff=212"/>
		<updated>2026-02-22T19:48:55Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: Created page with &amp;quot;Below is a list of the various S.E.R.V.A.N.T. Frame Types currently shown in the &amp;#039;&amp;#039;Starry Night&amp;#039;&amp;#039; setting, along with a brief summary of their quirks, details, advantages and main strengths.  === Republic Frames === &amp;#039;&amp;#039;&amp;#039;Control Type:&amp;#039;&amp;#039;&amp;#039; Bonding&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Distribution:&amp;#039;&amp;#039;&amp;#039; Republic owned venues&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Operational and In-Stock&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Republic Frames are outfitted with Republic processors that contain 10% of the Holy Grail’s data. This data grants th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of the various S.E.R.V.A.N.T. Frame Types currently shown in the &#039;&#039;Starry Night&#039;&#039; setting, along with a brief summary of their quirks, details, advantages and main strengths.&lt;br /&gt;
&lt;br /&gt;
=== Republic Frames ===&lt;br /&gt;
&#039;&#039;&#039;Control Type:&#039;&#039;&#039; Bonding&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Distribution:&#039;&#039;&#039; Republic owned venues&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Operational and In-Stock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Republic Frames are outfitted with Republic processors that contain 10% of the Holy Grail’s data. This data grants the Servant frames several key features:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# A &#039;&#039;&#039;kill switch&#039;&#039;&#039; that allows Republic’s network or a bonded Master to disable the Mystic Code, effectively killing the summoned Servant.&lt;br /&gt;
# The ability to &#039;&#039;&#039;bond&#039;&#039;&#039; with the summoned Servant, which allows the Master to fuel the Servant with the Master’s own mana instead of relying on mana batteries. &#039;&#039;In addition, bonding unlocks a slew of other functions in the Servant frame, such as &#039;&#039;&#039;telepathy, mana sharing, and strengthening.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite Republic’s best attempts at foregoing Bonding and generating Command Spells in their frames, they lack the data to do so. Attempts to reverse engineer the Church’s frames have gone poorly due to the strong encryption the Church inserted in their chips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Trust&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust&#039;&#039;&#039; is the central theme of Republic frames, as they perform best when the Master and Servant are highly compatible. This leads to &#039;&#039;&#039;bonding&#039;&#039;&#039;, a process that vastly empowers the Servant frame via &#039;&#039;&#039;telepathy, mana sharing, and strengthening*.&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neo Holy Empire (Church) Frames ==&lt;br /&gt;
&#039;&#039;&#039;Control Type:&#039;&#039;&#039; Command Spells&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Distribution:&#039;&#039;&#039; Church owned factories&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Operational and In-Stock&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Church’s frames are outfitted with Church processors that contain data gathered by the numerous Holy Grail Wars that have occurred after the great flood. This data grants the Servant frames several key features:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# 3 Command Spells that allow the Master to force their Servant to comply with their orders. &#039;&#039;They are tied to each Servant summoned. After all 3 Command Spells have been expended, the Servant can no longer receive mana from their Master. They will die when their mana is depleted.&#039;&#039;&lt;br /&gt;
# A loss of the Bonding and Kill Switch functions, as well as the ability to ingest Mana Batteries.&lt;br /&gt;
&lt;br /&gt;
Despite the Neo Holy Empire’s attempts at implementing both Bonding and Command Spells into their frames, they are unable to reverse engineer Republic’s processors due to the defensive Geas included in every Republic processor, which causes them to self-destruct if anyone attempts to tamper with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Contract&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is &#039;&#039;&#039;no trust&#039;&#039;&#039; to speak of with Church frames. Telepathy is unnecessary, and &#039;&#039;&#039;strengthening*&#039;&#039;&#039; outside of using Command Spells is unreliable. The contract between a Master and Servant is as strong as the Command Spells binding them together. Lose them all, and the Servant dies the moment they run out of mana.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Differences between Republic and Church Frames ==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Function&lt;br /&gt;
!Republic Frame (Pre-Bonding)&lt;br /&gt;
!Republic Frame (Post-Bonding)&lt;br /&gt;
!Church Frame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Replenishing Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana batteries&lt;br /&gt;
Mana transfer sessions&lt;br /&gt;
|Mana sharing with M/S&lt;br /&gt;
Mana transfer sessions&lt;br /&gt;
|Mana sharing with M/S&lt;br /&gt;
Mana transfer sessions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kill Switch&#039;&#039;&#039;&lt;br /&gt;
|Controlled by Republic’s network&lt;br /&gt;
|Controlled by the Master (reclaimed by Republic if bond is severed)&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Command Spells&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|3 spells tied to the summoned Servant. Same functionality as canon.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strengthening&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|Permanent, through Bonding&lt;br /&gt;
|Temporary, through Command Spells&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Telepathy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|&#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Contracting with a different Master&#039;&#039;&#039;&lt;br /&gt;
|Yes. &lt;br /&gt;
&lt;br /&gt;
Since there is technically no binding ‘contract’ involved, a Servant is free to go with any Master they wish to.&lt;br /&gt;
|Yes.&lt;br /&gt;
&lt;br /&gt;
However, there are consequences attached to breaking the bond with the previous Master.&lt;br /&gt;
|Yes/No.&lt;br /&gt;
&lt;br /&gt;
The CS provided by the limited processor chip is a one-time feature tied to that specific Servant frame. &lt;br /&gt;
&lt;br /&gt;
Contracting with a different Master is possible only if that Servant frame’s CS hasn’t been depleted.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Strengthening* ====&lt;br /&gt;
{{Warning|This is not meant to be a direct stat upgrade, &#039;&#039;&#039;unless&#039;&#039;&#039; you planned for Servant growth ahead of time (during Signups &#039;&#039;&#039;before&#039;&#039;&#039; each new RP season &amp;amp; approved by the mods). Please do not use this feature to justify boosting your Servant stats to beyond what is reasonable or allowed on our server.&lt;br /&gt;
&lt;br /&gt;
On the other hand, you are more than welcome to give your Servant a weakness, or a defective trait that only goes away after bonding with a Master.&lt;br /&gt;
&lt;br /&gt;
Just like many other settings of our RP, this is up to the writer’s interpretation and dependent on the Servant in question.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Republic Frames]]&lt;br /&gt;
* [[NHE Frames]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Republic_Frames&amp;diff=211</id>
		<title>Republic Frames</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Republic_Frames&amp;diff=211"/>
		<updated>2026-02-22T19:27:32Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original [[S.E.R.V.A.N.T.s|S.E.R.V.A.N.T. Frame type]] and the oldest one to be used in the &#039;&#039;Starry Night&#039;&#039; setting. Created by Republic, it allows Masters to summon a Servant and access most of the basic functionalities of a Master-Servant relationship, albeit with some caveats.&lt;br /&gt;
&lt;br /&gt;
== Serial Number &amp;amp; Kill Switch ==&lt;br /&gt;
Each Servant summoned into a Republic Frame can be tracked using the &#039;&#039;unique serial number&#039;&#039; assigned to each frame. They can also be &#039;&#039;&#039;forced to shut down&#039;&#039;&#039; via &#039;&#039;Republic’s&#039;&#039; central network that monitors these Mystic Codes. This essentially works as a &#039;&#039;&#039;kill switch&#039;&#039;&#039; that allows an authorized personnel to disable the Mystic Code, effectively killing the Servant.&lt;br /&gt;
&lt;br /&gt;
A Master has access to said kill switch &#039;&#039;&#039;only if they have bonded with the Servant&#039;&#039;&#039; and gained access to the serial number on the Mystic Code’s core. Once they have bonded with the Servant, Republic loses access to the Servant’s serial number. Otherwise, management of said servant is done via Republic’s central network.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once initiated, deactivation via the kill switch cannot be revoked. It is the highest privilege granted to the Master who has bonded with the Servant.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Servant can, however, technically escape the kill signal by leaving the city they inhabit and avoiding contact with a city’s radio waves. However, this is merely a temporary solution, since cities are the only locations in the world where one can obtain mana batteries. In a sense, they would be dooming themselves to a slow death since they cannot absorb atmospheric mana and lack a Master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bonding ==&lt;br /&gt;
Arguably, the most unique feature that comes with a Republic Frame is its ability to &#039;&#039;bond&#039;&#039; with a Master.&lt;br /&gt;
&lt;br /&gt;
It is possible for anyone (including commoners) to forge a connection with a Servant’s processor core this way, so long as the following conditions have been met:&lt;br /&gt;
&lt;br /&gt;
# The potential Master has installed &#039;&#039;&#039;artificial magic circuits&#039;&#039;&#039; on their body, which are used to sync up to the processor core to establish an initial connection.&lt;br /&gt;
# The Servant in question isn’t bonded to anyone else at the moment.&lt;br /&gt;
The bond grants the master unrestricted access to the processor core’s &#039;&#039;serial number&#039;&#039; and by extension, the &#039;&#039;&#039;&#039;&#039;kill switch&#039;&#039;&#039;&#039;&#039; that can permanently shut down the Servant unit. This protocol bypasses any defensive mechanism the Servant may set up to prevent their shutdown, and overrides any command issued by the head company monitoring the Servant via their central network.&lt;br /&gt;
&lt;br /&gt;
The act of bonding itself varies, depending on the traits of the Servant. Some Servants demand specific types of actions to form a connection, which is usually tied to their myth or their feats. As such, there is no universal way to perform a bond and it is a case-by-case basis. Because of this, some Masters forego bonding altogether, in case they do not fit the Servant’s criteria.&lt;br /&gt;
&lt;br /&gt;
The bonding process is left vague on purpose. It’s entirely up to the writer’s interpretation and dependent on the Servant in question. Some Servants can bond via a simple formal agreement, such as a contract or a verbal vow, while others require more complicated methods such as a blood pact or a sacrifice.&lt;br /&gt;
&lt;br /&gt;
=== Severing the Bond ===&lt;br /&gt;
There are multiple ways to sever an established bond:&lt;br /&gt;
&lt;br /&gt;
# Deactivating the Servant via its kill switch (initiated by the Master).&lt;br /&gt;
# Destroying the Master’s artificial mana circuits (initiated by anyone).&lt;br /&gt;
# Killing the Servant and/or master (initiated by anyone).&lt;br /&gt;
After severing the bond, a Servant is able to bond with a new Master provided that they still live. A Master is able to bond with a new Servant &#039;&#039;&#039;provided that their artificial mana circuits have not been damaged.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Risks of Severing the Bond ===&lt;br /&gt;
Severing the bond places great strain on a Master’s artificial magic circuits, which they used to forge the bond. The damage caused is dependent on the location of said artificial circuit.&lt;br /&gt;
&lt;br /&gt;
In addition, severing a bond will plague the current Master with memories of the Servant’s previous Masters in the form of severe hallucinations, a condition labelled as &#039;&#039;&#039;Erosion&#039;&#039;&#039; by current day researchers. Prevention of this backflow of memory is impossible. Prediction of when the hallucinations will hit is impossible. Prolonged exposure to these hallucinations may have negative consequences on a Master’s day-to-day life. Suppressants in the form of pills can alleviate the symptoms somewhat, but they will never truly go away.&lt;br /&gt;
&lt;br /&gt;
Therefore, Magi and Commoners are generally ill-advised to contract with a Servant via bonding &#039;&#039;unless they have adequately steeled themselves for the consequences.&#039;&#039; Likewise, if you see a stray Servant in a cardboard box on the side of the street begging for a new owner and/or mana batteries, please call the Servant Shelter Hotline at &#039;&#039;&#039;xxx-xxxx&#039;&#039;&#039; to arrange a retrieval service instead.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[NHE Frames]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=NHE_Frames&amp;diff=210</id>
		<title>NHE Frames</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=NHE_Frames&amp;diff=210"/>
		<updated>2026-02-22T19:27:07Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compared to Republic, the Neo Holy Empire has been working with a completely different dataset, and thus, both organizations have made different breakthroughs in their tech. Because of this, the Church frames are lacking certain features that are present on Republic frames, but make up for it with features that Republic frames lack in converse.&lt;br /&gt;
&lt;br /&gt;
== Command Spells ==&lt;br /&gt;
The most notable difference between Republic Frames and Church Frames are how they maintain ‘control’ over their Servants. While Republic frames exercise control via the &#039;&#039;&#039;serial number and their ability to bond&#039;&#039;&#039; with a Master, Church frames have access to &#039;&#039;&#039;Command Spells&#039;&#039;&#039;, which are given to a Master upon summoning their Servant.&lt;br /&gt;
&lt;br /&gt;
Much like in the years before the flood, Command Spells are like the leash of a dog, able to reinforce and restrain a Servant, such as preventing them from performing certain actions, or forcing them to commit actions they otherwise wouldn’t. They can also be used to temporarily boost a Servant’s parameters, such as by ordering them to defeat a specific foe. However, these buffs are temporary, and rarely last longer than a single fight.&lt;br /&gt;
&lt;br /&gt;
The Command Spells represent absolute obedience. When an order is given through them, a Servant must obey it. At most, they can resist them through Personal Skills, Noble Phantasms, or through an abstract conceptual advantage. This has, naturally, affected how people view Servants within Church cities. With Command Spells, a Master can control even the most unruly Servant, capable of ordering them around without fear. Because of this safeguard, there are a much greater quantity of Masters in Church cities when compared to Republic cities.&lt;br /&gt;
&lt;br /&gt;
However, though they possess Command Spells, the Church frames &#039;&#039;&#039;lack the abilities of bonding and the consumption of mana batteries to quickly and effortlessly replenish their mana&#039;&#039;&#039;, which are found in Republic frames. Because of this, Church Servants possess a weaker mana output and a lesser overall mana supply to draw upon, and the lack of a bond means a Master &#039;&#039;&#039;cannot communicate telepathically with their Servant.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Republic Frames]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=NHE_Frames&amp;diff=209</id>
		<title>NHE Frames</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=NHE_Frames&amp;diff=209"/>
		<updated>2026-02-22T19:25:48Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: Created page with &amp;quot;Compared to Republic, the Neo Holy Empire has been working with a completely different dataset, and thus, both organizations have made different breakthroughs in their tech. Because of this, the Church frames are lacking certain features that are present on Republic frames, but make up for it with features that Republic frames lack in converse.  == Command Spells == The most notable difference between Republic Frames and Church Frames are how they maintain ‘control’...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Compared to Republic, the Neo Holy Empire has been working with a completely different dataset, and thus, both organizations have made different breakthroughs in their tech. Because of this, the Church frames are lacking certain features that are present on Republic frames, but make up for it with features that Republic frames lack in converse.&lt;br /&gt;
&lt;br /&gt;
== Command Spells ==&lt;br /&gt;
The most notable difference between Republic Frames and Church Frames are how they maintain ‘control’ over their Servants. While Republic frames exercise control via the &#039;&#039;&#039;serial number and their ability to bond&#039;&#039;&#039; with a Master, Church frames have access to &#039;&#039;&#039;Command Spells&#039;&#039;&#039;, which are given to a Master upon summoning their Servant.&lt;br /&gt;
&lt;br /&gt;
Much like in the years before the flood, Command Spells are like the leash of a dog, able to reinforce and restrain a Servant, such as preventing them from performing certain actions, or forcing them to commit actions they otherwise wouldn’t. They can also be used to temporarily boost a Servant’s parameters, such as by ordering them to defeat a specific foe. However, these buffs are temporary, and rarely last longer than a single fight.&lt;br /&gt;
&lt;br /&gt;
The Command Spells represent absolute obedience. When an order is given through them, a Servant must obey it. At most, they can resist them through Personal Skills, Noble Phantasms, or through an abstract conceptual advantage. This has, naturally, affected how people view Servants within Church cities. With Command Spells, a Master can control even the most unruly Servant, capable of ordering them around without fear. Because of this safeguard, there are a much greater quantity of Masters in Church cities when compared to Republic cities.&lt;br /&gt;
&lt;br /&gt;
However, though they possess Command Spells, the Church frames &#039;&#039;&#039;lack the abilities of bonding and the consumption of mana batteries to quickly and effortlessly replenish their mana&#039;&#039;&#039;, which are found in Republic frames. Because of this, Church Servants possess a weaker mana output and a lesser overall mana supply to draw upon, and the lack of a bond means a Master &#039;&#039;&#039;cannot communicate telepathically with their Servant.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Republic_Frames&amp;diff=208</id>
		<title>Republic Frames</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Republic_Frames&amp;diff=208"/>
		<updated>2026-02-22T19:21:24Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original [[S.E.R.V.A.N.T.s|S.E.R.V.A.N.T. Frame type]] and the oldest one to be used in the &#039;&#039;Starry Night&#039;&#039; setting. Created by Republic, it allows Masters to summon a Servant and access most of the basic functionalities of a Master-Servant relationship, albeit with some caveats.&lt;br /&gt;
&lt;br /&gt;
== Serial Number &amp;amp; Kill Switch ==&lt;br /&gt;
Each Servant summoned into a Republic Frame can be tracked using the &#039;&#039;unique serial number&#039;&#039; assigned to each frame. They can also be &#039;&#039;&#039;forced to shut down&#039;&#039;&#039; via &#039;&#039;Republic’s&#039;&#039; central network that monitors these Mystic Codes. This essentially works as a &#039;&#039;&#039;kill switch&#039;&#039;&#039; that allows an authorized personnel to disable the Mystic Code, effectively killing the Servant.&lt;br /&gt;
&lt;br /&gt;
A Master has access to said kill switch &#039;&#039;&#039;only if they have bonded with the Servant&#039;&#039;&#039; and gained access to the serial number on the Mystic Code’s core. Once they have bonded with the Servant, Republic loses access to the Servant’s serial number. Otherwise, management of said servant is done via Republic’s central network.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once initiated, deactivation via the kill switch cannot be revoked. It is the highest privilege granted to the Master who has bonded with the Servant.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Servant can, however, technically escape the kill signal by leaving the city they inhabit and avoiding contact with a city’s radio waves. However, this is merely a temporary solution, since cities are the only locations in the world where one can obtain mana batteries. In a sense, they would be dooming themselves to a slow death since they cannot absorb atmospheric mana and lack a Master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bonding ==&lt;br /&gt;
