Frame Types: Difference between revisions

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<blockquote>'''Trust'''<br><br>
<blockquote>'''Trust'''<br><br>


'''Trust''' is the central theme of Republic frames, as they perform best when the Master and Servant are highly compatible. This leads to '''bonding''', a process that vastly empowers the Servant frame via '''telepathy, mana sharing, and strengthening*.'''</blockquote>
'''Trust''' is the central theme of Republic frames, as they perform best when the Master and Servant are highly compatible. This leads to '''bonding''', a process that vastly empowers the Servant frame via '''telepathy, mana sharing, and [[Frame Types#Strengthening*|strengthening*]].'''</blockquote>




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<blockquote>'''Contract'''<br><br>
<blockquote>'''Contract'''<br><br>


There is '''no trust''' to speak of with Church frames. Telepathy is unnecessary, and '''strengthening*''' outside of using Command Spells is unreliable. The contract between a Master and Servant is as strong as the Command Spells binding them together. Lose them all, and the Servant dies the moment they run out of mana.</blockquote>
There is '''no trust''' to speak of with Church frames. Telepathy is unnecessary, and '''[[Frame Types#Strengthening*|strengthening*]]''' outside of using Command Spells is unreliable. The contract between a Master and Servant is as strong as the Command Spells binding them together. Lose them all, and the Servant dies the moment they run out of mana.</blockquote>





Revision as of 05:50, 23 February 2026

Below is a list of the various S.E.R.V.A.N.T. Frame Types currently shown in the Starry Night setting, along with a brief summary of their quirks, details, advantages and main strengths.

Republic Frames

Control Type: Bonding
Distribution: Republic owned venues
Status: Operational and In-Stock
Description: Republic Frames are outfitted with Republic processors that contain 10% of the Holy Grail’s data. This data grants the Servant frames several key features:

  1. A kill switch that allows Republic’s network or a bonded Master to disable the Mystic Code, effectively killing the summoned Servant.
  2. The ability to bond with the summoned Servant, which allows the Master to fuel the Servant with the Master’s own mana instead of relying on mana batteries. In addition, bonding unlocks a slew of other functions in the Servant frame, such as telepathy, mana sharing, and strengthening.

Despite Republic’s best attempts at foregoing Bonding and generating Command Spells in their frames, they lack the data to do so. Attempts to reverse engineer the Church’s frames have gone poorly due to the strong encryption the Church inserted in their chips.

Trust

Trust is the central theme of Republic frames, as they perform best when the Master and Servant are highly compatible. This leads to bonding, a process that vastly empowers the Servant frame via telepathy, mana sharing, and strengthening*.


Neo Holy Empire (Church) Frames

Control Type: Command Spells
Distribution: Church owned factories
Status: Operational and In-Stock
Description: The Church’s frames are outfitted with Church processors that contain data gathered by the numerous Holy Grail Wars that have occurred after the great flood. This data grants the Servant frames several key features:

  1. 3 Command Spells that allow the Master to force their Servant to comply with their orders. They are tied to each Servant summoned. After all 3 Command Spells have been expended, the Servant can no longer receive mana from their Master. They will die when their mana is depleted.
  2. A loss of the Bonding and Kill Switch functions, as well as the ability to ingest Mana Batteries.

Despite the Neo Holy Empire’s attempts at implementing both Bonding and Command Spells into their frames, they are unable to reverse engineer Republic’s processors due to the defensive Geas included in every Republic processor, which causes them to self-destruct if anyone attempts to tamper with them.

Contract

There is no trust to speak of with Church frames. Telepathy is unnecessary, and strengthening* outside of using Command Spells is unreliable. The contract between a Master and Servant is as strong as the Command Spells binding them together. Lose them all, and the Servant dies the moment they run out of mana.


Differences between Republic and Church Frames

Function Republic Frame (Pre-Bonding) Republic Frame (Post-Bonding) Church Frame
Replenishing Mana Mana batteries

Mana transfer sessions

Mana sharing with M/S

Mana transfer sessions

Mana sharing with M/S

Mana transfer sessions

Kill Switch Controlled by Republic’s network Controlled by the Master (reclaimed by Republic if bond is severed) N/A
Command Spells N/A N/A 3 spells tied to the summoned Servant. Same functionality as canon.
Strengthening N/A Yes N/A
Telepathy N/A Yes N/A
Contracting with a different Master Yes.

Since there is technically no binding ‘contract’ involved, a Servant is free to go with any Master they wish to.

Yes.

However, there are consequences attached to breaking the bond with the previous Master.

Yes/No.

The CS provided by the limited processor chip is a one-time feature tied to that specific Servant frame.

Contracting with a different Master is possible only if that Servant frame’s CS hasn’t been depleted.

Strengthening*

Warning Warning: This is not meant to be a direct stat upgrade, unless you planned for Servant growth ahead of time (during Signups before each new RP season & approved by the mods). Please do not use this feature to justify boosting your Servant stats to beyond what is reasonable or allowed on our server.

On the other hand, you are more than welcome to give your Servant a weakness, or a defective trait that only goes away after bonding with a Master.

Just like many other settings of our RP, this is up to the writer’s interpretation and dependent on the Servant in question.

See Also