Arguably, the most unique feature that comes with a Republic Frame is its ability to &#039;&#039;bond&#039;&#039; with a Master.&lt;br /&gt;
&lt;br /&gt;
It is possible for anyone (including commoners) to forge a connection with a Servant’s processor core this way, so long as the following conditions have been met:&lt;br /&gt;
&lt;br /&gt;
# The potential Master has installed &#039;&#039;&#039;artificial magic circuits&#039;&#039;&#039; on their body, which are used to sync up to the processor core to establish an initial connection.&lt;br /&gt;
# The Servant in question isn’t bonded to anyone else at the moment.&lt;br /&gt;
The bond grants the master unrestricted access to the processor core’s &#039;&#039;serial number&#039;&#039; and by extension, the &#039;&#039;&#039;&#039;&#039;kill switch&#039;&#039;&#039;&#039;&#039; that can permanently shut down the Servant unit. This protocol bypasses any defensive mechanism the Servant may set up to prevent their shutdown, and overrides any command issued by the head company monitoring the Servant via their central network.&lt;br /&gt;
&lt;br /&gt;
The act of bonding itself varies, depending on the traits of the Servant. Some Servants demand specific types of actions to form a connection, which is usually tied to their myth or their feats. As such, there is no universal way to perform a bond and it is a case-by-case basis. Because of this, some Masters forego bonding altogether, in case they do not fit the Servant’s criteria.&lt;br /&gt;
&lt;br /&gt;
The bonding process is left vague on purpose. It’s entirely up to the writer’s interpretation and dependent on the Servant in question. Some Servants can bond via a simple formal agreement, such as a contract or a verbal vow, while others require more complicated methods such as a blood pact or a sacrifice.&lt;br /&gt;
&lt;br /&gt;
=== Severing the Bond ===&lt;br /&gt;
There are multiple ways to sever an established bond:&lt;br /&gt;
&lt;br /&gt;
# Deactivating the Servant via its kill switch (initiated by the Master).&lt;br /&gt;
# Destroying the Master’s artificial mana circuits (initiated by anyone).&lt;br /&gt;
# Killing the Servant and/or master (initiated by anyone).&lt;br /&gt;
After severing the bond, a Servant is able to bond with a new Master provided that they still live. A Master is able to bond with a new Servant &#039;&#039;&#039;provided that their artificial mana circuits have not been damaged.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Risks of Severing the Bond ===&lt;br /&gt;
Severing the bond places great strain on a Master’s artificial magic circuits, which they used to forge the bond. The damage caused is dependent on the location of said artificial circuit.&lt;br /&gt;
&lt;br /&gt;
In addition, severing a bond will plague the current Master with memories of the Servant’s previous Masters in the form of severe hallucinations, a condition labelled as &#039;&#039;&#039;Erosion&#039;&#039;&#039; by current day researchers. Prevention of this backflow of memory is impossible. Prediction of when the hallucinations will hit is impossible. Prolonged exposure to these hallucinations may have negative consequences on a Master’s day-to-day life. Suppressants in the form of pills can alleviate the symptoms somewhat, but they will never truly go away.&lt;br /&gt;
&lt;br /&gt;
Therefore, Magi and Commoners are generally ill-advised to contract with a Servant via bonding &#039;&#039;unless they have adequately steeled themselves for the consequences.&#039;&#039; Likewise, if you see a stray Servant in a cardboard box on the side of the street begging for a new owner and/or mana batteries, please call the Servant Shelter Hotline at &#039;&#039;&#039;xxx-xxxx&#039;&#039;&#039; to arrange a retrieval service instead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Republic_Frames&amp;diff=207</id>
		<title>Republic Frames</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Republic_Frames&amp;diff=207"/>
		<updated>2026-02-22T19:20:59Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: Created Republic Frames page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original [[S.E.R.V.A.N.T.s|S.E.R.V.A.N.T. Frame type]] and the oldest one to be used in the &#039;&#039;Starry Night&#039;&#039; setting. Created by Republic, it allows Masters to summon a Servant and access most of the basic functionalities of a Master-Servant relationship, albeit with some caveats.&lt;br /&gt;
&lt;br /&gt;
== Serial Number &amp;amp; Kill Switch ==&lt;br /&gt;
Each Servant summoned into a Republic Frame can be tracked using the &#039;&#039;unique serial number&#039;&#039; assigned to each frame. They can also be &#039;&#039;&#039;forced to shut down&#039;&#039;&#039; via &#039;&#039;Republic’s&#039;&#039; central network that monitors these Mystic Codes. This essentially works as a &#039;&#039;&#039;kill switch&#039;&#039;&#039; that allows an authorized personnel to disable the Mystic Code, effectively killing the Servant.&lt;br /&gt;
&lt;br /&gt;
A Master has access to said kill switch &#039;&#039;&#039;only if they have bonded with the Servant&#039;&#039;&#039; and gained access to the serial number on the Mystic Code’s core. Once they have bonded with the Servant, Republic loses access to the Servant’s serial number. Otherwise, management of said servant is done via Republic’s central network.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Once initiated, deactivation via the kill switch cannot be revoked. It is the highest privilege granted to the Master who has bonded with the Servant.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Servant can, however, technically escape the kill signal by leaving the city they inhabit and avoiding contact with a city’s radio waves. However, this is merely a temporary solution, since cities are the only locations in the world where one can obtain mana batteries. In a sense, they would be dooming themselves to a slow death since they cannot absorb atmospheric mana and lack a Master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bonding ==&lt;br /&gt;
Arguably, the most unique feature that comes with a Republic Frame is its ability to &#039;&#039;bond&#039;&#039; with a Master.&lt;br /&gt;
&lt;br /&gt;
It is possible for anyone (including commoners) to forge a connection with a Servant’s processor core this way, so long as the following conditions have been met:&lt;br /&gt;
&lt;br /&gt;
# The potential Master has installed &#039;&#039;&#039;artificial magic circuits&#039;&#039;&#039; on their body, which are used to sync up to the processor core to establish an initial connection.&lt;br /&gt;
# The Servant in question isn’t bonded to anyone else at the moment.&lt;br /&gt;
The bond grants the master unrestricted access to the processor core’s &#039;&#039;serial number&#039;&#039; and by extension, the &#039;&#039;&#039;&#039;&#039;kill switch&#039;&#039;&#039;&#039;&#039; that can permanently shut down the Servant unit. This protocol bypasses any defensive mechanism the Servant may set up to prevent their shutdown, and overrides any command issued by the head company monitoring the Servant via their central network.&lt;br /&gt;
&lt;br /&gt;
The act of bonding itself varies, depending on the traits of the Servant. Some Servants demand specific types of actions to form a connection, which is usually tied to their myth or their feats. As such, there is no universal way to perform a bond and it is a case-by-case basis. Because of this, some Masters forego bonding altogether, in case they do not fit the Servant’s criteria.&lt;br /&gt;
&lt;br /&gt;
The bonding process is left vague on purpose. It’s entirely up to the writer’s interpretation and dependent on the Servant in question. Some Servants can bond via a simple formal agreement, such as a contract or a verbal vow, while others require more complicated methods such as a blood pact or a sacrifice.&lt;br /&gt;
&lt;br /&gt;
=== Severing the Bond ===&lt;br /&gt;
There are multiple ways to sever an established bond:&lt;br /&gt;
&lt;br /&gt;
# Deactivating the Servant via its kill switch (initiated by the Master).&lt;br /&gt;
# Destroying the Master’s artificial mana circuits (initiated by anyone).&lt;br /&gt;
# Killing the Servant and/or master (initiated by anyone).&lt;br /&gt;
After severing the bond, a Servant is able to bond with a new Master provided that they still live. A Master is able to bond with a new Servant &#039;&#039;&#039;provided that their artificial mana circuits have not been damaged.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Risks of Severing the Bond ===&lt;br /&gt;
Severing the bond places great strain on a Master’s artificial magic circuits, which they used to forge the bond. The damage caused is dependent on the location of said artificial circuit.&lt;br /&gt;
&lt;br /&gt;
In addition, severing a bond will plague the current Master with memories of the Servant’s previous Masters in the form of severe hallucinations, a condition labelled as &#039;&#039;&#039;Erosion&#039;&#039;&#039; by current day researchers. Prevention of this backflow of memory is impossible. Prediction of when the hallucinations will hit is impossible. Prolonged exposure to these hallucinations may have negative consequences on a Master’s day-to-day life. Suppressants in the form of pills can alleviate the symptoms somewhat, but they will never truly go away.&lt;br /&gt;
&lt;br /&gt;
Therefore, Magi and Commoners are generally ill-advised to contract with a Servant via bonding &#039;&#039;unless they have adequately steeled themselves for the consequences.&#039;&#039; Likewise, if you see a stray Servant in a cardboard box on the side of the street begging for a new owner and/or mana batteries, please call the Servant Shelter Hotline at &#039;&#039;&#039;xxx-xxxx&#039;&#039;&#039; to arrange a retrieval service instead.&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=History_(2004)&amp;diff=206</id>
		<title>History (2004)</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=History_(2004)&amp;diff=206"/>
		<updated>2026-02-22T18:56:39Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Holy-grail.png|left|thumb|The Fuyuki Holy Grail, corrupted by the [[Grail Mud]]]]&lt;br /&gt;
During the 2004 Holy Grail War set in Fuyuki, a catastrophe occurred near the end of that ritual. A Grail failed to produce a wish and there was no determined winner, resulting in the leftover energy produced by the defeated Servants to turn into thaumaturgical energy, also known as the [[Grail Mud|‘Grail Mud’]]. This mud spread across Fuyuki, devouring the entire city as it grew in size with each landmark, building or organism it consumed. As such, it wasn’t long until the rest of the world had to contend with the Grail Mud.&lt;br /&gt;
&lt;br /&gt;
At its current rate, it was simply a matter of time until the mud consumed the entirety of the Earth. As such, Magi were forced to take the spotlight and defend themselves from this catastrophe via Magecraft and Servants of their own. This resulted in commoners finding out that Magecraft was real, gradually reducing the overall Mystery in the world and [[Magecraft|weakening Magecraft itself.]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately, not even the combined efforts of the Mage’s Association and several other Magi organizations could halt the mud’s pace. At best, it could be slowed down. Because of this, some Magi started to think about how to survive in a world completely corrupted by Grail Mud. This resulted in Magi working alongside scientists and engineers, which led to the creation of the nomadic cities. Unfortunately, their structure was deemed too weak to resist the potent curses of the mud.&lt;br /&gt;
&lt;br /&gt;
At least, until one lone Magi appeared. They had no backing from any organization and no one knew their identity, but they had apparently been inscribing runes all around the world. Once they were done, they confronted the mud itself and activated the runes, resulting in a massive flood of purifying waters all around the globe. This dramatically stopped the advance of the mud, since the purifying waters seemed to oppose it somewhat.&lt;br /&gt;
&lt;br /&gt;
The catch, however, was the fact that the entire world was flooded. Due to how sudden and mysterious the flood was, certain Magi organizations had no time to prepare at all and therefore, perished by the very flood that was supposed to save them. Only the Mage’s Association survived, albeit its numerous branches dwindled in size as it was forced to turn the Clock Tower into a nomadic city to survive. The rest of the world followed suit, using the [[Nomadic Cities|nomadic cities]] as a way to live in the flooded world.&lt;br /&gt;
&lt;br /&gt;
A century passed and the year is now 2104. Nomadic cities have become the de facto way of life as both commoners and Magi live alongside one another. Magecraft and Servants have become commonplace, resulting in the overall death of Mystery and the gradual erasure of Magecraft’s power. As such, Artificial Circuits have become commonplace, along with [[S.E.R.V.A.N.T.s|S.E.R.V.A.N.T. Mystic Codes]] to ensure the summoning of Heroic Spirits without a Grail. The [[The Holy Grail|mud still exists]] and is still a threat, but far less so than it was in the past. The world is slowly returning to something inhabitable…&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=The_Holy_Grail&amp;diff=205</id>
		<title>The Holy Grail</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=The_Holy_Grail&amp;diff=205"/>
		<updated>2026-02-22T18:53:56Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Holy-grail-2.png|left|thumb|The Holy Grail.]]&lt;br /&gt;
As years pass, the mud from the Fuyuki Grail keeps crashing into the waves of the flooded world from underneath the sea. While the flood keeps the Grail Mud at bay, a small percentage of mana manages to filter through the waters, albeit changed and rendered harmless due to the small quantity that makes it through. However, this mana that fills the air is incapable of being used by &#039;&#039;&#039;normal mages&#039;&#039;&#039; [[Magecraft|due to its changes]], hence why humans require &#039;&#039;&#039;artificial circuits&#039;&#039;&#039; in order to filter it and control it with their natural circuits.&lt;br /&gt;
&lt;br /&gt;
But sometimes, that harmless mana in the atmosphere coalesces into something greater. Sometimes, multiple sources of mana filtered by the flood return to a single mass, finding other traces of energy like itself, until it eventually manifests into a miniature &#039;&#039;&#039;Holy Grail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a miniature Grail appears, it is usually in a populated location, often a nomadic city. There, it awaits for a certain number of &#039;&#039;&#039;Masters and [[S.E.R.V.A.N.T.s|Servants]]&#039;&#039;&#039; to be gathered and start a &#039;&#039;&#039;Holy Grail War&#039;&#039;&#039;, after which it manifests in a more physical form &#039;&#039;&#039;when enough blood and mana has been spilled.&#039;&#039;&#039; If a certain amount of time passes and a Holy Grail War has not started, then the Grail will &#039;&#039;&#039;vanish and reappear in another nomadic city.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grail Sightings ==&lt;br /&gt;
The first documented case of a new Grail being discovered was in &#039;&#039;&#039;Season 5&#039;&#039;&#039;, in the Epoque Holy Grail War in 2077. It is capable of granting simple wishes, and unresponsive if a wish is asked from it that goes beyond human limits/cannot be supported by the amount of mana it has at hand.&lt;br /&gt;
&lt;br /&gt;
The discovery of these Grails has caused both the Church and Republic to go on high alert, since Grail sightings are signs that the Grail Mud’s mana is leaking into the atmosphere. Both factions seek to collect these Grails from the winners, if possible, so that they may study them for a wide variety of reasons.&lt;br /&gt;
&lt;br /&gt;
Ever since the events of &#039;&#039;&#039;Season 3&#039;&#039;&#039;, the rate of Grail sightings has increased. This is due to a myriad of factors, namely:&lt;br /&gt;
* The events of Nirvana have caused a higher percentage of mana from the Grail Mud to leak into the atmosphere, greatly accelerating the rate that new Grails are formed.&lt;br /&gt;
* The Grail Mud is getting slightly more active, since it has become ‘hopeful’ due to the hole in the flood’s defenses that was caused by Nirvana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Holy Grail Chip ==&lt;br /&gt;
Both Republic and Church S.E.R.V.A.N.T. frames are made from &#039;&#039;&#039;10% of the data of the Holy Grail&#039;&#039;&#039;, giving them several pros. and cons. along with a separate set of features. Data obtained from the study of the &#039;&#039;‘wild Grails’&#039;&#039; that have started to spawn around the globe is also put towards research into frames in an attempt to create frames capable of holding more than 10% of the Grail’s data.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Magecraft&amp;diff=204</id>
		<title>Magecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Magecraft&amp;diff=204"/>
		<updated>2026-02-22T18:52:06Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this universe, True Magic is considered a dead art, while Magecraft and the Throne of Heroes have been greatly weakened due to them becoming public knowledge. Even the Counterforce has ceased its activity altogether in this world.&lt;br /&gt;
&lt;br /&gt;
Because of this, Magecraft has been modernized and supported by technological advancements such as Artificial Magic Circuits and Mystic Codes.&lt;br /&gt;
[[File:Craft-essence-leylines.png|thumb|Magical energy being extracted from a [https://fategrandorder.fandom.com/wiki/Ley_Line Leyline.]]]&lt;br /&gt;
&lt;br /&gt;
== Mana &amp;amp; Magic Circuits ==&lt;br /&gt;
Humans in the New World are unable to harvest atmospheric mana through their own magic circuits. Instead, artificial magic circuits are installed as an extra organ in order to bypass this restriction, filtering and converting atmospheric mana into something anyone can use.&lt;br /&gt;
&lt;br /&gt;
Placements of artificial circuits matter a great deal when it comes to their strength and efficiency. Installing them in low risk locations (limbs, shoulder etc.) will result in reduced effectiveness, while high risk locations (spine, heart, eyes etc.) will raise their compatibility past a user’s natural parameters.&lt;br /&gt;
&lt;br /&gt;
Overloading artificial circuits can result in harm to the user’s internal organs, the destruction of their natural circuits and in more extreme cases, death. Aside from stress accumulated from using magecraft, severing the bond between a Servant and their Master can also place the Master’s artificial circuits under great stress, which usually results in the destruction of those circuits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Under our setting, artificial circuits serve two main purposes:&lt;br /&gt;
&lt;br /&gt;
# Give everyone (yes, even commoners) access to atmospheric mana and hence, allow for more diverse backgrounds when it comes to creating a magus.&lt;br /&gt;
# Allow one to bond with a Servant, which enables mana sharing (See Summoning &amp;amp; Bonding).&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mana Batteries ==&lt;br /&gt;
Concentrated storage of mana filtered from the atmosphere through new and improved scientific methods. They resemble tiny capsules similar to multi-vitamins and are commonly drunk by &#039;&#039;&#039;Republic [[S.E.R.V.A.N.T.s|S.E.R.V.A.N.T.s.]]&#039;&#039;&#039; They are sold in a variety of stores, ranging from convenience stores to supermarkets. Servants aren’t allowed to purchase them legally, unless accompanied by a master. This does not stop certain Servants from trying to obtain them illegally or without consent, of course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without bonding or mana transfer&#039;&#039;, this is the only way for a Republic Servant to replenish their mana. &#039;&#039;After bonding or establishing mana transfer&#039;&#039;, a &#039;&#039;&#039;Republic Servant&#039;&#039;&#039; can no longer process mana batteries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Church Servants&#039;&#039;&#039; cannot ingest Mana Batteries.&lt;br /&gt;
&lt;br /&gt;
A Master may ingest mana batteries to quickly replenish their mana as well. However, the raw mana from these batteries are akin to poison at such large quantities. It is an adverse side effect that cannot be downplayed IRP. Consult a mod if you wish to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It takes time for a Servant to digest mana batteries. You cannot use mana batteries to insta-replenish a Servant’s mana in a fight. You can only do so when out of the fight or with the consent of other participants.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New World Mages ==&lt;br /&gt;
Artificial Magic Circuits granted everyone the privilege of becoming a magus. However, access to mana and competency are different matters. Most people with no prior training in magecraft can only use their artificial circuits to perform menial tasks at best.&lt;br /&gt;
&lt;br /&gt;
However, while artificial circuits do not automatically make a great mage out of everyone, they can still turn them into living mana batteries and allow them to interact with an array of mana-powered contraptions:&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of magecraft, there is no discrimination between those born with natural circuits and those who solely rely on artificial circuits. However, mages with both high ranking natural and artificial circuits are still rare.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=203</id>
		<title>S.E.R.V.A.N.T.s</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=203"/>
		<updated>2026-02-22T18:50:43Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Servant-frame-1.jpg|thumb|319x319px|An unused S.E.R.V.A.N.T. frame that has yet to be activated.]]&lt;br /&gt;
Technology now has a symbiotic relationship with Magecraft, which is further proven by the newly developed S.E.R.V.A.N.T. Mystic Codes.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes are similar to normal Mystic Codes. They are magical artifacts that are similar to golems and automatons in design, but with modern technology serving as their structure. Their chassis and exoskeleton is entirely manmade, being a husk that is similar to a cyborg-like body merged with their properties enchanted by magecraft.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes enable the summoning of Heroic Spirits in the absence of the Holy Grail.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
The creation of S.E.R.V.A.N.T. frames is still a mystery. No one knows who created the first processor, but it most likely was someone from after the cataclysm. Aside from containing 10% of the Grail’s data, the processor is also engraved with information on what happened to humanity after that tragic event, keeping summoned Heroic Spirits up to date with the most recent happenings.&lt;br /&gt;
&lt;br /&gt;
However, this is most odd, since the Holy Grail is theorized to have been destroyed after the cataclysm, so it is unknown on how the Grail’s data could be stored inside a processor.&lt;br /&gt;
&lt;br /&gt;
Regardless, &#039;&#039;&#039;Republic&#039;&#039;&#039; is credited as the organization that first discovered it.&lt;br /&gt;
&lt;br /&gt;
=== Republic &amp;amp; the Neo Holy Empire ===&lt;br /&gt;
Currently, all commercial S.E.R.V.A.N.T. factories are owned by a single organization known as Republic. These frames are sold in most major cities at a premium. Anyone can purchase them, provided they have the necessary funds.&lt;br /&gt;
&lt;br /&gt;
The Neo Holy Empire produces their own S.E.R.V.A.N.T. frames as well, albeit at a much smaller scale and not for sale to the common populace. Only church-affiliated individuals may purchase them. Their technology also slightly differs from that of Republic’s.&lt;br /&gt;
&lt;br /&gt;
For more information, please refer to Republic &amp;amp; NHE Frames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spirit Core ==&lt;br /&gt;
The Core of a S.E.R.V.A.N.T. frame is designed on principle to be the closest thing possible to a Spirit Origin Core. Engraved in that core is a powerful processor, one strong enough to hold a mere 10% of the lost Holy Grail’s data within.&lt;br /&gt;
&lt;br /&gt;
These complex calculations and remnants of True Magic are normally idle, but activate upon interacting with a summoning ritual. A singular command is then run through the processor, the only feasible command out of the 10% that could be obtained from the Grail: ‘Summon Heroic Spirit’.&lt;br /&gt;
&lt;br /&gt;
Once a Heroic Spirit is summoned, the Mystic Code’s functions gradually change. The processor goes inactive, preventing further summons and becoming the Servant’s own Spirit Core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A used, but well-preserved processor chip is a highly effective summoning catalyst.&#039;&#039;&#039; It can almost, without fail, enable the summoning of the same Heroic Spirit, or a Heroic Spirit with strong ties to the original inhabitant of the processor. As such, deactivated processor chips belonging to powerful Heroic Spirits are highly coveted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Serial Number ==&lt;br /&gt;
Every S.E.R.V.A.N.T. frame comes with its own unique &#039;&#039;&#039;serial number&#039;&#039;&#039; inscribed onto their core during production.&lt;br /&gt;
&lt;br /&gt;
=== Serial Number Naming Scheme ===&lt;br /&gt;
Every serial number is formed by four sections: &#039;&#039;&#039;Class, Origin, Death,&#039;&#039;&#039; and a &#039;&#039;&#039;Random Number Identifier.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;For example, the Serial Number for the prodigious Servant, &#039;&#039;&#039;King Arthur&#039;&#039;&#039;, would be written as &#039;&#039;&#039;SBGB050169.&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!SB&lt;br /&gt;
!GB&lt;br /&gt;
!0501&lt;br /&gt;
!69&lt;br /&gt;
|-&lt;br /&gt;
|Saber&lt;br /&gt;
|Great Britain, their birthplace and origin of their legend.&lt;br /&gt;
|Start of 6th Century, which is Arthur’s rumoured death date.&lt;br /&gt;
|Two random digits created by the system. Used as unique identifiers in case two Servants share the same class, origin and death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further examples are listed down below, but most serial numbers given to Servants abide by this standard. Certain Servants are given special serial codes, mostly unique identifiers that only owners of the central network can understand. They are usually given to ‘peculiar’ Servants that are worth paying special attention to.&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Examples ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Serial Number&lt;br /&gt;
!Servant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ARUR250033&#039;&#039;&#039;&lt;br /&gt;
|Gilgamesh&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LCIR000101&#039;&#039;&#039;&lt;br /&gt;
|Cu Chulainn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RDMA032367&#039;&#039;&#039;&lt;br /&gt;
|Alexander The Great&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ASJP161220&#039;&#039;&#039;&lt;br /&gt;
|Sasaki Kojiro&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Class) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SB&#039;&#039;&#039; = Saber&lt;br /&gt;
|&#039;&#039;&#039;AR&#039;&#039;&#039; = Archer&lt;br /&gt;
|&#039;&#039;&#039;LC&#039;&#039;&#039; = Lancer&lt;br /&gt;
|&#039;&#039;&#039;RD&#039;&#039;&#039; = Rider&lt;br /&gt;
|&#039;&#039;&#039;AS&#039;&#039;&#039; = Assassin&lt;br /&gt;
|&#039;&#039;&#039;CS&#039;&#039;&#039; = Caster&lt;br /&gt;
|&#039;&#039;&#039;BZ&#039;&#039;&#039; = Berserker&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Origin) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Origin&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;bbreviated &#039;&#039;&#039;B&#039;&#039;&#039;irthplace&lt;br /&gt;
|&#039;&#039;&#039;FI&#039;&#039;&#039; = Fictional Origin&lt;br /&gt;
|&#039;&#039;&#039;MY&#039;&#039;&#039; = Mythical Origin&lt;br /&gt;
|&#039;&#039;&#039;DE&#039;&#039;&#039; = Deity/Divine Spirit Origin&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mana Upkeep ==&lt;br /&gt;
A Servant summoned within a S.E.R.V.A.N.T. frame has specific ways to manage their mana upkeep:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;(Republic Frames Only)&#039;&#039;&#039; - Obtaining mana batteries that are designed specifically for S.E.R.V.A.N.T. Mystic Codes. They are commonly available, be it at convenience stores or supermarkets. Only Masters have permission to purchase them legally (See Magic-Mana Batteries).&lt;br /&gt;
# &#039;&#039;&#039;(Republic &amp;amp; Church Frames)&#039;&#039;&#039; - Traditional mana transfer sessions.&lt;br /&gt;
# &#039;&#039;&#039;(Church Frames &amp;amp; Post-bonding Republic Frames)&#039;&#039;&#039; - Mana sharing enabled by establishing a bond with a Servant (see Summoning &amp;amp; Bonding).&lt;br /&gt;
Unlike in the past, Servants in this setting cannot gather raw mana or ether from the environment itself. (see [[Magecraft]]).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
Regardless of how much mana a Heroic Spirit obtains, they are a far cry from any version of them that could be summoned from the Counter Force or the Throne of Heroes in the Old World. Due to the identical specs used by all of the mass produced S.E.R.V.A.N.T. frames, it could be said that most Heroic Spirits summoned through them have the same baseline ‘power level’ as each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summoning a Servant ==&lt;br /&gt;
Once a S.E.R.V.A.N.T. frame’s core is activated, it will instinctively attempt to summon a Heroic Spirit. A successful summon results in the core morphing the cybernetic body of the Mystic Code into a facsimile of the Heroic Spirit that was summoned.&lt;br /&gt;
&lt;br /&gt;
At this point, the Mystic Code is considered more Servant than golem and it becomes impossible to treat it as a conventional machine. The summoning is permanent and the processor goes inactive, making it impossible to summon a Heroic Spirit twice while using the same Mystic Code.&lt;br /&gt;
&lt;br /&gt;
A Servant summoned via this method will retain all of its memories from the Throne of Heroes, along with the memories it obtained from the processor (what happened to humanity post cataclysm). A Servant will also realize the nature of its mechanical body, but most likely won’t do anything about it since it is no different than having a body purely made of Ether (in FSN) or Data (in Fate/Extra).&lt;br /&gt;
&lt;br /&gt;
From here on, functions of Republic and Church frames begin to differ. Please refer to Republic &amp;amp; NHE Frames for a more detailed explanation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
{{Warning|This section pertains to &#039;&#039;&#039;Republic Frames only.&#039;&#039;&#039; Church Frames are more limited in nature and can only be obtained privately. As such, their availability varies greatly depending on context.}}&lt;br /&gt;
&lt;br /&gt;
Despite the prevalence of S.E.R.V.A.N.T. frames, they are still costly to obtain, both legally and illegally. Owning a unit is a hefty investment akin to owning a luxury car, and incidents such as stolen frames are rampant in poorer districts of nomadic cities.&lt;br /&gt;
&lt;br /&gt;
Masters can either purchase a fresh S.E.R.V.A.N.T. frame to activate themselves, or they can go to auctions and bid on ‘prebuilt’ Servants summoned by other, more competent mages.&lt;br /&gt;
&lt;br /&gt;
Aside from competitive environments such as Holy Grail Wars, Servants have fully integrated themselves into the average city life. Their purpose isn’t always stellar, sometimes reduced to being trophies for the wealthy or doing manual labour that keeps a city running.&lt;br /&gt;
&lt;br /&gt;
Naturally, not all summoned Servants are content with their new status. Rebellious Servants are quite common, but the existence of the &#039;&#039;&#039;kill switch&#039;&#039;&#039; &#039;&#039;(Republic Frames Only)&#039;&#039; forces most of them to be complacent. Despite this, Heroic Spirits are still very much necessary for humanity due to the amount of threats that pervade the world.&lt;br /&gt;
&lt;br /&gt;
=== Auctions ===&lt;br /&gt;
Many skilled mages are willing to summon Heroic Spirits for buyers in exchange for goods, wares or money. These buyers then put up the Heroic Spirits for sale on auctions, allowing any individual rich enough to purchase them, be it in person or online via the CWW.&lt;br /&gt;
&lt;br /&gt;
These auctions are usually approved by Republic or the Neo Holy Empire and a license must be purchased in order to legally hold an auction. This doesn’t stop black market auctions from happening, however.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=File:Servant-frame-1.jpg&amp;diff=202</id>
		<title>File:Servant-frame-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=File:Servant-frame-1.jpg&amp;diff=202"/>
		<updated>2026-02-22T18:48:33Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SERVANT Frame 1&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=201</id>
		<title>S.E.R.V.A.N.T.s</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=201"/>
		<updated>2026-02-22T18:47:07Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technology now has a symbiotic relationship with Magecraft, which is further proven by the newly developed S.E.R.V.A.N.T. Mystic Codes.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes are similar to normal Mystic Codes. They are magical artifacts that are similar to golems and automatons in design, but with modern technology serving as their structure. Their chassis and exoskeleton is entirely manmade, being a husk that is similar to a cyborg-like body merged with their properties enchanted by magecraft.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes enable the summoning of Heroic Spirits in the absence of the Holy Grail.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
The creation of S.E.R.V.A.N.T. frames is still a mystery. No one knows who created the first processor, but it most likely was someone from after the cataclysm. Aside from containing 10% of the Grail’s data, the processor is also engraved with information on what happened to humanity after that tragic event, keeping summoned Heroic Spirits up to date with the most recent happenings.&lt;br /&gt;
&lt;br /&gt;
However, this is most odd, since the Holy Grail is theorized to have been destroyed after the cataclysm, so it is unknown on how the Grail’s data could be stored inside a processor.&lt;br /&gt;
&lt;br /&gt;
Regardless, &#039;&#039;&#039;Republic&#039;&#039;&#039; is credited as the organization that first discovered it.&lt;br /&gt;
&lt;br /&gt;
=== Republic &amp;amp; the Neo Holy Empire ===&lt;br /&gt;
Currently, all commercial S.E.R.V.A.N.T. factories are owned by a single organization known as Republic. These frames are sold in most major cities at a premium. Anyone can purchase them, provided they have the necessary funds.&lt;br /&gt;
&lt;br /&gt;
The Neo Holy Empire produces their own S.E.R.V.A.N.T. frames as well, albeit at a much smaller scale and not for sale to the common populace. Only church-affiliated individuals may purchase them. Their technology also slightly differs from that of Republic’s.&lt;br /&gt;
&lt;br /&gt;
For more information, please refer to Republic &amp;amp; NHE Frames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spirit Core ==&lt;br /&gt;
The Core of a S.E.R.V.A.N.T. frame is designed on principle to be the closest thing possible to a Spirit Origin Core. Engraved in that core is a powerful processor, one strong enough to hold a mere 10% of the lost Holy Grail’s data within.&lt;br /&gt;
&lt;br /&gt;
These complex calculations and remnants of True Magic are normally idle, but activate upon interacting with a summoning ritual. A singular command is then run through the processor, the only feasible command out of the 10% that could be obtained from the Grail: ‘Summon Heroic Spirit’.&lt;br /&gt;
&lt;br /&gt;
Once a Heroic Spirit is summoned, the Mystic Code’s functions gradually change. The processor goes inactive, preventing further summons and becoming the Servant’s own Spirit Core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A used, but well-preserved processor chip is a highly effective summoning catalyst.&#039;&#039;&#039; It can almost, without fail, enable the summoning of the same Heroic Spirit, or a Heroic Spirit with strong ties to the original inhabitant of the processor. As such, deactivated processor chips belonging to powerful Heroic Spirits are highly coveted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Serial Number ==&lt;br /&gt;
Every S.E.R.V.A.N.T. frame comes with its own unique &#039;&#039;&#039;serial number&#039;&#039;&#039; inscribed onto their core during production.&lt;br /&gt;
&lt;br /&gt;
=== Serial Number Naming Scheme ===&lt;br /&gt;
Every serial number is formed by four sections: &#039;&#039;&#039;Class, Origin, Death,&#039;&#039;&#039; and a &#039;&#039;&#039;Random Number Identifier.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;For example, the Serial Number for the prodigious Servant, &#039;&#039;&#039;King Arthur&#039;&#039;&#039;, would be written as &#039;&#039;&#039;SBGB050169.&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!SB&lt;br /&gt;
!GB&lt;br /&gt;
!0501&lt;br /&gt;
!69&lt;br /&gt;
|-&lt;br /&gt;
|Saber&lt;br /&gt;
|Great Britain, their birthplace and origin of their legend.&lt;br /&gt;
|Start of 6th Century, which is Arthur’s rumoured death date.&lt;br /&gt;
|Two random digits created by the system. Used as unique identifiers in case two Servants share the same class, origin and death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further examples are listed down below, but most serial numbers given to Servants abide by this standard. Certain Servants are given special serial codes, mostly unique identifiers that only owners of the central network can understand. They are usually given to ‘peculiar’ Servants that are worth paying special attention to.&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Examples ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Serial Number&lt;br /&gt;
!Servant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ARUR250033&#039;&#039;&#039;&lt;br /&gt;
|Gilgamesh&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LCIR000101&#039;&#039;&#039;&lt;br /&gt;
|Cu Chulainn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RDMA032367&#039;&#039;&#039;&lt;br /&gt;
|Alexander The Great&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ASJP161220&#039;&#039;&#039;&lt;br /&gt;
|Sasaki Kojiro&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Class) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SB&#039;&#039;&#039; = Saber&lt;br /&gt;
|&#039;&#039;&#039;AR&#039;&#039;&#039; = Archer&lt;br /&gt;
|&#039;&#039;&#039;LC&#039;&#039;&#039; = Lancer&lt;br /&gt;
|&#039;&#039;&#039;RD&#039;&#039;&#039; = Rider&lt;br /&gt;
|&#039;&#039;&#039;AS&#039;&#039;&#039; = Assassin&lt;br /&gt;
|&#039;&#039;&#039;CS&#039;&#039;&#039; = Caster&lt;br /&gt;
|&#039;&#039;&#039;BZ&#039;&#039;&#039; = Berserker&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Origin) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Origin&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;bbreviated &#039;&#039;&#039;B&#039;&#039;&#039;irthplace&lt;br /&gt;
|&#039;&#039;&#039;FI&#039;&#039;&#039; = Fictional Origin&lt;br /&gt;
|&#039;&#039;&#039;MY&#039;&#039;&#039; = Mythical Origin&lt;br /&gt;
|&#039;&#039;&#039;DE&#039;&#039;&#039; = Deity/Divine Spirit Origin&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mana Upkeep ==&lt;br /&gt;
A Servant summoned within a S.E.R.V.A.N.T. frame has specific ways to manage their mana upkeep:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;(Republic Frames Only)&#039;&#039;&#039; - Obtaining mana batteries that are designed specifically for S.E.R.V.A.N.T. Mystic Codes. They are commonly available, be it at convenience stores or supermarkets. Only Masters have permission to purchase them legally (See Magic-Mana Batteries).&lt;br /&gt;
# &#039;&#039;&#039;(Republic &amp;amp; Church Frames)&#039;&#039;&#039; - Traditional mana transfer sessions.&lt;br /&gt;
# &#039;&#039;&#039;(Church Frames &amp;amp; Post-bonding Republic Frames)&#039;&#039;&#039; - Mana sharing enabled by establishing a bond with a Servant (see Summoning &amp;amp; Bonding).&lt;br /&gt;
Unlike in the past, Servants in this setting cannot gather raw mana or ether from the environment itself. (see [[Magecraft]]).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
Regardless of how much mana a Heroic Spirit obtains, they are a far cry from any version of them that could be summoned from the Counter Force or the Throne of Heroes in the Old World. Due to the identical specs used by all of the mass produced S.E.R.V.A.N.T. frames, it could be said that most Heroic Spirits summoned through them have the same baseline ‘power level’ as each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summoning a Servant ==&lt;br /&gt;
Once a S.E.R.V.A.N.T. frame’s core is activated, it will instinctively attempt to summon a Heroic Spirit. A successful summon results in the core morphing the cybernetic body of the Mystic Code into a facsimile of the Heroic Spirit that was summoned.&lt;br /&gt;
&lt;br /&gt;
At this point, the Mystic Code is considered more Servant than golem and it becomes impossible to treat it as a conventional machine. The summoning is permanent and the processor goes inactive, making it impossible to summon a Heroic Spirit twice while using the same Mystic Code.&lt;br /&gt;
&lt;br /&gt;
A Servant summoned via this method will retain all of its memories from the Throne of Heroes, along with the memories it obtained from the processor (what happened to humanity post cataclysm). A Servant will also realize the nature of its mechanical body, but most likely won’t do anything about it since it is no different than having a body purely made of Ether (in FSN) or Data (in Fate/Extra).&lt;br /&gt;
&lt;br /&gt;
From here on, functions of Republic and Church frames begin to differ. Please refer to Republic &amp;amp; NHE Frames for a more detailed explanation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
{{Warning|This section pertains to &#039;&#039;&#039;Republic Frames only.&#039;&#039;&#039; Church Frames are more limited in nature and can only be obtained privately. As such, their availability varies greatly depending on context.}}&lt;br /&gt;
&lt;br /&gt;
Despite the prevalence of S.E.R.V.A.N.T. frames, they are still costly to obtain, both legally and illegally. Owning a unit is a hefty investment akin to owning a luxury car, and incidents such as stolen frames are rampant in poorer districts of nomadic cities.&lt;br /&gt;
&lt;br /&gt;
Masters can either purchase a fresh S.E.R.V.A.N.T. frame to activate themselves, or they can go to auctions and bid on ‘prebuilt’ Servants summoned by other, more competent mages.&lt;br /&gt;
&lt;br /&gt;
Aside from competitive environments such as Holy Grail Wars, Servants have fully integrated themselves into the average city life. Their purpose isn’t always stellar, sometimes reduced to being trophies for the wealthy or doing manual labour that keeps a city running.&lt;br /&gt;
&lt;br /&gt;
Naturally, not all summoned Servants are content with their new status. Rebellious Servants are quite common, but the existence of the &#039;&#039;&#039;kill switch&#039;&#039;&#039; &#039;&#039;(Republic Frames Only)&#039;&#039; forces most of them to be complacent. Despite this, Heroic Spirits are still very much necessary for humanity due to the amount of threats that pervade the world.&lt;br /&gt;
&lt;br /&gt;
=== Auctions ===&lt;br /&gt;
Many skilled mages are willing to summon Heroic Spirits for buyers in exchange for goods, wares or money. These buyers then put up the Heroic Spirits for sale on auctions, allowing any individual rich enough to purchase them, be it in person or online via the CWW.&lt;br /&gt;
&lt;br /&gt;
These auctions are usually approved by Republic or the Neo Holy Empire and a license must be purchased in order to legally hold an auction. This doesn’t stop black market auctions from happening, however.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=200</id>
		<title>S.E.R.V.A.N.T.s</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=200"/>
		<updated>2026-02-22T18:44:24Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technology now has a symbiotic relationship with Magecraft, which is further proven by the newly developed S.E.R.V.A.N.T. Mystic Codes.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes are similar to normal Mystic Codes. They are magical artifacts that are similar to golems and automatons in design, but with modern technology serving as their structure. Their chassis and exoskeleton is entirely manmade, being a husk that is similar to a cyborg-like body merged with their properties enchanted by magecraft.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes enable the summoning of Heroic Spirits in the absence of the Holy Grail.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
The creation of S.E.R.V.A.N.T. frames is still a mystery. No one knows who created the first processor, but it most likely was someone from after the cataclysm. Aside from containing 10% of the Grail’s data, the processor is also engraved with information on what happened to humanity after that tragic event, keeping summoned Heroic Spirits up to date with the most recent happenings.&lt;br /&gt;
&lt;br /&gt;
However, this is most odd, since the Holy Grail is theorized to have been destroyed after the cataclysm, so it is unknown on how the Grail’s data could be stored inside a processor.&lt;br /&gt;
&lt;br /&gt;
Regardless, &#039;&#039;&#039;Republic&#039;&#039;&#039; is credited as the organization that first discovered it.&lt;br /&gt;
&lt;br /&gt;
=== Republic &amp;amp; the Neo Holy Empire ===&lt;br /&gt;
Currently, all commercial S.E.R.V.A.N.T. factories are owned by a single organization known as Republic. These frames are sold in most major cities at a premium. Anyone can purchase them, provided they have the necessary funds.&lt;br /&gt;
&lt;br /&gt;
The Neo Holy Empire produces their own S.E.R.V.A.N.T. frames as well, albeit at a much smaller scale and not for sale to the common populace. Only church-affiliated individuals may purchase them. Their technology also slightly differs from that of Republic’s.&lt;br /&gt;
&lt;br /&gt;
For more information, please refer to Republic &amp;amp; NHE Frames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spirit Core ==&lt;br /&gt;
The Core of a S.E.R.V.A.N.T. frame is designed on principle to be the closest thing possible to a Spirit Origin Core. Engraved in that core is a powerful processor, one strong enough to hold a mere 10% of the lost Holy Grail’s data within.&lt;br /&gt;
&lt;br /&gt;
These complex calculations and remnants of True Magic are normally idle, but activate upon interacting with a summoning ritual. A singular command is then run through the processor, the only feasible command out of the 10% that could be obtained from the Grail: ‘Summon Heroic Spirit’.&lt;br /&gt;
&lt;br /&gt;
Once a Heroic Spirit is summoned, the Mystic Code’s functions gradually change. The processor goes inactive, preventing further summons and becoming the Servant’s own Spirit Core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A used, but well-preserved processor chip is a highly effective summoning catalyst.&#039;&#039;&#039; It can almost, without fail, enable the summoning of the same Heroic Spirit, or a Heroic Spirit with strong ties to the original inhabitant of the processor. As such, deactivated processor chips belonging to powerful Heroic Spirits are highly coveted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Serial Number ==&lt;br /&gt;
Every S.E.R.V.A.N.T. frame comes with its own unique &#039;&#039;&#039;serial number&#039;&#039;&#039; inscribed onto their core during production.&lt;br /&gt;
&lt;br /&gt;
=== Serial Number Naming Scheme ===&lt;br /&gt;
Every serial number is formed by four sections: &#039;&#039;&#039;Class, Origin, Death,&#039;&#039;&#039; and a &#039;&#039;&#039;Random Number Identifier.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;For example, the Serial Number for the prodigious Servant, &#039;&#039;&#039;King Arthur&#039;&#039;&#039;, would be written as &#039;&#039;&#039;SBGB050169.&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!SB&lt;br /&gt;
!GB&lt;br /&gt;
!0501&lt;br /&gt;
!69&lt;br /&gt;
|-&lt;br /&gt;
|Saber&lt;br /&gt;
|Great Britain, their birthplace and origin of their legend.&lt;br /&gt;
|Start of 6th Century, which is Arthur’s rumoured death date.&lt;br /&gt;
|Two random digits created by the system. Used as unique identifiers in case two Servants share the same class, origin and death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further examples are listed down below, but most serial numbers given to Servants abide by this standard. Certain Servants are given special serial codes, mostly unique identifiers that only owners of the central network can understand. They are usually given to ‘peculiar’ Servants that are worth paying special attention to.&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Examples ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Serial Number&lt;br /&gt;
!Servant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ARUR250033&#039;&#039;&#039;&lt;br /&gt;
|Gilgamesh&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LCIR000101&#039;&#039;&#039;&lt;br /&gt;
|Cu Chulainn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RDMA032367&#039;&#039;&#039;&lt;br /&gt;
|Alexander The Great&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ASJP161220&#039;&#039;&#039;&lt;br /&gt;
|Sasaki Kojiro&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Class) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SB&#039;&#039;&#039; = Saber&lt;br /&gt;
|&#039;&#039;&#039;AR&#039;&#039;&#039; = Archer&lt;br /&gt;
|&#039;&#039;&#039;LC&#039;&#039;&#039; = Lancer&lt;br /&gt;
|&#039;&#039;&#039;RD&#039;&#039;&#039; = Rider&lt;br /&gt;
|&#039;&#039;&#039;AS&#039;&#039;&#039; = Assassin&lt;br /&gt;
|&#039;&#039;&#039;CS&#039;&#039;&#039; = Caster&lt;br /&gt;
|&#039;&#039;&#039;BZ&#039;&#039;&#039; = Berserker&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Origin) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Origin&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;bbreviated &#039;&#039;&#039;B&#039;&#039;&#039;irthplace&lt;br /&gt;
|&#039;&#039;&#039;FI&#039;&#039;&#039; = Fictional Origin&lt;br /&gt;
|&#039;&#039;&#039;MY&#039;&#039;&#039; = Mythical Origin&lt;br /&gt;
|&#039;&#039;&#039;DE&#039;&#039;&#039; = Deity/Divine Spirit Origin&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mana Upkeep ==&lt;br /&gt;
A Servant summoned within a S.E.R.V.A.N.T. frame has specific ways to manage their mana upkeep:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;(Republic Frames Only)&#039;&#039;&#039; - Obtaining mana batteries that are designed specifically for S.E.R.V.A.N.T. Mystic Codes. They are commonly available, be it at convenience stores or supermarkets. Only Masters have permission to purchase them legally (See Magic-Mana Batteries).&lt;br /&gt;
# &#039;&#039;&#039;(Republic &amp;amp; Church Frames)&#039;&#039;&#039; - Traditional mana transfer sessions.&lt;br /&gt;
# &#039;&#039;&#039;(Church Frames &amp;amp; Post-bonding Republic Frames)&#039;&#039;&#039; - Mana sharing enabled by establishing a bond with a Servant (see Summoning &amp;amp; Bonding).&lt;br /&gt;
Unlike in the past, Servants in this setting cannot gather raw mana or ether from the environment itself (see Magic - Mana &amp;amp; Magic Circuits).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
Regardless of how much mana a Heroic Spirit obtains, they are a far cry from any version of them that could be summoned from the Counter Force or the Throne of Heroes in the Old World. Due to the identical specs used by all of the mass produced S.E.R.V.A.N.T. frames, it could be said that most Heroic Spirits summoned through them have the same baseline ‘power level’ as each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summoning a Servant ==&lt;br /&gt;
Once a S.E.R.V.A.N.T. frame’s core is activated, it will instinctively attempt to summon a Heroic Spirit. A successful summon results in the core morphing the cybernetic body of the Mystic Code into a facsimile of the Heroic Spirit that was summoned.&lt;br /&gt;
&lt;br /&gt;
At this point, the Mystic Code is considered more Servant than golem and it becomes impossible to treat it as a conventional machine. The summoning is permanent and the processor goes inactive, making it impossible to summon a Heroic Spirit twice while using the same Mystic Code.&lt;br /&gt;
&lt;br /&gt;
A Servant summoned via this method will retain all of its memories from the Throne of Heroes, along with the memories it obtained from the processor (what happened to humanity post cataclysm). A Servant will also realize the nature of its mechanical body, but most likely won’t do anything about it since it is no different than having a body purely made of Ether (in FSN) or Data (in Fate/Extra).&lt;br /&gt;
&lt;br /&gt;
From here on, functions of Republic and Church frames begin to differ. Please refer to Republic &amp;amp; NHE Frames for a more detailed explanation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
{{Warning|This section pertains to &#039;&#039;&#039;Republic Frames only.&#039;&#039;&#039; Church Frames are more limited in nature and can only be obtained privately. As such, their availability varies greatly depending on context.}}&lt;br /&gt;
&lt;br /&gt;
Despite the prevalence of S.E.R.V.A.N.T. frames, they are still costly to obtain, both legally and illegally. Owning a unit is a hefty investment akin to owning a luxury car, and incidents such as stolen frames are rampant in poorer districts of nomadic cities.&lt;br /&gt;
&lt;br /&gt;
Masters can either purchase a fresh S.E.R.V.A.N.T. frame to activate themselves, or they can go to auctions and bid on ‘prebuilt’ Servants summoned by other, more competent mages.&lt;br /&gt;
&lt;br /&gt;
Aside from competitive environments such as Holy Grail Wars, Servants have fully integrated themselves into the average city life. Their purpose isn’t always stellar, sometimes reduced to being trophies for the wealthy or doing manual labour that keeps a city running.&lt;br /&gt;
&lt;br /&gt;
Naturally, not all summoned Servants are content with their new status. Rebellious Servants are quite common, but the existence of the &#039;&#039;&#039;kill switch&#039;&#039;&#039; &#039;&#039;(Republic Frames Only)&#039;&#039; forces most of them to be complacent. Despite this, Heroic Spirits are still very much necessary for humanity due to the amount of threats that pervade the world.&lt;br /&gt;
&lt;br /&gt;
=== Auctions ===&lt;br /&gt;
Many skilled mages are willing to summon Heroic Spirits for buyers in exchange for goods, wares or money. These buyers then put up the Heroic Spirits for sale on auctions, allowing any individual rich enough to purchase them, be it in person or online via the CWW.&lt;br /&gt;
&lt;br /&gt;
These auctions are usually approved by Republic or the Neo Holy Empire and a license must be purchased in order to legally hold an auction. This doesn’t stop black market auctions from happening, however.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=199</id>
		<title>S.E.R.V.A.N.T.s</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=199"/>
		<updated>2026-02-22T18:43:51Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technology now has a symbiotic relationship with Magecraft, which is further proven by the newly developed S.E.R.V.A.N.T. Mystic Codes.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes are similar to normal Mystic Codes. They are magical artifacts that are similar to golems and automatons in design, but with modern technology serving as their structure. Their chassis and exoskeleton is entirely manmade, being a husk that is similar to a cyborg-like body merged with their properties enchanted by magecraft.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes enable the summoning of Heroic Spirits in the absence of the Holy Grail.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
The creation of S.E.R.V.A.N.T. frames is still a mystery. No one knows who created the first processor, but it most likely was someone from after the cataclysm. Aside from containing 10% of the Grail’s data, the processor is also engraved with information on what happened to humanity after that tragic event, keeping summoned Heroic Spirits up to date with the most recent happenings.&lt;br /&gt;
&lt;br /&gt;
However, this is most odd, since the Holy Grail is theorized to have been destroyed after the cataclysm, so it is unknown on how the Grail’s data could be stored inside a processor.&lt;br /&gt;
&lt;br /&gt;
Regardless, &#039;&#039;&#039;Republic&#039;&#039;&#039; is credited as the organization that first discovered it.&lt;br /&gt;
&lt;br /&gt;
=== Republic &amp;amp; the Neo Holy Empire ===&lt;br /&gt;
Currently, all commercial S.E.R.V.A.N.T. factories are owned by a single organization known as Republic. These frames are sold in most major cities at a premium. Anyone can purchase them, provided they have the necessary funds.&lt;br /&gt;
&lt;br /&gt;
The Neo Holy Empire produces their own S.E.R.V.A.N.T. frames as well, albeit at a much smaller scale and not for sale to the common populace. Only church-affiliated individuals may purchase them. Their technology also slightly differs from that of Republic’s.&lt;br /&gt;
&lt;br /&gt;
For more information, please refer to Republic &amp;amp; NHE Frames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spirit Core ==&lt;br /&gt;
The Core of a S.E.R.V.A.N.T. frame is designed on principle to be the closest thing possible to a Spirit Origin Core. Engraved in that core is a powerful processor, one strong enough to hold a mere 10% of the lost Holy Grail’s data within.&lt;br /&gt;
&lt;br /&gt;
These complex calculations and remnants of True Magic are normally idle, but activate upon interacting with a summoning ritual. A singular command is then run through the processor, the only feasible command out of the 10% that could be obtained from the Grail: ‘Summon Heroic Spirit’.&lt;br /&gt;
&lt;br /&gt;
Once a Heroic Spirit is summoned, the Mystic Code’s functions gradually change. The processor goes inactive, preventing further summons and becoming the Servant’s own Spirit Core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A used, but well-preserved processor chip is a highly effective summoning catalyst.&#039;&#039;&#039; It can almost, without fail, enable the summoning of the same Heroic Spirit, or a Heroic Spirit with strong ties to the original inhabitant of the processor. As such, deactivated processor chips belonging to powerful Heroic Spirits are highly coveted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Serial Number ==&lt;br /&gt;
Every S.E.R.V.A.N.T. frame comes with its own unique &#039;&#039;&#039;serial number&#039;&#039;&#039; inscribed onto their core during production.&lt;br /&gt;
&lt;br /&gt;
=== Serial Number Naming Scheme ===&lt;br /&gt;
Every serial number is formed by four sections: &#039;&#039;&#039;Class, Origin, Death,&#039;&#039;&#039; and a &#039;&#039;&#039;Random Number Identifier.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;For example, the Serial Number for the prodigious Servant, &#039;&#039;&#039;King Arthur&#039;&#039;&#039;, would be written as &#039;&#039;&#039;SBGB050169.&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!SB&lt;br /&gt;
!GB&lt;br /&gt;
!0501&lt;br /&gt;
!69&lt;br /&gt;
|-&lt;br /&gt;
|Saber&lt;br /&gt;
|Great Britain, their birthplace and origin of their legend.&lt;br /&gt;
|Start of 6th Century, which is Arthur’s rumoured death date.&lt;br /&gt;
|Two random digits created by the system. Used as unique identifiers in case two Servants share the same class, origin and death.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further examples are listed down below, but most serial numbers given to Servants abide by this standard. Certain Servants are given special serial codes, mostly unique identifiers that only owners of the central network can understand. They are usually given to ‘peculiar’ Servants that are worth paying special attention to.&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Examples ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Serial Number&lt;br /&gt;
!Servant&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ARUR250033&#039;&#039;&#039;&lt;br /&gt;
|Gilgamesh&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;LCIR000101&#039;&#039;&#039;&lt;br /&gt;
|Cu Chulainn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RDMA032367&#039;&#039;&#039;&lt;br /&gt;
|Alexander The Great&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ASJP161220&#039;&#039;&#039;&lt;br /&gt;
|Sasaki Kojiro&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Class) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Class&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;SB&#039;&#039;&#039; = Saber&lt;br /&gt;
|&#039;&#039;&#039;AR&#039;&#039;&#039; = Archer&lt;br /&gt;
|&#039;&#039;&#039;LC&#039;&#039;&#039; = Lancer&lt;br /&gt;
|&#039;&#039;&#039;RD&#039;&#039;&#039; = Rider&lt;br /&gt;
|&#039;&#039;&#039;AS&#039;&#039;&#039; = Assassin&lt;br /&gt;
|&#039;&#039;&#039;CS&#039;&#039;&#039; = Caster&lt;br /&gt;
|&#039;&#039;&#039;BZ&#039;&#039;&#039; = Berserker&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serial Number Legend (Origin) ====&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Origin&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;A&#039;&#039;&#039;bbreviated &#039;&#039;&#039;B&#039;&#039;&#039;irthplace&lt;br /&gt;
|&#039;&#039;&#039;FI&#039;&#039;&#039; = Fictional Origin&lt;br /&gt;
|&#039;&#039;&#039;MY&#039;&#039;&#039; = Mythical Origin&lt;br /&gt;
|&#039;&#039;&#039;DE&#039;&#039;&#039; = Deity/Divine Spirit Origin&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mana Upkeep ==&lt;br /&gt;
A Servant summoned within a S.E.R.V.A.N.T. frame has specific ways to manage their mana upkeep:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;(Republic Frames Only)&#039;&#039;&#039; - Obtaining mana batteries that are designed specifically for S.E.R.V.A.N.T. Mystic Codes. They are commonly available, be it at convenience stores or supermarkets. Only Masters have permission to purchase them legally (See Magic-Mana Batteries).&lt;br /&gt;
# &#039;&#039;&#039;(Republic &amp;amp; Church Frames)&#039;&#039;&#039; - Traditional mana transfer sessions.&lt;br /&gt;
# &#039;&#039;&#039;(Church Frames &amp;amp; Post-bonding Republic Frames)&#039;&#039;&#039; - Mana sharing enabled by establishing a bond with a Servant (see Summoning &amp;amp; Bonding).&lt;br /&gt;
Unlike in the past, Servants in this setting cannot gather raw mana or ether from the environment itself (see Magic - Mana &amp;amp; Magic Circuits).&lt;br /&gt;
&lt;br /&gt;
=== Power Level ===&lt;br /&gt;
Regardless of how much mana a Heroic Spirit obtains, they are a far cry from any version of them that could be summoned from the Counter Force or the Throne of Heroes in the Old World. Due to the identical specs used by all of the mass produced S.E.R.V.A.N.T. frames, it could be said that most Heroic Spirits summoned through them have the same baseline ‘power level’ as each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summoning a Servant ==&lt;br /&gt;
Once a S.E.R.V.A.N.T. frame’s core is activated, it will instinctively attempt to summon a Heroic Spirit. A successful summon results in the core morphing the cybernetic body of the Mystic Code into a facsimile of the Heroic Spirit that was summoned.&lt;br /&gt;
&lt;br /&gt;
At this point, the Mystic Code is considered more Servant than golem and it becomes impossible to treat it as a conventional machine. The summoning is permanent and the processor goes inactive, making it impossible to summon a Heroic Spirit twice while using the same Mystic Code.&lt;br /&gt;
&lt;br /&gt;
A Servant summoned via this method will retain all of its memories from the Throne of Heroes, along with the memories it obtained from the processor (what happened to humanity post cataclysm). A Servant will also realize the nature of its mechanical body, but most likely won’t do anything about it since it is no different than having a body purely made of Ether (in FSN) or Data (in Fate/Extra).&lt;br /&gt;
&lt;br /&gt;
From here on, functions of Republic and Church frames begin to differ. Please refer to Republic &amp;amp; NHE Frames for a more detailed explanation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
{{Warning|This section pertains to &#039;&#039;&#039;Republic Frames only.&#039;&#039;&#039; Church Frames are more limited in nature and can only be obtained privately. As such, their availability varies greatly depending on context.}}&lt;br /&gt;
&lt;br /&gt;
Despite the prevalence of S.E.R.V.A.N.T. frames, they are still costly to obtain, both legally and illegally. Owning a unit is a hefty investment akin to owning a luxury car, and incidents such as stolen frames are rampant in poorer districts of nomadic cities.&lt;br /&gt;
&lt;br /&gt;
Masters can either purchase a fresh S.E.R.V.A.N.T. frame to activate themselves, or they can go to auctions and bid on ‘prebuilt’ Servants summoned by other, more competent mages.&lt;br /&gt;
&lt;br /&gt;
Aside from competitive environments such as Holy Grail Wars, Servants have fully integrated themselves into the average city life. Their purpose isn’t always stellar, sometimes reduced to being trophies for the wealthy or doing manual labour that keeps a city running.&lt;br /&gt;
&lt;br /&gt;
Naturally, not all summoned Servants are content with their new status. Rebellious Servants are quite common, but the existence of the &#039;&#039;&#039;kill switch&#039;&#039;&#039; &#039;&#039;(Republic Frames Only)&#039;&#039; forces most of them to be complacent. Despite this, Heroic Spirits are still very much necessary for humanity due to the amount of threats that pervade the world.&lt;br /&gt;
&lt;br /&gt;
=== Auctions ===&lt;br /&gt;
Many skilled mages are willing to summon Heroic Spirits for buyers in exchange for goods, wares or money. These buyers then put up the Heroic Spirits for sale on auctions, allowing any individual rich enough to purchase them, be it in person or online via the CWW.&lt;br /&gt;
&lt;br /&gt;
These auctions are usually approved by Republic or the Neo Holy Empire and a license must be purchased in order to legally hold an auction. This doesn’t stop black market auctions from happening, however.&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=198</id>
		<title>S.E.R.V.A.N.T.s</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=S.E.R.V.A.N.T.s&amp;diff=198"/>
		<updated>2026-02-22T18:23:21Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: Created S.E.R.V.A.N.T.s page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technology now has a symbiotic relationship with Magecraft, which is further proven by the newly developed S.E.R.V.A.N.T. Mystic Codes.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes are similar to normal Mystic Codes. They are magical artifacts that are similar to golems and automatons in design, but with modern technology serving as their structure. Their chassis and exoskeleton is entirely manmade, being a husk that is similar to a cyborg-like body merged with their properties enchanted by magecraft.&lt;br /&gt;
&lt;br /&gt;
S.E.R.V.A.N.T. Mystic Codes enable the summoning of Heroic Spirits in the absence of the Holy Grail.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
The creation of S.E.R.V.A.N.T. frames is still a mystery. No one knows who created the first processor, but it most likely was someone from after the cataclysm. Aside from containing 10% of the Grail’s data, the processor is also engraved with information on what happened to humanity after that tragic event, keeping summoned Heroic Spirits up to date with the most recent happenings.&lt;br /&gt;
&lt;br /&gt;
However, this is most odd, since the Holy Grail is theorized to have been destroyed after the cataclysm, so it is unknown on how the Grail’s data could be stored inside a processor.&lt;br /&gt;
&lt;br /&gt;
Regardless, &#039;&#039;&#039;Republic&#039;&#039;&#039; is credited as the organization that first discovered it.&lt;br /&gt;
&lt;br /&gt;
=== Republic &amp;amp; the Neo Holy Empire ===&lt;br /&gt;
Currently, all commercial S.E.R.V.A.N.T. factories are owned by a single organization known as Republic. These frames are sold in most major cities at a premium. Anyone can purchase them, provided they have the necessary funds.&lt;br /&gt;
&lt;br /&gt;
The Neo Holy Empire produces their own S.E.R.V.A.N.T. frames as well, albeit at a much smaller scale and not for sale to the common populace. Only church-affiliated individuals may purchase them. Their technology also slightly differs from that of Republic’s.&lt;br /&gt;
&lt;br /&gt;
For more information, please refer to Republic &amp;amp; NHE Frames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spirit Core ==&lt;br /&gt;
The Core of a S.E.R.V.A.N.T. frame is designed on principle to be the closest thing possible to a Spirit Origin Core. Engraved in that core is a powerful processor, one strong enough to hold a mere 10% of the lost Holy Grail’s data within.&lt;br /&gt;
&lt;br /&gt;
These complex calculations and remnants of True Magic are normally idle, but activate upon interacting with a summoning ritual. A singular command is then run through the processor, the only feasible command out of the 10% that could be obtained from the Grail: ‘Summon Heroic Spirit’.&lt;br /&gt;
&lt;br /&gt;
Once a Heroic Spirit is summoned, the Mystic Code’s functions gradually change. The processor goes inactive, preventing further summons and becoming the Servant’s own Spirit Core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A used, but well-preserved processor chip is a highly effective summoning catalyst.&#039;&#039;&#039; It can almost, without fail, enable the summoning of the same Heroic Spirit, or a Heroic Spirit with strong ties to the original inhabitant of the processor. As such, deactivated processor chips belonging to powerful Heroic Spirits are highly coveted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Serial Number ==&lt;br /&gt;
Every S.E.R.V.A.N.T. frame comes with its own unique &#039;&#039;&#039;serial number&#039;&#039;&#039; inscribed onto their core during production.&lt;br /&gt;
&lt;br /&gt;
=== Serial Number Naming Scheme ===&lt;br /&gt;
Every serial number is formed by four sections: &#039;&#039;&#039;Class, Origin, Death,&#039;&#039;&#039; and a &#039;&#039;&#039;Random Number Identifier.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;For example, the Serial Number for the prodigious Servant, &#039;&#039;&#039;King Arthur&#039;&#039;&#039;, would be written as &#039;&#039;&#039;SBGB050169.&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=The_Holy_Grail&amp;diff=197</id>
		<title>The Holy Grail</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=The_Holy_Grail&amp;diff=197"/>
		<updated>2026-02-22T16:56:05Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Holy-grail-2.png|left|thumb|The Holy Grail.]]&lt;br /&gt;
As years pass, the mud from the Fuyuki Grail keeps crashing into the waves of the flooded world from underneath the sea. While the flood keeps the Grail Mud at bay, a small percentage of mana manages to filter through the waters, albeit changed and rendered harmless due to the small quantity that makes it through. However, this mana that fills the air is incapable of being used by &#039;&#039;&#039;normal mages&#039;&#039;&#039; due to its changes, hence why humans require &#039;&#039;&#039;artificial circuits&#039;&#039;&#039; in order to filter it and control it with their natural circuits.&lt;br /&gt;
&lt;br /&gt;
But sometimes, that harmless mana in the atmosphere coalesces into something greater. Sometimes, multiple sources of mana filtered by the flood return to a single mass, finding other traces of energy like itself, until it eventually manifests into a miniature &#039;&#039;&#039;Holy Grail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a miniature Grail appears, it is usually in a populated location, often a nomadic city. There, it awaits for a certain number of &#039;&#039;&#039;Masters and Servants&#039;&#039;&#039; to be gathered and start a &#039;&#039;&#039;Holy Grail War&#039;&#039;&#039;, after which it manifests in a more physical form &#039;&#039;&#039;when enough blood and mana has been spilled.&#039;&#039;&#039; If a certain amount of time passes and a Holy Grail War has not started, then the Grail will &#039;&#039;&#039;vanish and reappear in another nomadic city.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grail Sightings ==&lt;br /&gt;
The first documented case of a new Grail being discovered was in &#039;&#039;&#039;Season 5&#039;&#039;&#039;, in the Epoque Holy Grail War in 2077. It is capable of granting simple wishes, and unresponsive if a wish is asked from it that goes beyond human limits/cannot be supported by the amount of mana it has at hand.&lt;br /&gt;
&lt;br /&gt;
The discovery of these Grails has caused both the Church and Republic to go on high alert, since Grail sightings are signs that the Grail Mud’s mana is leaking into the atmosphere. Both factions seek to collect these Grails from the winners, if possible, so that they may study them for a wide variety of reasons.&lt;br /&gt;
&lt;br /&gt;
Ever since the events of &#039;&#039;&#039;Season 3&#039;&#039;&#039;, the rate of Grail sightings has increased. This is due to a myriad of factors, namely:&lt;br /&gt;
* The events of Nirvana have caused a higher percentage of mana from the Grail Mud to leak into the atmosphere, greatly accelerating the rate that new Grails are formed.&lt;br /&gt;
* The Grail Mud is getting slightly more active, since it has become ‘hopeful’ due to the hole in the flood’s defenses that was caused by Nirvana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Holy Grail Chip ==&lt;br /&gt;
Both Republic and Church S.E.R.V.A.N.T. frames are made from &#039;&#039;&#039;10% of the data of the Holy Grail&#039;&#039;&#039;, giving them several pros. and cons. along with a separate set of features. Data obtained from the study of the &#039;&#039;‘wild Grails’&#039;&#039; that have started to spawn around the globe is also put towards research into frames in an attempt to create frames capable of holding more than 10% of the Grail’s data.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=File:Holy-grail-2.png&amp;diff=196</id>
		<title>File:Holy-grail-2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=File:Holy-grail-2.png&amp;diff=196"/>
		<updated>2026-02-22T16:55:40Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holy Grail from Fate/Zero&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Magecraft&amp;diff=195</id>
		<title>Magecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Magecraft&amp;diff=195"/>
		<updated>2026-02-22T16:54:56Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this universe, True Magic is considered a dead art, while Magecraft and the Throne of Heroes have been greatly weakened due to them becoming public knowledge. Even the Counterforce has ceased its activity altogether in this world.&lt;br /&gt;
&lt;br /&gt;
Because of this, Magecraft has been modernized and supported by technological advancements such as Artificial Magic Circuits and Mystic Codes.&lt;br /&gt;
[[File:Craft-essence-leylines.png|thumb|Magical energy being extracted from a [https://fategrandorder.fandom.com/wiki/Ley_Line Leyline.]]]&lt;br /&gt;
&lt;br /&gt;
== Mana &amp;amp; Magic Circuits ==&lt;br /&gt;
Humans in the New World are unable to harvest atmospheric mana through their own magic circuits. Instead, artificial magic circuits are installed as an extra organ in order to bypass this restriction, filtering and converting atmospheric mana into something anyone can use.&lt;br /&gt;
&lt;br /&gt;
Placements of artificial circuits matter a great deal when it comes to their strength and efficiency. Installing them in low risk locations (limbs, shoulder etc.) will result in reduced effectiveness, while high risk locations (spine, heart, eyes etc.) will raise their compatibility past a user’s natural parameters.&lt;br /&gt;
&lt;br /&gt;
Overloading artificial circuits can result in harm to the user’s internal organs, the destruction of their natural circuits and in more extreme cases, death. Aside from stress accumulated from using magecraft, severing the bond between a Servant and their Master can also place the Master’s artificial circuits under great stress, which usually results in the destruction of those circuits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Under our setting, artificial circuits serve two main purposes:&lt;br /&gt;
&lt;br /&gt;
# Give everyone (yes, even commoners) access to atmospheric mana and hence, allow for more diverse backgrounds when it comes to creating a magus.&lt;br /&gt;
# Allow one to bond with a Servant, which enables mana sharing (See Summoning &amp;amp; Bonding).&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mana Batteries ==&lt;br /&gt;
Concentrated storage of mana filtered from the atmosphere through new and improved scientific methods. They resemble tiny capsules similar to multi-vitamins and are commonly drunk by &#039;&#039;&#039;Republic S.E.R.V.A.N.T.s.&#039;&#039;&#039; They are sold in a variety of stores, ranging from convenience stores to supermarkets. Servants aren’t allowed to purchase them legally, unless accompanied by a master. This does not stop certain Servants from trying to obtain them illegally or without consent, of course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without bonding or mana transfer&#039;&#039;, this is the only way for a Republic Servant to replenish their mana. &#039;&#039;After bonding or establishing mana transfer&#039;&#039;, a &#039;&#039;&#039;Republic Servant&#039;&#039;&#039; can no longer process mana batteries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Church Servants&#039;&#039;&#039; cannot ingest Mana Batteries.&lt;br /&gt;
&lt;br /&gt;
A Master may ingest mana batteries to quickly replenish their mana as well. However, the raw mana from these batteries are akin to poison at such large quantities. It is an adverse side effect that cannot be downplayed IRP. Consult a mod if you wish to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It takes time for a Servant to digest mana batteries. You cannot use mana batteries to insta-replenish a Servant’s mana in a fight. You can only do so when out of the fight or with the consent of other participants.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New World Mages ==&lt;br /&gt;
Artificial Magic Circuits granted everyone the privilege of becoming a magus. However, access to mana and competency are different matters. Most people with no prior training in magecraft can only use their artificial circuits to perform menial tasks at best.&lt;br /&gt;
&lt;br /&gt;
However, while artificial circuits do not automatically make a great mage out of everyone, they can still turn them into living mana batteries and allow them to interact with an array of mana-powered contraptions:&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of magecraft, there is no discrimination between those born with natural circuits and those who solely rely on artificial circuits. However, mages with both high ranking natural and artificial circuits are still rare.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=The_Holy_Grail&amp;diff=194</id>
		<title>The Holy Grail</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=The_Holy_Grail&amp;diff=194"/>
		<updated>2026-02-22T16:54:35Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: Created Holy Grail page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As years pass, the mud from the Fuyuki Grail keeps crashing into the waves of the flooded world from underneath the sea. While the flood keeps the Grail Mud at bay, a small percentage of mana manages to filter through the waters, albeit changed and rendered harmless due to the small quantity that makes it through. However, this mana that fills the air is incapable of being used by &#039;&#039;&#039;normal mages&#039;&#039;&#039; due to its changes, hence why humans require &#039;&#039;&#039;artificial circuits&#039;&#039;&#039; in order to filter it and control it with their natural circuits.&lt;br /&gt;
&lt;br /&gt;
But sometimes, that harmless mana in the atmosphere coalesces into something greater. Sometimes, multiple sources of mana filtered by the flood return to a single mass, finding other traces of energy like itself, until it eventually manifests into a miniature &#039;&#039;&#039;Holy Grail.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a miniature Grail appears, it is usually in a populated location, often a nomadic city. There, it awaits for a certain number of &#039;&#039;&#039;Masters and Servants&#039;&#039;&#039; to be gathered and start a &#039;&#039;&#039;Holy Grail War&#039;&#039;&#039;, after which it manifests in a more physical form &#039;&#039;&#039;when enough blood and mana has been spilled.&#039;&#039;&#039; If a certain amount of time passes and a Holy Grail War has not started, then the Grail will &#039;&#039;&#039;vanish and reappear in another nomadic city.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grail Sightings ==&lt;br /&gt;
The first documented case of a new Grail being discovered was in &#039;&#039;&#039;Season 5&#039;&#039;&#039;, in the Epoque Holy Grail War in 2077. It is capable of granting simple wishes, and unresponsive if a wish is asked from it that goes beyond human limits/cannot be supported by the amount of mana it has at hand.&lt;br /&gt;
&lt;br /&gt;
The discovery of these Grails has caused both the Church and Republic to go on high alert, since Grail sightings are signs that the Grail Mud’s mana is leaking into the atmosphere. Both factions seek to collect these Grails from the winners, if possible, so that they may study them for a wide variety of reasons.&lt;br /&gt;
&lt;br /&gt;
Ever since the events of &#039;&#039;&#039;Season 3&#039;&#039;&#039;, the rate of Grail sightings has increased. This is due to a myriad of factors, namely:&lt;br /&gt;
* The events of Nirvana have caused a higher percentage of mana from the Grail Mud to leak into the atmosphere, greatly accelerating the rate that new Grails are formed.&lt;br /&gt;
* The Grail Mud is getting slightly more active, since it has become ‘hopeful’ due to the hole in the flood’s defenses that was caused by Nirvana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Holy Grail Chip ==&lt;br /&gt;
Both Republic and Church S.E.R.V.A.N.T. frames are made from &#039;&#039;&#039;10% of the data of the Holy Grail&#039;&#039;&#039;, giving them several pros. and cons. along with a separate set of features. Data obtained from the study of the &#039;&#039;‘wild Grails’&#039;&#039; that have started to spawn around the globe is also put towards research into frames in an attempt to create frames capable of holding more than 10% of the Grail’s data.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Magecraft&amp;diff=193</id>
		<title>Magecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Magecraft&amp;diff=193"/>
		<updated>2026-02-22T16:49:08Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this universe, True Magic is considered a dead art, while Magecraft and the Throne of Heroes have been greatly weakened due to them becoming public knowledge. Even the Counterforce has ceased its activity altogether in this world.&lt;br /&gt;
&lt;br /&gt;
Because of this, Magecraft has been modernized and supported by technological advancements such as Artificial Magic Circuits and Mystic Codes.&lt;br /&gt;
[[File:Craft-essence-leylines.png|thumb|Magical energy being extracted from a [https://fategrandorder.fandom.com/wiki/Ley_Line Leyline.]]]&lt;br /&gt;
&lt;br /&gt;
== Mana &amp;amp; Magic Circuits ==&lt;br /&gt;
Humans in the New World are unable to harvest atmospheric mana through their own magic circuits. Instead, artificial magic circuits are installed as an extra organ in order to bypass this restriction, filtering and converting atmospheric mana into something anyone can use.&lt;br /&gt;
&lt;br /&gt;
Placements of artificial circuits matter a great deal when it comes to their strength and efficiency. Installing them in low risk locations (limbs, shoulder etc.) will result in reduced effectiveness, while high risk locations (spine, heart, eyes etc.) will raise their compatibility past a user’s natural parameters.&lt;br /&gt;
&lt;br /&gt;
Overloading artificial circuits can result in harm to the user’s internal organs, the destruction of their natural circuits and in more extreme cases, death. Aside from stress accumulated from using magecraft, severing the bond between a Servant and their Master can also place the Master’s artificial circuits under great stress, which usually results in the destruction of those circuits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Under our setting, artificial circuits serve two main purposes:&lt;br /&gt;
&lt;br /&gt;
# Give everyone (yes, even commoners) access to atmospheric mana and hence, allow for more diverse backgrounds when it comes to creating a magus.&lt;br /&gt;
# Allow one to bond with a Servant, which enables mana sharing (See Summoning &amp;amp; Bonding).&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mana Batteries ==&lt;br /&gt;
Concentrated storage of mana filtered from the atmosphere through new and improved scientific methods. They resemble tiny capsules similar to multi-vitamins and are commonly drunk by &#039;&#039;&#039;Republic S.E.R.V.A.N.T.s.&#039;&#039;&#039; They are sold in a variety of stores, ranging from convenience stores to supermarkets. Servants aren’t allowed to purchase them legally, unless accompanied by a master. This does not stop certain Servants from trying to obtain them illegally or without consent, of course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without bonding or mana transfer&#039;&#039;, this is the only way for a Republic Servant to replenish their mana. &#039;&#039;After bonding or establishing mana transfer&#039;&#039;, a &#039;&#039;&#039;Republic Servant&#039;&#039;&#039; can no longer process mana batteries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Church Servants&#039;&#039;&#039; cannot ingest Mana Batteries.&lt;br /&gt;
&lt;br /&gt;
A Master may ingest mana batteries to quickly replenish their mana as well. However, the raw mana from these batteries are akin to poison at such large quantities. It is an adverse side effect that cannot be downplayed IRP. Consult a mod if you wish to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It takes time for a Servant to digest mana batteries. You cannot use mana batteries to insta-replenish a Servant’s mana in a fight. You can only do so when out of the fight or with the consent of other participants.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New World Mages ==&lt;br /&gt;
Artificial Magic Circuits granted everyone the privilege of becoming a magus. However, access to mana and competency are different matters. Most people with no prior training in magecraft can only use their artificial circuits to perform menial tasks at best.&lt;br /&gt;
&lt;br /&gt;
However, while artificial circuits do not automatically make a great mage out of everyone, they can still turn them into living mana batteries and allow them to interact with an array of mana-powered contraptions:&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of magecraft, there is no discrimination between those born with natural circuits and those who solely rely on artificial circuits. However, mages with both high ranking natural and artificial circuits are still rare.&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=File:Craft-essence-leylines.png&amp;diff=192</id>
		<title>File:Craft-essence-leylines.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=File:Craft-essence-leylines.png&amp;diff=192"/>
		<updated>2026-02-22T16:47:28Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leylines&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Magecraft&amp;diff=191</id>
		<title>Magecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Magecraft&amp;diff=191"/>
		<updated>2026-02-22T16:46:47Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: Created Magecraft page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this universe, True Magic is considered a dead art, while Magecraft and the Throne of Heroes have been greatly weakened due to them becoming public knowledge. Even the Counterforce has ceased its activity altogether in this world.&lt;br /&gt;
&lt;br /&gt;
Because of this, Magecraft has been modernized and supported by technological advancements such as Artificial Magic Circuits and Mystic Codes.&lt;br /&gt;
&lt;br /&gt;
== Mana &amp;amp; Magic Circuits ==&lt;br /&gt;
Humans in the New World are unable to harvest atmospheric mana through their own magic circuits. Instead, artificial magic circuits are installed as an extra organ in order to bypass this restriction, filtering and converting atmospheric mana into something anyone can use.&lt;br /&gt;
&lt;br /&gt;
Placements of artificial circuits matter a great deal when it comes to their strength and efficiency. Installing them in low risk locations (limbs, shoulder etc.) will result in reduced effectiveness, while high risk locations (spine, heart, eyes etc.) will raise their compatibility past a user’s natural parameters.&lt;br /&gt;
&lt;br /&gt;
Overloading artificial circuits can result in harm to the user’s internal organs, the destruction of their natural circuits and in more extreme cases, death. Aside from stress accumulated from using magecraft, severing the bond between a Servant and their Master can also place the Master’s artificial circuits under great stress, which usually results in the destruction of those circuits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Under our setting, artificial circuits serve two main purposes:&lt;br /&gt;
&lt;br /&gt;
# Give everyone (yes, even commoners) access to atmospheric mana and hence, allow for more diverse backgrounds when it comes to creating a magus.&lt;br /&gt;
# Allow one to bond with a Servant, which enables mana sharing (See Summoning &amp;amp; Bonding).&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mana Batteries ==&lt;br /&gt;
Concentrated storage of mana filtered from the atmosphere through new and improved scientific methods. They resemble tiny capsules similar to multi-vitamins and are commonly drunk by &#039;&#039;&#039;Republic S.E.R.V.A.N.T.s.&#039;&#039;&#039; They are sold in a variety of stores, ranging from convenience stores to supermarkets. Servants aren’t allowed to purchase them legally, unless accompanied by a master. This does not stop certain Servants from trying to obtain them illegally or without consent, of course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Without bonding or mana transfer&#039;&#039;, this is the only way for a Republic Servant to replenish their mana. &#039;&#039;After bonding or establishing mana transfer&#039;&#039;, a &#039;&#039;&#039;Republic Servant&#039;&#039;&#039; can no longer process mana batteries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Church Servants&#039;&#039;&#039; cannot ingest Mana Batteries.&lt;br /&gt;
&lt;br /&gt;
A Master may ingest mana batteries to quickly replenish their mana as well. However, the raw mana from these batteries are akin to poison at such large quantities. It is an adverse side effect that cannot be downplayed IRP. Consult a mod if you wish to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;It takes time for a Servant to digest mana batteries. You cannot use mana batteries to insta-replenish a Servant’s mana in a fight. You can only do so when out of the fight or with the consent of other participants.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New World Mages ==&lt;br /&gt;
Artificial Magic Circuits granted everyone the privilege of becoming a magus. However, access to mana and competency are different matters. Most people with no prior training in magecraft can only use their artificial circuits to perform menial tasks at best.&lt;br /&gt;
&lt;br /&gt;
However, while artificial circuits do not automatically make a great mage out of everyone, they can still turn them into living mana batteries and allow them to interact with an array of mana-powered contraptions:&lt;br /&gt;
&lt;br /&gt;
Due to the prevalence of magecraft, there is no discrimination between those born with natural circuits and those who solely rely on artificial circuits. However, mages with both high ranking natural and artificial circuits are still rare.&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=190</id>
		<title>The World, 2100+</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=190"/>
		<updated>2026-02-22T16:40:15Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The World at Large =&lt;br /&gt;
Magecraft and Technology have been supporting each other ever since the cataclysm. This caused humanity’s technological progress to skyrocket, thanks to the assistance of Magecraft which made the ‘impossible possible’.&lt;br /&gt;
&lt;br /&gt;
Due to the difficulty of locating all the cities/ships scattered across the globe, it takes monumental effort to conduct research on a global scale. The following are information extrapolated from the census conducted between 2095 and 2100, thanks to the continuous effort by Alexandria and affiliated archive cities.&lt;br /&gt;
 &amp;lt;div class=&amp;quot;high-use-box&amp;quot;&amp;gt;{{Warning|Cities who have lost contact are not included in the census. As such, the following data is only an approximate representation of the state of the New World.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Total World Population&lt;br /&gt;
!Around 1.3 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars (Cities)&#039;&#039;&#039;&lt;br /&gt;
|~800&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landforms&#039;&#039;&#039;&lt;br /&gt;
|The world has been completely flooded. The water is only a few thousand meters deep, yet for some reason, even the tallest mountains have disappeared from the surface. The water itself remains nigh impenetrable past the 1000 meters mark.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Resources&#039;&#039;&#039;&lt;br /&gt;
|Scarce. The natural generation of resources such as ore and fuel remains a highly specialized craft. Cities that have successfully manipulated their leylines and foundations to do so are highly coveted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
|Traditional vehicles and machines are severely limited in scale and availability. Most cities that aren’t Stella Maris tier only have public transportation available. Compared to ships, airplanes are a rare commodity. Rental services are available, though they are usually reserved for the most influential persons and cities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
|Communication on a global scale is slow and severely limited compared to the Old World. Emails are no longer instantaneous, and intercity calls are expensive. Refer to the rest of this section for details.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most important takeaway is that humans now live in nomadic cities floating on the ocean, and cities usually keep to themselves. Some cities are fully developed, while others struggle for resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
=== City Wide Web (CWW/Citynet) ===&lt;br /&gt;
The World Wide Web has fully collapsed due to the flood. Radio and phone signals also became a thing of the past as humans were forced to restore their world without having these tools at their disposal.&lt;br /&gt;
&lt;br /&gt;
However, once the nomadic cities finally found their footing, so did magi and network specialists. They cooperated in an attempt to revive these lost arts of humanity, and succeeded with the development of the &#039;&#039;&#039;City Wide Web&#039;&#039;&#039;, known as &#039;&#039;&#039;CWW&#039;&#039;&#039; or &#039;&#039;&#039;Citynet&#039;&#039;&#039; for short.&lt;br /&gt;
&lt;br /&gt;
CWW functions similarly to the internet, except that it is tied down to a nomadic city instead of having multiple data centers across the globe. As such, humans can only access data from their city, meaning that &#039;&#039;&#039;they cannot obtain data from neighbouring nomadic cities easily.&#039;&#039;&#039; It is possible to send data to other cities and access their data, but the further away a city is, the longer it takes to receive a response.&lt;br /&gt;
&lt;br /&gt;
Sending an email from one city to another city on the opposite of the globe, for example, would take at least 2 hours. This is because the signal would need to pass through numerous cities in order to reach its destination, due to the lack of fiber networks in a world filled with water.&lt;br /&gt;
&lt;br /&gt;
However, some resources are shared between all cities. Important resources such as &#039;&#039;&#039;Servantpedia™&#039;&#039;&#039; and old world data are stored inside special hard drives belonging to the network managers of each nomadic city. These drives are periodically updated with new data and constantly monitored by the city network. Every city owns at least one of these special hard drives. This allows even the average citizen to be able to access these resources through the city’s own search engine.&lt;br /&gt;
&lt;br /&gt;
But this only applies to events from the old world or news that is more than a few months old. &#039;&#039;&#039;Recent events, in comparison, are usually kept under wraps and limited to the city in which they occurred.&#039;&#039;&#039; Most nomadic cities usually keep to themselves, unless their information is incredibly useful and needs to be accessed by another city for political or financial reasons. In these cases, an exchange of data between the two cities usually occurs, or in the worst case scenario, negotiations break down and nobody walks away with anything.&lt;br /&gt;
&lt;br /&gt;
Cities that take smaller cities under their wing also take advantage of the CWW. When two cities form an alliance and merge into a single city, their data centers are usually merged with each other, resulting in both of them sharing the same CWW and allowing citizens from both cities to access each others’ resources. Said data centers are also constantly synced and updated with one another. Of course, this doesn’t apply to allied cities that haven’t merged into one entity.&lt;br /&gt;
&lt;br /&gt;
=== Radio Towers and Phones ===&lt;br /&gt;
Just like the CWW, magi and network developers united forces and managed to restore radio and mobile towers to the world. These towers are bound to nomadic cities and manage to transmit a signal that encompasses areas that go beyond the city, allowing the signal to reach even people outside of the city. This is incredibly helpful for contacting neighbouring cities or nearby travellers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Every tower in a city utilizes its own network&#039;&#039;&#039;, meaning that travellers with phones will have to change SIMs at every city in order to be able to make calls. As such, some make it a habit to carry multiple SIMs on them, especially if they often travel from city to city.&lt;br /&gt;
&lt;br /&gt;
Of course, dead zones are far more common in this world than they were in the old world. As such, phones are mostly only used in the city, and rarely used outside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
Nomadic cities are capable of moving on their own as the name implies. The movement is necessary to avoid the Grail Mud’s gradual corruption of the surrounding environment, along with allowing cities to constantly travel to new areas in the search of resources and neighbouring cities. This process is slow, and it could take months or even years for two cities to dock with each other.&lt;br /&gt;
&lt;br /&gt;
Intercity transportation instead mostly relies on ships. Ships are commonly used as cargo transport as well as travelling transport. Most nomadic cities have at least one arm (since they are star shaped) that functions as a dedicated docking zone, allowing for ships to arrive and depart with the greatest of ease. This facilitates trading in the New World and allows the nomadic cities to thrive even in this harsh environment.&lt;br /&gt;
&lt;br /&gt;
Jets and planes are also sometimes used as intercity transportation, but are incredibly rare and inefficient due to the costs involved. Planes usually require their own, specialized airport islands in order to even take off in the first place. Only incredibly rich people, usually members of important organizations, are able to afford such luxury items.&lt;br /&gt;
&lt;br /&gt;
Domestic travel is a bit more subdued. Public transport is a lot more common in the current year, with some cities having trains, railways, funiculars, subways, skyways and so on. However, what all of these numerous systems have in common is that they are linked to leylines. &#039;&#039;&#039;Without leylines, transportation systems simply do not work,&#039;&#039;&#039; hence why nomadic cities value them so much.&lt;br /&gt;
&lt;br /&gt;
=== Mana Rails ===&lt;br /&gt;
In many cities, Mana Rails exist as an additional mode of transport. They are built on top of a city’s leylines and resonate with specially crafted footwear, enabling the rider to hover slightly above the Rails and travel at a fixed speed.&lt;br /&gt;
&lt;br /&gt;
The effect isn’t so different from that of a maglev train. However, due to safety concerns, the speed imposed on each mana rail differs from district to district, and are overseen by the Mana Rail Management offices in each city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
Most nomadic cities are outfitted with &#039;&#039;&#039;weather domes&#039;&#039;&#039;, thanks to the blueprints for them being present in every nomadic city database. It is unknown who first inserted them there, but this person has long since been forgotten by even the oldest of ancestors.&lt;br /&gt;
&lt;br /&gt;
Regardless, weather domes have become a common necessity for nomadic cities. These artificial blankets make the cities almost look like snow globes, with the domes capable of changing the weather gradually or rapidly. A day can have rain, but can immediately have sun just a few minutes later. It all depends on the will of the city’s leaders along with their current power output.&lt;br /&gt;
&lt;br /&gt;
The weather domes are surprisingly efficient and do not require too much power to remain operational. However, their functionality is reliant on the leylines, so destruction or malfunction of the leylines could permanently damage the weather system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency &amp;amp; Trading ==&lt;br /&gt;
Traditional paper money lost its value after the apocalypse, with cities starting to value resources and materials instead. However, the rulers of various nomadic cities would be surprised at the existence of hidden tokens inside their respective city databases.&lt;br /&gt;
&lt;br /&gt;
All city databases come with a limited amount of &#039;&#039;&#039;NAT (New Atlas Tokens).&#039;&#039;&#039; The tokens generated for each city seem to be dependent on the city’s size, with Dhruva type cities having only around a few hundred million tokens while Stella Maris have trillions.&lt;br /&gt;
&lt;br /&gt;
Initially, these tokens seemed to have no purpose at all. However, further analysis revealed that the amount of tokens a city held directly impacted the city’s overall power output. The more tokens a city had, the more efficient it was, and therefore, the longer it would last.&lt;br /&gt;
&lt;br /&gt;
It didn’t take long for the rulers to turn NATs into a uniform currency that was utilized worldwide. The rarity of the tokens, coupled with the inability to produce any new tokens, meant that gaining new tokens relied on trading with other cities. It is therefore not uncommon to see cities trade NATs with neighbours in exchange for goods like crops or clean water.&lt;br /&gt;
&lt;br /&gt;
Even common citizens are capable of using NATs. NATs are what most citizens receive as their salary for their work, and it is a universally accepted currency in most nomadic cities. Of course, due to NATs directly impacting the city’s functionality, citizens are taxed on a monthly basis by their local government in order to keep powering the city.&lt;br /&gt;
&lt;br /&gt;
=== Alternate Currencies ===&lt;br /&gt;
Some cities find NATs far too valuable to be traded, due to these tokens directly affecting the city’s performance. Therefore, they only trade via goods and exchanges. It is not uncommon to see two cities trade not through tokens, but through a simple bartering process. A city that is lacking meat, for example, is willing to trade crops with another city in exchange for meat.&lt;br /&gt;
&lt;br /&gt;
Large organizations, like Republic and the Neo Holy Empire, have also attempted to introduce their own currencies into the business. Cities under Republic’s control commonly use &#039;&#039;&#039;RES (Republic Ensured Salary)&#039;&#039;&#039; as their main currency and ask for their citizens to use that currency for all of their transactions. Likewise, the Church uses &#039;&#039;&#039;DAD (Deacon’s Ascendant Denar)&#039;&#039;&#039; as their currency of choice.&lt;br /&gt;
&lt;br /&gt;
Both RES and DAD are digital currencies, but the organisations behind them also allow for the printing of plastic currency for ease of transport and added security against hacking. This has actually contributed to the resurgence of banks in certain business orientated cities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Laws &amp;amp; Enforcement ==&lt;br /&gt;
Despite humanity’s struggles and the nomadic cities trying to band together to survive, there will always be selfish individuals who value themselves above the rest. While this certainly applies to the ruling class of certain cities, it can also apply to the underbelly. Criminals aren’t an uncommon sight in nomadic cities and will usually steal, rob and murder any unsuspecting victim just to survive.&lt;br /&gt;
&lt;br /&gt;
Due to the lack of resources to provide proper jails and containment cells, criminals are treated harshly in the new world. Those who commit minor offences, such as theft or robberies, have their properties and goods relinquished and are forced to start back from ‘zero’ as a low class citizen. If they lack goods to seize altogether, they are instead given a debt to pay back and are forbidden from leaving the city until they do so.&lt;br /&gt;
&lt;br /&gt;
Those who commit murder or severe crimes are exiled from the city altogether, usually denied even basic supplies such as food or water. It is considered to be the same as a death sentence.&lt;br /&gt;
&lt;br /&gt;
The law enforcement in nomadic cities varies, but most of the time it is controlled by the ruling class. Aristocrats, businessmen and governors will commonly elect a group of trusted Magi to serve as their watchful dogs that monitor the city. While this can lead to citizens being protected, it can also lead to abuse from those same enforcers. It isn’t a rare sight to see cities be filled with corrupted law enforcement.&lt;br /&gt;
&lt;br /&gt;
Church controlled cities have their own, unique brand of law enforcement which is composed of Executors that have failed the Executor exam. Despite lacking the aptitude to be an Executor of the Church, these ‘failures’ are far more capable than the average Magus and are unconditionally devout to the Church, resulting in low corruption rates amongst Church affiliated cities.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Nomadic Cities]]&lt;br /&gt;
* [[Global Services]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Global_Services&amp;diff=189</id>
		<title>Global Services</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Global_Services&amp;diff=189"/>
		<updated>2026-02-22T16:39:42Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== ServantPedia™ ===&lt;br /&gt;
Much like magecraft, the widespread summoning of Heroic Spirits has caused humanity to devalue them as a whole. The identity of most Heroic Spirits can be deciphered from a quick online search via an app called ServantPedia™, which contains profiles of most summoned Servants to date. Each nomadic city keeps a copy of ServantPedia’s database and syncs it periodically with the Master Copy stored in Alexandria.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;RP Tips&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Prior to a new Season, a Servant may not have their full information (character sheet) recorded on ServantPedia™. This depends on the Servant’s popularity. However, &#039;&#039;&#039;all Servants successfully summoned IRP are canonically recorded on ServantPedia™ at the end of each Season.&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fatechan Imageboard ===&lt;br /&gt;
Fatechan is an imageboard service hosted by Alexandria and moderated by librarians. It is the only social platform that &#039;&#039;&#039;&#039;&#039;works worldwide.&#039;&#039;&#039;&#039;&#039; Alexandria being its host gave Fatechan much credibility, as it is allowed access in every functional city’s City Wide Web.&lt;br /&gt;
&lt;br /&gt;
Moreover, the simplistic nature of an imageboard limits the types of data that can be posted (texts and images). This cuts down the cost of data transmission, allowing users of Fatechan to stay up to date with the latest posts even in the farthest reaches of the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== HeroHeroSpirit ===&lt;br /&gt;
A popular website accessible by most CWWs that focuses on writing, media, fanworks, fiction and much more. Originally created by a human, it was eventually inherited by their Servant, who is supposedly considered to be the ‘first author’ to exist in history. HeroHeroSpirit (sometimes abbreviated to HHS or H2S for short) markets itself as a site with no boundaries, producing all types of content in a free environment, along with allowing fan submissions and amateur authors to dip their feet into the entertainment sector.&lt;br /&gt;
&lt;br /&gt;
The site sparked plenty of clones and copycats, but the original holds some weight due to being the first fan site to generate traffic in the post apocalypse. In order to make up for the lack of a proper internet, HHS also collects its media into anthologies and collections that it packages in physical or digital releases. These are then shipped to other nomadic cities, turning the site into something of a global phenomenon and more of a publishing house than anything else.&lt;br /&gt;
&lt;br /&gt;
Currently, the website’s printing house is located in Alexandria, who have agreed to provide distribution services in exchange for a small cut in profits of any successful sales.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Global_Services&amp;diff=188</id>
		<title>Global Services</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Global_Services&amp;diff=188"/>
		<updated>2026-02-22T16:39:08Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: Created Global Services page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ServantPedia™ ==&lt;br /&gt;
Much like magecraft, the widespread summoning of Heroic Spirits has caused humanity to devalue them as a whole. The identity of most Heroic Spirits can be deciphered from a quick online search via an app called ServantPedia™, which contains profiles of most summoned Servants to date. Each nomadic city keeps a copy of ServantPedia’s database and syncs it periodically with the Master Copy stored in Alexandria.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;RP Tips&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Prior to a new Season, a Servant may not have their full information (character sheet) recorded on ServantPedia™. This depends on the Servant’s popularity. However, &#039;&#039;&#039;all Servants successfully summoned IRP are canonically recorded on ServantPedia™ at the end of each Season.&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fatechan Imageboard ==&lt;br /&gt;
Fatechan is an imageboard service hosted by Alexandria and moderated by librarians. It is the only social platform that &#039;&#039;&#039;&#039;&#039;works worldwide.&#039;&#039;&#039;&#039;&#039; Alexandria being its host gave Fatechan much credibility, as it is allowed access in every functional city’s City Wide Web.&lt;br /&gt;
&lt;br /&gt;
Moreover, the simplistic nature of an imageboard limits the types of data that can be posted (texts and images). This cuts down the cost of data transmission, allowing users of Fatechan to stay up to date with the latest posts even in the farthest reaches of the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HeroHeroSpirit ==&lt;br /&gt;
A popular website accessible by most CWWs that focuses on writing, media, fanworks, fiction and much more. Originally created by a human, it was eventually inherited by their Servant, who is supposedly considered to be the ‘first author’ to exist in history. HeroHeroSpirit (sometimes abbreviated to HHS or H2S for short) markets itself as a site with no boundaries, producing all types of content in a free environment, along with allowing fan submissions and amateur authors to dip their feet into the entertainment sector.&lt;br /&gt;
&lt;br /&gt;
The site sparked plenty of clones and copycats, but the original holds some weight due to being the first fan site to generate traffic in the post apocalypse. In order to make up for the lack of a proper internet, HHS also collects its media into anthologies and collections that it packages in physical or digital releases. These are then shipped to other nomadic cities, turning the site into something of a global phenomenon and more of a publishing house than anything else.&lt;br /&gt;
&lt;br /&gt;
Currently, the website’s printing house is located in Alexandria, who have agreed to provide distribution services in exchange for a small cut in profits of any successful sales.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=187</id>
		<title>The World, 2100+</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=187"/>
		<updated>2026-02-22T16:33:53Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The World at Large =&lt;br /&gt;
Magecraft and Technology have been supporting each other ever since the cataclysm. This caused humanity’s technological progress to skyrocket, thanks to the assistance of Magecraft which made the ‘impossible possible’.&lt;br /&gt;
&lt;br /&gt;
Due to the difficulty of locating all the cities/ships scattered across the globe, it takes monumental effort to conduct research on a global scale. The following are information extrapolated from the census conducted between 2095 and 2100, thanks to the continuous effort by Alexandria and affiliated archive cities.&lt;br /&gt;
 &amp;lt;div class=&amp;quot;high-use-box&amp;quot;&amp;gt;{{Warning|Cities who have lost contact are not included in the census. As such, the following data is only an approximate representation of the state of the New World.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Total World Population&lt;br /&gt;
!Around 1.3 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars (Cities)&#039;&#039;&#039;&lt;br /&gt;
|~800&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landforms&#039;&#039;&#039;&lt;br /&gt;
|The world has been completely flooded. The water is only a few thousand meters deep, yet for some reason, even the tallest mountains have disappeared from the surface. The water itself remains nigh impenetrable past the 1000 meters mark.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Resources&#039;&#039;&#039;&lt;br /&gt;
|Scarce. The natural generation of resources such as ore and fuel remains a highly specialized craft. Cities that have successfully manipulated their leylines and foundations to do so are highly coveted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
|Traditional vehicles and machines are severely limited in scale and availability. Most cities that aren’t Stella Maris tier only have public transportation available. Compared to ships, airplanes are a rare commodity. Rental services are available, though they are usually reserved for the most influential persons and cities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
|Communication on a global scale is slow and severely limited compared to the Old World. Emails are no longer instantaneous, and intercity calls are expensive. Refer to the rest of this section for details.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most important takeaway is that humans now live in nomadic cities floating on the ocean, and cities usually keep to themselves. Some cities are fully developed, while others struggle for resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
=== City Wide Web (CWW/Citynet) ===&lt;br /&gt;
The World Wide Web has fully collapsed due to the flood. Radio and phone signals also became a thing of the past as humans were forced to restore their world without having these tools at their disposal.&lt;br /&gt;
&lt;br /&gt;
However, once the nomadic cities finally found their footing, so did magi and network specialists. They cooperated in an attempt to revive these lost arts of humanity, and succeeded with the development of the &#039;&#039;&#039;City Wide Web&#039;&#039;&#039;, known as &#039;&#039;&#039;CWW&#039;&#039;&#039; or &#039;&#039;&#039;Citynet&#039;&#039;&#039; for short.&lt;br /&gt;
&lt;br /&gt;
CWW functions similarly to the internet, except that it is tied down to a nomadic city instead of having multiple data centers across the globe. As such, humans can only access data from their city, meaning that &#039;&#039;&#039;they cannot obtain data from neighbouring nomadic cities easily.&#039;&#039;&#039; It is possible to send data to other cities and access their data, but the further away a city is, the longer it takes to receive a response.&lt;br /&gt;
&lt;br /&gt;
Sending an email from one city to another city on the opposite of the globe, for example, would take at least 2 hours. This is because the signal would need to pass through numerous cities in order to reach its destination, due to the lack of fiber networks in a world filled with water.&lt;br /&gt;
&lt;br /&gt;
However, some resources are shared between all cities. Important resources such as &#039;&#039;&#039;Servantpedia™&#039;&#039;&#039; and old world data are stored inside special hard drives belonging to the network managers of each nomadic city. These drives are periodically updated with new data and constantly monitored by the city network. Every city owns at least one of these special hard drives. This allows even the average citizen to be able to access these resources through the city’s own search engine.&lt;br /&gt;
&lt;br /&gt;
But this only applies to events from the old world or news that is more than a few months old. &#039;&#039;&#039;Recent events, in comparison, are usually kept under wraps and limited to the city in which they occurred.&#039;&#039;&#039; Most nomadic cities usually keep to themselves, unless their information is incredibly useful and needs to be accessed by another city for political or financial reasons. In these cases, an exchange of data between the two cities usually occurs, or in the worst case scenario, negotiations break down and nobody walks away with anything.&lt;br /&gt;
&lt;br /&gt;
Cities that take smaller cities under their wing also take advantage of the CWW. When two cities form an alliance and merge into a single city, their data centers are usually merged with each other, resulting in both of them sharing the same CWW and allowing citizens from both cities to access each others’ resources. Said data centers are also constantly synced and updated with one another. Of course, this doesn’t apply to allied cities that haven’t merged into one entity.&lt;br /&gt;
&lt;br /&gt;
=== Radio Towers and Phones ===&lt;br /&gt;
Just like the CWW, magi and network developers united forces and managed to restore radio and mobile towers to the world. These towers are bound to nomadic cities and manage to transmit a signal that encompasses areas that go beyond the city, allowing the signal to reach even people outside of the city. This is incredibly helpful for contacting neighbouring cities or nearby travellers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Every tower in a city utilizes its own network&#039;&#039;&#039;, meaning that travellers with phones will have to change SIMs at every city in order to be able to make calls. As such, some make it a habit to carry multiple SIMs on them, especially if they often travel from city to city.&lt;br /&gt;
&lt;br /&gt;
Of course, dead zones are far more common in this world than they were in the old world. As such, phones are mostly only used in the city, and rarely used outside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
Nomadic cities are capable of moving on their own as the name implies. The movement is necessary to avoid the Grail Mud’s gradual corruption of the surrounding environment, along with allowing cities to constantly travel to new areas in the search of resources and neighbouring cities. This process is slow, and it could take months or even years for two cities to dock with each other.&lt;br /&gt;
&lt;br /&gt;
Intercity transportation instead mostly relies on ships. Ships are commonly used as cargo transport as well as travelling transport. Most nomadic cities have at least one arm (since they are star shaped) that functions as a dedicated docking zone, allowing for ships to arrive and depart with the greatest of ease. This facilitates trading in the New World and allows the nomadic cities to thrive even in this harsh environment.&lt;br /&gt;
&lt;br /&gt;
Jets and planes are also sometimes used as intercity transportation, but are incredibly rare and inefficient due to the costs involved. Planes usually require their own, specialized airport islands in order to even take off in the first place. Only incredibly rich people, usually members of important organizations, are able to afford such luxury items.&lt;br /&gt;
&lt;br /&gt;
Domestic travel is a bit more subdued. Public transport is a lot more common in the current year, with some cities having trains, railways, funiculars, subways, skyways and so on. However, what all of these numerous systems have in common is that they are linked to leylines. &#039;&#039;&#039;Without leylines, transportation systems simply do not work,&#039;&#039;&#039; hence why nomadic cities value them so much.&lt;br /&gt;
&lt;br /&gt;
=== Mana Rails ===&lt;br /&gt;
In many cities, Mana Rails exist as an additional mode of transport. They are built on top of a city’s leylines and resonate with specially crafted footwear, enabling the rider to hover slightly above the Rails and travel at a fixed speed.&lt;br /&gt;
&lt;br /&gt;
The effect isn’t so different from that of a maglev train. However, due to safety concerns, the speed imposed on each mana rail differs from district to district, and are overseen by the Mana Rail Management offices in each city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
Most nomadic cities are outfitted with &#039;&#039;&#039;weather domes&#039;&#039;&#039;, thanks to the blueprints for them being present in every nomadic city database. It is unknown who first inserted them there, but this person has long since been forgotten by even the oldest of ancestors.&lt;br /&gt;
&lt;br /&gt;
Regardless, weather domes have become a common necessity for nomadic cities. These artificial blankets make the cities almost look like snow globes, with the domes capable of changing the weather gradually or rapidly. A day can have rain, but can immediately have sun just a few minutes later. It all depends on the will of the city’s leaders along with their current power output.&lt;br /&gt;
&lt;br /&gt;
The weather domes are surprisingly efficient and do not require too much power to remain operational. However, their functionality is reliant on the leylines, so destruction or malfunction of the leylines could permanently damage the weather system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency &amp;amp; Trading ==&lt;br /&gt;
Traditional paper money lost its value after the apocalypse, with cities starting to value resources and materials instead. However, the rulers of various nomadic cities would be surprised at the existence of hidden tokens inside their respective city databases.&lt;br /&gt;
&lt;br /&gt;
All city databases come with a limited amount of &#039;&#039;&#039;NAT (New Atlas Tokens).&#039;&#039;&#039; The tokens generated for each city seem to be dependent on the city’s size, with Dhruva type cities having only around a few hundred million tokens while Stella Maris have trillions.&lt;br /&gt;
&lt;br /&gt;
Initially, these tokens seemed to have no purpose at all. However, further analysis revealed that the amount of tokens a city held directly impacted the city’s overall power output. The more tokens a city had, the more efficient it was, and therefore, the longer it would last.&lt;br /&gt;
&lt;br /&gt;
It didn’t take long for the rulers to turn NATs into a uniform currency that was utilized worldwide. The rarity of the tokens, coupled with the inability to produce any new tokens, meant that gaining new tokens relied on trading with other cities. It is therefore not uncommon to see cities trade NATs with neighbours in exchange for goods like crops or clean water.&lt;br /&gt;
&lt;br /&gt;
Even common citizens are capable of using NATs. NATs are what most citizens receive as their salary for their work, and it is a universally accepted currency in most nomadic cities. Of course, due to NATs directly impacting the city’s functionality, citizens are taxed on a monthly basis by their local government in order to keep powering the city.&lt;br /&gt;
&lt;br /&gt;
=== Alternate Currencies ===&lt;br /&gt;
Some cities find NATs far too valuable to be traded, due to these tokens directly affecting the city’s performance. Therefore, they only trade via goods and exchanges. It is not uncommon to see two cities trade not through tokens, but through a simple bartering process. A city that is lacking meat, for example, is willing to trade crops with another city in exchange for meat.&lt;br /&gt;
&lt;br /&gt;
Large organizations, like Republic and the Neo Holy Empire, have also attempted to introduce their own currencies into the business. Cities under Republic’s control commonly use &#039;&#039;&#039;RES (Republic Ensured Salary)&#039;&#039;&#039; as their main currency and ask for their citizens to use that currency for all of their transactions. Likewise, the Church uses &#039;&#039;&#039;DAD (Deacon’s Ascendant Denar)&#039;&#039;&#039; as their currency of choice.&lt;br /&gt;
&lt;br /&gt;
Both RES and DAD are digital currencies, but the organisations behind them also allow for the printing of plastic currency for ease of transport and added security against hacking. This has actually contributed to the resurgence of banks in certain business orientated cities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Laws &amp;amp; Enforcement ==&lt;br /&gt;
Despite humanity’s struggles and the nomadic cities trying to band together to survive, there will always be selfish individuals who value themselves above the rest. While this certainly applies to the ruling class of certain cities, it can also apply to the underbelly. Criminals aren’t an uncommon sight in nomadic cities and will usually steal, rob and murder any unsuspecting victim just to survive.&lt;br /&gt;
&lt;br /&gt;
Due to the lack of resources to provide proper jails and containment cells, criminals are treated harshly in the new world. Those who commit minor offences, such as theft or robberies, have their properties and goods relinquished and are forced to start back from ‘zero’ as a low class citizen. If they lack goods to seize altogether, they are instead given a debt to pay back and are forbidden from leaving the city until they do so.&lt;br /&gt;
&lt;br /&gt;
Those who commit murder or severe crimes are exiled from the city altogether, usually denied even basic supplies such as food or water. It is considered to be the same as a death sentence.&lt;br /&gt;
&lt;br /&gt;
The law enforcement in nomadic cities varies, but most of the time it is controlled by the ruling class. Aristocrats, businessmen and governors will commonly elect a group of trusted Magi to serve as their watchful dogs that monitor the city. While this can lead to citizens being protected, it can also lead to abuse from those same enforcers. It isn’t a rare sight to see cities be filled with corrupted law enforcement.&lt;br /&gt;
&lt;br /&gt;
Church controlled cities have their own, unique brand of law enforcement which is composed of Executors that have failed the Executor exam. Despite lacking the aptitude to be an Executor of the Church, these ‘failures’ are far more capable than the average Magus and are unconditionally devout to the Church, resulting in low corruption rates amongst Church affiliated cities.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Nomadic Cities]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=186</id>
		<title>The World, 2100+</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=186"/>
		<updated>2026-02-22T16:05:53Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The World at Large =&lt;br /&gt;
Magecraft and Technology have been supporting each other ever since the cataclysm. This caused humanity’s technological progress to skyrocket, thanks to the assistance of Magecraft which made the ‘impossible possible’.&lt;br /&gt;
&lt;br /&gt;
Due to the difficulty of locating all the cities/ships scattered across the globe, it takes monumental effort to conduct research on a global scale. The following are information extrapolated from the census conducted between 2095 and 2100, thanks to the continuous effort by Alexandria and affiliated archive cities.&lt;br /&gt;
 &amp;lt;div class=&amp;quot;high-use-box&amp;quot;&amp;gt;{{Warning|Cities who have lost contact are not included in the census. As such, the following data is only an approximate representation of the state of the New World.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Total World Population&lt;br /&gt;
!Around 1.3 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars (Cities)&#039;&#039;&#039;&lt;br /&gt;
|~800&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landforms&#039;&#039;&#039;&lt;br /&gt;
|The world has been completely flooded. The water is only a few thousand meters deep, yet for some reason, even the tallest mountains have disappeared from the surface. The water itself remains nigh impenetrable past the 1000 meters mark.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Resources&#039;&#039;&#039;&lt;br /&gt;
|Scarce. The natural generation of resources such as ore and fuel remains a highly specialized craft. Cities that have successfully manipulated their leylines and foundations to do so are highly coveted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
|Traditional vehicles and machines are severely limited in scale and availability. Most cities that aren’t Stella Maris tier only have public transportation available. Compared to ships, airplanes are a rare commodity. Rental services are available, though they are usually reserved for the most influential persons and cities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
|Communication on a global scale is slow and severely limited compared to the Old World. Emails are no longer instantaneous, and intercity calls are expensive. Refer to the rest of this section for details.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most important takeaway is that humans now live in nomadic cities floating on the ocean, and cities usually keep to themselves. Some cities are fully developed, while others struggle for resources.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Nomadic Cities]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=185</id>
		<title>The World, 2100+</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=185"/>
		<updated>2026-02-22T16:05:33Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The World at Large =&lt;br /&gt;
Magecraft and Technology have been supporting each other ever since the cataclysm. This caused humanity’s technological progress to skyrocket, thanks to the assistance of Magecraft which made the ‘impossible possible’.&lt;br /&gt;
&lt;br /&gt;
Due to the difficulty of locating all the cities/ships scattered across the globe, it takes monumental effort to conduct research on a global scale. The following are information extrapolated from the census conducted between 2095 and 2100, thanks to the continuous effort by Alexandria and affiliated archive cities.&lt;br /&gt;
 &amp;lt;div class=&amp;quot;high-use-box&amp;quot;&amp;gt;{{Warning|Cities who have lost contact are not included in the census. As such, the following data is only an approximate representation of the state of the New World.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Total World Population&lt;br /&gt;
!Around 1.3 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars (Cities)&#039;&#039;&#039;&lt;br /&gt;
|~800&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landforms&#039;&#039;&#039;&lt;br /&gt;
|The world has been completely flooded. The water is only a few thousand meters deep, yet for some reason, even the tallest mountains have disappeared from the surface. The water itself remains nigh impenetrable past the 1000 meters mark.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Resources&#039;&#039;&#039;&lt;br /&gt;
|Scarce. The natural generation of resources such as ore and fuel remains a highly specialized craft. Cities that have successfully manipulated their leylines and foundations to do so are highly coveted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
|Traditional vehicles and machines are severely limited in scale and availability. Most cities that aren’t Stella Maris tier only have public transportation available. Compared to ships, airplanes are a rare commodity. Rental services are available, though they are usually reserved for the most influential persons and cities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
|Communication on a global scale is slow and severely limited compared to the Old World. Emails are no longer instantaneous, and intercity calls are expensive. Refer to the rest of this section for details.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most important takeaway is that humans now live in nomadic cities floating on the ocean, and cities usually keep to themselves. Some cities are fully developed, while others struggle for resources.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[Nomadic Cities]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Nomadic_Cities&amp;diff=184</id>
		<title>Nomadic Cities</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Nomadic_Cities&amp;diff=184"/>
		<updated>2026-02-22T15:59:17Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majority of humans have taken to the sea ever since the cataclysm destroyed and flooded most of the habitable lands. They reside in nomadic cities, which are not only propelled by modernized sea rune Magecraft, but high tech stabilizers and artificial soil. The leylines present in nomadic cities have been shaped like railway systems, allowing citizens to ride them via high tech boots.&lt;br /&gt;
&lt;br /&gt;
Each nomadic city takes on the shape of a star with either 8, 6, 4, or 2 arms. The more arms there are, the bigger and more developed the city is.&lt;br /&gt;
&lt;br /&gt;
== List of city types ==&lt;br /&gt;
=== Stella Maris ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;q&amp;gt;The 8 Armed Star&amp;lt;/q&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stella Maris&#039;&#039; cities are mostly megapolises that have fully developed. They act like an average old world city, with a wide array of facilities that cater to people from different backgrounds. While they don’t specialize in anything specific, these cities tend to be the most robust in both the technological and magecraft scene, since they have become hotspots for other, lesser cities to latch onto and trade with.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!City Type&lt;br /&gt;
!Stella Maris&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capacity (humans)&#039;&#039;&#039;&lt;br /&gt;
|Up to 10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars&#039;&#039;&#039;&lt;br /&gt;
|~30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Land Area&#039;&#039;&#039;&lt;br /&gt;
|Comparable to London&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cynosura ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;q&amp;gt;The 6 Armed Star&amp;lt;/q&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cynosura&#039;&#039; cities’ developments are usually propelled by specializing in specific departments such as being the center of commerce, research, and the cultivation of various goods. While more ambitious cities set out on turning themselves into a megapolis, the majority are content with their status and are happy to remain as a lesser, albeit fully functioning city.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!City Type&lt;br /&gt;
!Cynosura&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capacity (humans)&#039;&#039;&#039;&lt;br /&gt;
|Up to 5 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars&#039;&#039;&#039;&lt;br /&gt;
|~150&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Land Area&#039;&#039;&#039;&lt;br /&gt;
|Comparable to Singapore&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dhruva ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;q&amp;gt;The 4 Armed Star&amp;lt;/q&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dhruva&#039;&#039; cities are a lot smaller and a lot more restricted in function, usually unable to fully sustain themselves and have to import various goods to keep the city running. However, this in turn makes them more focused in serving their respective purposes. In addition, their smaller size grants them the capability to migrate on water, albeit at a much slower pace that most ships.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!City Type&lt;br /&gt;
!Dhruva&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capacity (humans)&#039;&#039;&#039;&lt;br /&gt;
|Up to 1 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars&#039;&#039;&#039;&lt;br /&gt;
|~600&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Land Area&#039;&#039;&#039;&lt;br /&gt;
|Comparable to Honolulu&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Polaris ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;q&amp;gt;The 2 Armed ‘Star’ (AKA ships)&amp;lt;/q&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to resource constraints, ships make up the majority of the new world’s intercity transportation. For simplicity’s sake, all ships are classified as 2 armed ‘stars’ &#039;&#039;(Polaris)&#039;&#039; due to them taking on the shape of a thin diamond from the bird’s-eye view. These can be as small as a boat or as large as a cruiser, serving various functions such as transportation, entertainment, cargo, or militaristic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!City Type&lt;br /&gt;
!Dhruva&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capacity (humans)&#039;&#039;&#039;&lt;br /&gt;
|Up to 5 thousand&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars&#039;&#039;&#039;&lt;br /&gt;
|Varies&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=File:City-stellamaris.png&amp;diff=183</id>
		<title>File:City-stellamaris.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=File:City-stellamaris.png&amp;diff=183"/>
		<updated>2026-02-22T15:46:53Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stella Maris City icon&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Nomadic_Cities&amp;diff=182</id>
		<title>Nomadic Cities</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Nomadic_Cities&amp;diff=182"/>
		<updated>2026-02-22T15:45:58Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: Created Nomadic Cities page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The majority of humans have taken to the sea ever since the cataclysm destroyed and flooded most of the habitable lands. They reside in nomadic cities, which are not only propelled by modernized sea rune Magecraft, but high tech stabilizers and artificial soil. The leylines present in nomadic cities have been shaped like railway systems, allowing citizens to ride them via high tech boots.&lt;br /&gt;
&lt;br /&gt;
Each nomadic city takes on the shape of a star with either 8, 6, 4, or 2 arms. The more arms there are, the bigger and more developed the city is.&lt;br /&gt;
&lt;br /&gt;
== List of city types ==&lt;br /&gt;
=== Stella Maris ===&lt;br /&gt;
&#039;&#039;Stella Maris&#039;&#039; cities are mostly megapolises that have fully developed. They act like an average old world city, with a wide array of facilities that cater to people from different backgrounds. While they don’t specialize in anything specific, these cities tend to be the most robust in both the technological and magecraft scene, since they have become hotspots for other, lesser cities to latch onto and trade with.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!City Type&lt;br /&gt;
!Stella Maris&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capacity (humans)&#039;&#039;&#039;&lt;br /&gt;
|Up to 10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars&#039;&#039;&#039;&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Land Area&#039;&#039;&#039;&lt;br /&gt;
|Comparable to London&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=181</id>
		<title>The World, 2100+</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=The_World,_2100%2B&amp;diff=181"/>
		<updated>2026-02-22T15:37:07Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The World at Large =&lt;br /&gt;
Magecraft and Technology have been supporting each other ever since the cataclysm. This caused humanity’s technological progress to skyrocket, thanks to the assistance of Magecraft which made the ‘impossible possible’.&lt;br /&gt;
&lt;br /&gt;
Due to the difficulty of locating all the cities/ships scattered across the globe, it takes monumental effort to conduct research on a global scale. The following are information extrapolated from the census conducted between 2095 and 2100, thanks to the continuous effort by Alexandria and affiliated archive cities.&lt;br /&gt;
 &amp;lt;div class=&amp;quot;high-use-box&amp;quot;&amp;gt;{{Warning|Cities who have lost contact are not included in the census. As such, the following data is only an approximate representation of the state of the New World.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:70%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Total World Population&lt;br /&gt;
!Around 1.3 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of Stars (Cities)&#039;&#039;&#039;&lt;br /&gt;
|~800&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Landforms&#039;&#039;&#039;&lt;br /&gt;
|The world has been completely flooded. The water is only a few thousand meters deep, yet for some reason, even the tallest mountains have disappeared from the surface. The water itself remains nigh impenetrable past the 1000 meters mark.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Resources&#039;&#039;&#039;&lt;br /&gt;
|Scarce. The natural generation of resources such as ore and fuel remains a highly specialized craft. Cities that have successfully manipulated their leylines and foundations to do so are highly coveted.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
|Traditional vehicles and machines are severely limited in scale and availability. Most cities that aren’t Stella Maris tier only have public transportation available. Compared to ships, airplanes are a rare commodity. Rental services are available, though they are usually reserved for the most influential persons and cities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communication&#039;&#039;&#039;&lt;br /&gt;
|Communication on a global scale is slow and severely limited compared to the Old World. Emails are no longer instantaneous, and intercity calls are expensive. Refer to the rest of this section for details.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most important takeaway is that humans now live in nomadic cities floating on the ocean, and cities usually keep to themselves. Some cities are fully developed, while others struggle for resources.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=Grail_Mud&amp;diff=180</id>
		<title>Grail Mud</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=Grail_Mud&amp;diff=180"/>
		<updated>2026-02-20T06:52:47Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Test page for now&lt;br /&gt;
&lt;br /&gt;
[[File:Grailkun.webp|thumb|Grail-kun character mascot.]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=File:Grailkun.webp&amp;diff=179</id>
		<title>File:Grailkun.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=File:Grailkun.webp&amp;diff=179"/>
		<updated>2026-02-20T06:52:26Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grail-kun character mascot&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
	<entry>
		<id>https://wiki.fatechan.top/index.php?title=History_(2004)&amp;diff=178</id>
		<title>History (2004)</title>
		<link rel="alternate" type="text/html" href="https://wiki.fatechan.top/index.php?title=History_(2004)&amp;diff=178"/>
		<updated>2026-02-20T06:51:34Z</updated>

		<summary type="html">&lt;p&gt;ResIsBestStat: Added Grail Mud link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Holy-grail.png|left|thumb|The Fuyuki Holy Grail, corrupted by the [[Grail Mud]]]]&lt;br /&gt;
During the 2004 Holy Grail War set in Fuyuki, a catastrophe occurred near the end of that ritual. A Grail failed to produce a wish and there was no determined winner, resulting in the leftover energy produced by the defeated Servants to turn into thaumaturgical energy, also known as the [[Grail Mud|‘Grail Mud’]]. This mud spread across Fuyuki, devouring the entire city as it grew in size with each landmark, building or organism it consumed. As such, it wasn’t long until the rest of the world had to contend with the Grail Mud.&lt;br /&gt;
&lt;br /&gt;
At its current rate, it was simply a matter of time until the mud consumed the entirety of the Earth. As such, Magi were forced to take the spotlight and defend themselves from this catastrophe via Magecraft and Servants of their own. This resulted in commoners finding out that Magecraft was real, gradually reducing the overall Mystery in the world and weakening Magecraft itself.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, not even the combined efforts of the Mage’s Association and several other Magi organizations could halt the mud’s pace. At best, it could be slowed down. Because of this, some Magi started to think about how to survive in a world completely corrupted by Grail Mud. This resulted in Magi working alongside scientists and engineers, which led to the creation of the nomadic cities. Unfortunately, their structure was deemed too weak to resist the potent curses of the mud.&lt;br /&gt;
&lt;br /&gt;
At least, until one lone Magi appeared. They had no backing from any organization and no one knew their identity, but they had apparently been inscribing runes all around the world. Once they were done, they confronted the mud itself and activated the runes, resulting in a massive flood of purifying waters all around the globe. This dramatically stopped the advance of the mud, since the purifying waters seemed to oppose it somewhat.&lt;br /&gt;
&lt;br /&gt;
The catch, however, was the fact that the entire world was flooded. Due to how sudden and mysterious the flood was, certain Magi organizations had no time to prepare at all and therefore, perished by the very flood that was supposed to save them. Only the Mage’s Association survived, albeit its numerous branches dwindled in size as it was forced to turn the Clock Tower into a nomadic city to survive. The rest of the world followed suit, using the nomadic cities as a way to live in the flooded world.&lt;br /&gt;
&lt;br /&gt;
A century passed and the year is now 2104. Nomadic cities have become the de facto way of life as both commoners and Magi live alongside one another. Magecraft and Servants have become commonplace, resulting in the overall death of Mystery and the gradual erasure of Magecraft’s power. As such, Artificial Circuits have become commonplace, along with S.E.R.V.A.N.T. Mystic Codes to ensure the summoning of Heroic Spirits without a Grail. The mud still exists and is still a threat, but far less so than it was in the past. The world is slowly returning to something inhabitable…&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>ResIsBestStat</name></author>
	</entry>
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